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Remove FLIPFROMGL from shaders, use F1 key for uncapping frame-rate
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@@ -98,9 +98,6 @@ class ViewManager final : public specter::IViewManager
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if (MP1::CMain* m = m_vm.m_projManager.gameMain())
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if (MP1::CGameArchitectureSupport* as = m->GetArchSupport())
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as->charKeyDown(cc, mkey, repeat);
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if (cc == '\t')
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m_vm.m_skipWait = true;
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}
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void charKeyUp(unsigned long cc, boo::EModifierKey mkey)
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@@ -108,9 +105,6 @@ class ViewManager final : public specter::IViewManager
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if (MP1::CMain* m = m_vm.m_projManager.gameMain())
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if (MP1::CGameArchitectureSupport* as = m->GetArchSupport())
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as->charKeyUp(cc, mkey);
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if (cc == '\t')
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m_vm.m_skipWait = false;
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}
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void specialKeyDown(boo::ESpecialKey skey, boo::EModifierKey mkey, bool repeat)
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@@ -118,6 +112,9 @@ class ViewManager final : public specter::IViewManager
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if (MP1::CMain* m = m_vm.m_projManager.gameMain())
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if (MP1::CGameArchitectureSupport* as = m->GetArchSupport())
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as->specialKeyDown(skey, mkey, repeat);
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if (skey == boo::ESpecialKey::F1)
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m_vm.m_skipWait = true;
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}
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void specialKeyUp(boo::ESpecialKey skey, boo::EModifierKey mkey)
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@@ -125,6 +122,9 @@ class ViewManager final : public specter::IViewManager
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if (MP1::CMain* m = m_vm.m_projManager.gameMain())
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if (MP1::CGameArchitectureSupport* as = m->GetArchSupport())
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as->specialKeyUp(skey, mkey);
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if (skey == boo::ESpecialKey::F1)
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m_vm.m_skipWait = false;
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}
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};
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std::unique_ptr<TestGameView> m_testGameView;
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