mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 13:44:56 +00:00
Remove FLIPFROMGL from shaders, use F1 key for uncapping frame-rate
This commit is contained in:
@@ -298,7 +298,6 @@ void main()
|
||||
vtf.uvTexr = uvsInTexrTind[gl_VertexID].xy;
|
||||
vtf.uvTind = uvsInTexrTind[gl_VertexID].zw;
|
||||
gl_Position = mvp * pos;
|
||||
gl_Position = FLIPFROMGL(gl_Position);
|
||||
}
|
||||
|
||||
#fragment glsl
|
||||
|
||||
@@ -27,7 +27,6 @@ void main()
|
||||
vtf.uv = uvIn;
|
||||
vtf.color = mulColor;
|
||||
gl_Position = mv * vec4(posIn, 1.0);
|
||||
gl_Position = FLIPFROMGL(gl_Position);
|
||||
}
|
||||
|
||||
#fragment glsl
|
||||
|
||||
@@ -30,7 +30,6 @@ void main()
|
||||
vtf.color = color;
|
||||
vtf.uv = uvIn.xy;
|
||||
gl_Position = mtx * vec4(posIn.xyz, 1.0);
|
||||
gl_Position = FLIPFROMGL(gl_Position);
|
||||
}
|
||||
|
||||
#fragment glsl
|
||||
|
||||
@@ -204,13 +204,14 @@ fragment float4 fmain(VertToFrag vtf [[ stage_in ]],
|
||||
#dstfac one
|
||||
|
||||
#shader CRandomStaticFilterMult : CRandomStaticFilterAlpha
|
||||
#srcfac srccolor
|
||||
#dstfac dstcolor
|
||||
#srcfac zero
|
||||
#dstfac srccolor
|
||||
|
||||
#shader CRandomStaticFilterCookieCutter : CRandomStaticFilterAlpha
|
||||
#srcfac srccolor
|
||||
#dstfac dstcolor
|
||||
#srcfac zero
|
||||
#dstfac srccolor
|
||||
#depthwrite true
|
||||
#colorwrite false
|
||||
#depthtest lequal
|
||||
|
||||
#fragment glsl
|
||||
|
||||
@@ -33,7 +33,6 @@ void main()
|
||||
vtf.uv = uvIn.xy;
|
||||
vtf.lod = lod;
|
||||
gl_Position = mtx * vec4(posIn.xyz, 1.0);
|
||||
gl_Position = FLIPFROMGL(gl_Position);
|
||||
}
|
||||
|
||||
#fragment glsl
|
||||
|
||||
Reference in New Issue
Block a user