mirror of https://github.com/AxioDL/metaforce.git
DNAMP1/ScriptObjects: Trim headers in ScriptObjects.hpp
All of these can be migrated into the cpp file, since they're only used there. Greatly reduces the amount of work the preprocessor has to do in files that include this one.
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#include "IScriptObject.hpp"
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#include "IScriptObject.hpp"
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#include "Actor.hpp"
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#include "ActorContraption.hpp"
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#include "ActorKeyframe.hpp"
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#include "ActorRotate.hpp"
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#include "AIJumpPoint.hpp"
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#include "AIKeyframe.hpp"
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#include "AmbientAI.hpp"
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#include "AreaAttributes.hpp"
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#include "AtomicAlpha.hpp"
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#include "AtomicBeta.hpp"
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#include "Babygoth.hpp"
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#include "BallTrigger.hpp"
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#include "Beetle.hpp"
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#include "BloodFlower.hpp"
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#include "Burrower.hpp"
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#include "Camera.hpp"
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#include "CameraBlurKeyframe.hpp"
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#include "CameraFilterKeyframe.hpp"
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#include "CameraHint.hpp"
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#include "CameraHintTrigger.hpp"
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#include "CameraPitchVolume.hpp"
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#include "CameraShaker.hpp"
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#include "CameraWaypoint.hpp"
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#include "ChozoGhost.hpp"
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#include "ColorModulate.hpp"
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#include "ControllerAction.hpp"
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#include "Counter.hpp"
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#include "CoverPoint.hpp"
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#include "DamageableTrigger.hpp"
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#include "Debris.hpp"
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#include "DebrisExtended.hpp"
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#include "DebugCameraWaypoint.hpp"
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#include "DistanceFog.hpp"
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#include "Dock.hpp"
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#include "DockAreaChange.hpp"
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#include "DoorArea.hpp"
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#include "Drone.hpp"
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#include "Effect.hpp"
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#include "ElectroMagneticPulse.hpp"
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#include "ElitePirate.hpp"
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#include "EnergyBall.hpp"
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#include "EnvFxDensityController.hpp"
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#include "Eyeball.hpp"
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#include "FireFlea.hpp"
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#include "FishCloud.hpp"
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#include "FishCloudModifier.hpp"
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#include "Flaahgra.hpp"
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#include "FlaahgraTentacle.hpp"
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#include "FlickerBat.hpp"
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#include "FlyingPirate.hpp"
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#include "FogVolume.hpp"
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#include "Geemer.hpp"
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#include "Generator.hpp"
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#include "GrapplePoint.hpp"
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#include "GunTurret.hpp"
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#include "HUDMemo.hpp"
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#include "IceSheegoth.hpp"
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#include "IceZoomer.hpp"
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#include "JellyZap.hpp"
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#include "Magdolite.hpp"
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#include "MazeNode.hpp"
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#include "MemoryRelay.hpp"
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#include "MetareeAlpha.hpp"
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#include "MetroidAlpha.hpp"
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#include "MetroidBeta.hpp"
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#include "MetroidPrimeStage1.hpp"
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#include "MetroidPrimeStage2.hpp"
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#include "Midi.hpp"
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#include "NewCameraShaker.hpp"
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#include "NewIntroBoss.hpp"
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#include "Oculus.hpp"
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#include "OmegaPirate.hpp"
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#include "Parasite.hpp"
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#include "PathCamera.hpp"
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#include "PhazonHealingNodule.hpp"
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#include "PhazonPool.hpp"
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#include "Pickup.hpp"
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#include "PickupGenerator.hpp"
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#include "Platform.hpp"
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#include "PlayerActor.hpp"
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#include "PlayerHint.hpp"
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#include "PlayerStateChange.hpp"
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#include "PointOfInterest.hpp"
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#include "PuddleSpore.hpp"
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#include "PuddleToadGamma.hpp"
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#include "Puffer.hpp"
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#include "RadialDamage.hpp"
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#include "RandomRelay.hpp"
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#include "Relay.hpp"
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#include "Repulsor.hpp"
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#include "Ridley.hpp"
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#include "Ripper.hpp"
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#include "Ripple.hpp"
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#include "RoomAcoustics.hpp"
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#include "RumbleEffect.hpp"
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#include "ScriptBeam.hpp"
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#include "ScriptTypes.hpp"
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#include "ScriptTypes.hpp"
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#include "Seedling.hpp"
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#include "ShadowProjector.hpp"
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#include "SnakeWeedSwarm.hpp"
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#include "Sound.hpp"
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#include "SpacePirate.hpp"
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#include "SpankWeed.hpp"
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#include "SpawnPoint.hpp"
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#include "SpecialFunction.hpp"
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#include "SpiderBallAttractionSurface.hpp"
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#include "SpiderBallWaypoint.hpp"
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#include "SpindleCamera.hpp"
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#include "Steam.hpp"
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#include "StreamedAudio.hpp"
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#include "Switch.hpp"
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#include "TargetingPoint.hpp"
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#include "TeamAIMgr.hpp"
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#include "Thardus.hpp"
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#include "ThardusRockProjectile.hpp"
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#include "ThermalHeatFader.hpp"
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#include "Timer.hpp"
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#include "Trigger.hpp"
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#include "Tryclops.hpp"
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#include "VisorFlare.hpp"
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#include "VisorGoo.hpp"
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#include "WallCrawlerSwarm.hpp"
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#include "Warwasp.hpp"
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#include "Water.hpp"
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#include "Waypoint.hpp"
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#include "WorldLightFader.hpp"
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#include "WorldTeleporter.hpp"
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namespace DataSpec::DNAMP1 {
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namespace DataSpec::DNAMP1 {
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namespace priv {
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namespace priv {
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@ -1,134 +1,12 @@
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#pragma once
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#pragma once
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#include "Actor.hpp"
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#include "ActorContraption.hpp"
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#include <vector>
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#include "ActorKeyframe.hpp"
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#include "ActorRotate.hpp"
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#include <athena/Types.hpp>
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#include "AIJumpPoint.hpp"
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#include "AIKeyframe.hpp"
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#include "AmbientAI.hpp"
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#include "AreaAttributes.hpp"
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#include "AtomicAlpha.hpp"
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#include "AtomicBeta.hpp"
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#include "Babygoth.hpp"
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#include "BallTrigger.hpp"
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#include "Beetle.hpp"
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#include "BloodFlower.hpp"
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#include "Burrower.hpp"
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#include "Camera.hpp"
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#include "CameraBlurKeyframe.hpp"
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#include "CameraFilterKeyframe.hpp"
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#include "CameraHint.hpp"
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#include "CameraHintTrigger.hpp"
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#include "CameraPitchVolume.hpp"
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#include "CameraShaker.hpp"
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#include "CameraWaypoint.hpp"
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#include "ChozoGhost.hpp"
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#include "ColorModulate.hpp"
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#include "ControllerAction.hpp"
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#include "Counter.hpp"
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#include "CoverPoint.hpp"
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#include "DamageableTrigger.hpp"
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#include "Debris.hpp"
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#include "DebrisExtended.hpp"
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#include "DebugCameraWaypoint.hpp"
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#include "DistanceFog.hpp"
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#include "Dock.hpp"
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#include "DockAreaChange.hpp"
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#include "DoorArea.hpp"
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#include "Drone.hpp"
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#include "Effect.hpp"
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#include "ElectroMagneticPulse.hpp"
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#include "ElitePirate.hpp"
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#include "EnergyBall.hpp"
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#include "EnvFxDensityController.hpp"
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#include "Eyeball.hpp"
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#include "FireFlea.hpp"
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#include "FishCloud.hpp"
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#include "FishCloudModifier.hpp"
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#include "Flaahgra.hpp"
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#include "FlaahgraTentacle.hpp"
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#include "FlickerBat.hpp"
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#include "FlyingPirate.hpp"
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#include "FogVolume.hpp"
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#include "Geemer.hpp"
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#include "Generator.hpp"
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#include "GrapplePoint.hpp"
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#include "GunTurret.hpp"
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#include "HUDMemo.hpp"
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#include "IceSheegoth.hpp"
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#include "IceZoomer.hpp"
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#include "JellyZap.hpp"
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#include "Magdolite.hpp"
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#include "MazeNode.hpp"
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#include "MemoryRelay.hpp"
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#include "MetareeAlpha.hpp"
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#include "MetroidAlpha.hpp"
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#include "MetroidBeta.hpp"
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#include "MetroidPrimeStage1.hpp"
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#include "MetroidPrimeStage2.hpp"
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#include "Midi.hpp"
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#include "NewCameraShaker.hpp"
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#include "NewIntroBoss.hpp"
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#include "Oculus.hpp"
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#include "OmegaPirate.hpp"
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#include "Parasite.hpp"
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#include "PathCamera.hpp"
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#include "PhazonHealingNodule.hpp"
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#include "PhazonPool.hpp"
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#include "Pickup.hpp"
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#include "PickupGenerator.hpp"
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#include "Platform.hpp"
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#include "PlayerActor.hpp"
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#include "PlayerHint.hpp"
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#include "PlayerStateChange.hpp"
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#include "PointOfInterest.hpp"
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#include "PuddleSpore.hpp"
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#include "PuddleToadGamma.hpp"
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#include "Puffer.hpp"
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#include "RadialDamage.hpp"
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#include "RandomRelay.hpp"
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#include "Relay.hpp"
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#include "Repulsor.hpp"
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#include "Ridley.hpp"
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#include "Ripper.hpp"
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#include "Ripple.hpp"
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#include "RoomAcoustics.hpp"
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#include "RumbleEffect.hpp"
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#include "ScriptBeam.hpp"
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#include "Seedling.hpp"
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#include "ShadowProjector.hpp"
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#include "SnakeWeedSwarm.hpp"
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#include "Sound.hpp"
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#include "SpacePirate.hpp"
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#include "SpankWeed.hpp"
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#include "SpawnPoint.hpp"
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#include "SpecialFunction.hpp"
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#include "SpiderBallAttractionSurface.hpp"
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#include "SpiderBallWaypoint.hpp"
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#include "SpindleCamera.hpp"
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#include "Steam.hpp"
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#include "StreamedAudio.hpp"
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#include "Switch.hpp"
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#include "TargetingPoint.hpp"
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#include "TeamAIMgr.hpp"
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#include "Thardus.hpp"
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#include "ThardusRockProjectile.hpp"
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#include "ThermalHeatFader.hpp"
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#include "Timer.hpp"
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#include "Trigger.hpp"
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#include "Tryclops.hpp"
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#include "VisorFlare.hpp"
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#include "VisorGoo.hpp"
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#include "WallCrawlerSwarm.hpp"
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#include "Warwasp.hpp"
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#include "Water.hpp"
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#include "Waypoint.hpp"
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#include "WorldLightFader.hpp"
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#include "WorldTeleporter.hpp"
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#include <functional>
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#include <list>
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namespace DataSpec::DNAMP1 {
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namespace DataSpec::DNAMP1 {
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struct IScriptObject;
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struct ScriptObjectSpec {
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struct ScriptObjectSpec {
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atUint8 type;
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atUint8 type;
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IScriptObject* (*a)();
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IScriptObject* (*a)();
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