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General: Make use of emplace_back where applicable

This commit is contained in:
Lioncash
2020-03-31 05:32:06 -04:00
parent 7b9018dbf0
commit 2f0d774ed8
2 changed files with 9 additions and 9 deletions

View File

@@ -42,10 +42,10 @@ CBodyStateInfo::CBodyStateInfo(CActor& actor, EBodyType type) {
}
x1c_additiveStates.reserve(4);
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveIdle, std::make_unique<CABSIdle>()});
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveAim, std::make_unique<CABSAim>()});
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveFlinch, std::make_unique<CABSFlinch>()});
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveReaction, std::make_unique<CABSReaction>()});
x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveIdle, std::make_unique<CABSIdle>());
x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveAim, std::make_unique<CABSAim>());
x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveFlinch, std::make_unique<CABSFlinch>());
x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveReaction, std::make_unique<CABSReaction>());
}
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedFlyerBodyStates(int stateId, CActor& actor) const {