General: Make use of emplace_back where applicable

This commit is contained in:
Lioncash 2020-03-31 05:32:06 -04:00
parent 7b9018dbf0
commit 2f0d774ed8
2 changed files with 9 additions and 9 deletions

View File

@ -296,11 +296,11 @@ void CCinematicCamera::GenerateMoveOutofIntoPoints(bool outOfEye, CStateManager&
behindDelta = -behindDelta; behindDelta = -behindDelta;
} }
for (int i = 0; i < 2; ++i) { for (int i = 0; i < 2; ++i) {
x188_viewPoints.push_back(behindPos); x188_viewPoints.emplace_back(behindPos);
x198_viewOrientations.push_back(q); x198_viewOrientations.emplace_back(q);
x1a8_viewPointArrivals.push_back(mgr.GetPlayer().GetUniqueId()); x1a8_viewPointArrivals.emplace_back(mgr.GetPlayer().GetUniqueId());
x1b8_targets.push_back(eyePos); x1b8_targets.emplace_back(eyePos);
x1c8_targetArrivals.push_back(kInvalidUniqueId); x1c8_targetArrivals.emplace_back(kInvalidUniqueId);
behindPos += behindDelta; behindPos += behindDelta;
} }
CalculateMoveOutofIntoEyePosition(outOfEye, mgr); CalculateMoveOutofIntoEyePosition(outOfEye, mgr);

View File

@ -42,10 +42,10 @@ CBodyStateInfo::CBodyStateInfo(CActor& actor, EBodyType type) {
} }
x1c_additiveStates.reserve(4); x1c_additiveStates.reserve(4);
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveIdle, std::make_unique<CABSIdle>()}); x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveIdle, std::make_unique<CABSIdle>());
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveAim, std::make_unique<CABSAim>()}); x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveAim, std::make_unique<CABSAim>());
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveFlinch, std::make_unique<CABSFlinch>()}); x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveFlinch, std::make_unique<CABSFlinch>());
x1c_additiveStates.push_back({pas::EAnimationState::AdditiveReaction, std::make_unique<CABSReaction>()}); x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveReaction, std::make_unique<CABSReaction>());
} }
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedFlyerBodyStates(int stateId, CActor& actor) const { std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedFlyerBodyStates(int stateId, CActor& actor) const {