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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 23:07:42 +00:00

Add initial imgui implementation

This commit is contained in:
2021-05-24 17:25:31 -04:00
parent 48d22ddab4
commit 2ef4a775c1
16 changed files with 585 additions and 40 deletions

View File

@@ -1,17 +1,21 @@
#include <string>
#include <string_view>
#include <iostream>
#include <hecl/Pipeline.hpp>
#include "boo/boo.hpp"
#include "logvisor/logvisor.hpp"
#include "ImGuiEngine.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/MP1/MP1.hpp"
#include "cmake-build-debug-llvm/hecl/DataSpecRegistry.hpp"
#include "amuse/BooBackend.hpp"
#include "../version.h"
/* Static reference to dataspec additions
* (used by MSVC to definitively link DataSpecs) */
#include "DataSpecRegistry.hpp"
using namespace std::literals;
static logvisor::Module AthenaLog("Athena");
@@ -104,10 +108,14 @@ static hecl::SystemString CPUFeatureString(const zeus::CPUInfo& cpuInf) {
}
struct WindowCallback : boo::IWindowCallback {
friend struct Application;
private:
bool m_fullscreenToggleRequested = false;
boo::SWindowRect m_lastRect;
bool m_rectDirty = false;
bool m_windowInvalid = false;
ImGuiWindowCallback m_imguiCallback;
void resized(const boo::SWindowRect& rect, bool sync) override {
m_lastRect = rect;
@@ -115,11 +123,12 @@ struct WindowCallback : boo::IWindowCallback {
}
void mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods) override {
if (g_mainMP1) {
if (!ImGuiWindowCallback::m_mouseCaptured && g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->mouseDown(coord, button, mods);
}
}
m_imguiCallback.mouseDown(coord, button, mods);
}
void mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods) override {
@@ -128,30 +137,38 @@ struct WindowCallback : boo::IWindowCallback {
as->mouseUp(coord, button, mods);
}
}
m_imguiCallback.mouseUp(coord, button, mods);
}
void mouseMove(const boo::SWindowCoord& coord) override {
if (g_mainMP1) {
if (!ImGuiWindowCallback::m_mouseCaptured && g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->mouseMove(coord);
}
}
m_imguiCallback.mouseMove(coord);
}
void mouseEnter(const boo::SWindowCoord& coord) override { m_imguiCallback.mouseEnter(coord); }
void mouseLeave(const boo::SWindowCoord& coord) override { m_imguiCallback.mouseLeave(coord); }
void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll) override {
if (g_mainMP1) {
if (!ImGuiWindowCallback::m_mouseCaptured && g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->scroll(coord, scroll);
}
}
m_imguiCallback.scroll(coord, scroll);
}
void charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat) override {
if (g_mainMP1) {
if (!ImGuiWindowCallback::m_keyboardCaptured && g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->charKeyDown(charCode, mods, isRepeat);
}
}
m_imguiCallback.charKeyDown(charCode, mods, isRepeat);
}
void charKeyUp(unsigned long charCode, boo::EModifierKey mods) override {
@@ -160,16 +177,19 @@ struct WindowCallback : boo::IWindowCallback {
as->charKeyUp(charCode, mods);
}
}
m_imguiCallback.charKeyUp(charCode, mods);
}
void specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat) override {
if (g_mainMP1) {
if (!ImGuiWindowCallback::m_keyboardCaptured && g_mainMP1) {
if (MP1::CGameArchitectureSupport* as = g_mainMP1->GetArchSupport()) {
as->specialKeyDown(key, mods, isRepeat);
}
}
if (key == boo::ESpecialKey::Enter && True(mods & boo::EModifierKey::Alt))
if (key == boo::ESpecialKey::Enter && True(mods & boo::EModifierKey::Alt)) {
m_fullscreenToggleRequested = true;
}
m_imguiCallback.specialKeyDown(key, mods, isRepeat);
}
void specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods) override {
@@ -178,12 +198,14 @@ struct WindowCallback : boo::IWindowCallback {
as->specialKeyUp(key, mods);
}
}
m_imguiCallback.specialKeyUp(key, mods);
}
void destroyed() override { m_windowInvalid = true; }
};
struct Application : boo::IApplicationCallback {
private:
std::shared_ptr<boo::IWindow> m_window;
WindowCallback m_windowCallback;
hecl::Runtime::FileStoreManager& m_fileMgr;
@@ -201,6 +223,10 @@ struct Application : boo::IApplicationCallback {
std::atomic_bool m_running = {true};
bool m_noShaderWarmup = false;
bool m_firstFrame = true;
using delta_clock = std::chrono::high_resolution_clock;
std::chrono::time_point<delta_clock> m_prevFrameTime;
public:
Application(hecl::Runtime::FileStoreManager& fileMgr, hecl::CVarManager& cvarMgr, hecl::CVarCommons& cvarCmns)
: m_fileMgr(fileMgr), m_cvarManager(cvarMgr), m_cvarCommons(cvarCmns) {}
@@ -216,12 +242,13 @@ public:
m_window->showWindow();
boo::SWindowRect rect = m_window->getWindowFrame();
m_window->getMainContextDataFactory()->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) {
boo::IGraphicsDataFactory* gfxF = m_window->getMainContextDataFactory();
gfxF->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) {
m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], boo::TextureClampMode::ClampToEdge, 3, 3);
return true;
} BooTrace);
m_pipelineConv = hecl::NewPipelineConverter(m_window->getMainContextDataFactory());
m_pipelineConv = hecl::NewPipelineConverter(gfxF);
hecl::conv = m_pipelineConv.get();
m_voiceEngine = boo::NewAudioVoiceEngine();
@@ -258,6 +285,7 @@ public:
onAppIdle();
}
ImGuiEngine::Shutdown();
if (m_window) {
m_window->getCommandQueue()->stopRenderer();
}
@@ -329,29 +357,60 @@ public:
m_windowCallback.m_fullscreenToggleRequested = false;
}
boo::IGraphicsDataFactory* gfxF = m_window->getMainContextDataFactory();
if (!g_mainMP1) {
g_mainMP1.emplace(nullptr, nullptr, m_window->getMainContextDataFactory(), gfxQ, m_renderTex.get());
g_mainMP1.emplace(nullptr, nullptr, gfxF, gfxQ, m_renderTex.get());
g_mainMP1->Init(m_fileMgr, &m_cvarManager, m_window.get(), m_voiceEngine.get(), *m_amuseAllocWrapper);
if (!m_noShaderWarmup) {
g_mainMP1->WarmupShaders();
}
ImGuiEngine::Initialize(gfxF, m_window->getWindowFrame());
}
if (g_mainMP1->Proc()) {
float dt = 1 / 60.f;
float realDt = dt;
auto now = delta_clock::now();
if (m_firstFrame) {
m_firstFrame = false;
} else {
using delta_duration = std::chrono::duration<float, std::ratio<1>>;
realDt = std::chrono::duration_cast<delta_duration>(now - m_prevFrameTime).count();
if (m_cvarCommons.m_variableDt->toBoolean()) {
dt = std::min(realDt, 1 / 30.f);
}
}
m_prevFrameTime = now;
ImGuiEngine::Begin(realDt);
if (g_mainMP1->Proc(dt)) {
m_running.store(false);
return;
}
gfxQ->setRenderTarget(m_renderTex);
{
OPTICK_EVENT("Draw");
if (g_Renderer)
gfxQ->setRenderTarget(m_renderTex);
if (g_Renderer != nullptr) {
g_Renderer->BeginScene();
}
g_mainMP1->Draw();
if (g_Renderer)
if (g_Renderer != nullptr) {
g_Renderer->EndScene();
}
}
{
OPTICK_EVENT("ImGui Draw");
ImGuiEngine::End();
ImGuiEngine::Draw(gfxQ);
}
{
OPTICK_EVENT("Execute");
gfxQ->execute();
}
gfxQ->resolveDisplay(m_renderTex);
if (g_ResFactory != nullptr) {
@@ -380,7 +439,9 @@ public:
[[nodiscard]] bool getDeepColor() const { return m_cvarCommons.getDeepColor(); }
[[nodiscard]] int64_t getTargetFrameTime() const { return m_cvarCommons.getVariableFrameTime() ? 0 : 1000000000L / 60; }
[[nodiscard]] int64_t getTargetFrameTime() const {
return m_cvarCommons.getVariableFrameTime() ? 0 : 1000000000L / 60;
}
};
} // namespace metaforce