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Various bug fixes
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@@ -22,7 +22,7 @@ CSeedling::CSeedling(TUniqueId uid, std::string_view name, const CEntityInfo& in
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, x6e8_deathDamage(dInfo2)
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, x722_24_renderOnlyClusterA(true)
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, x722_25_curNeedleCluster(false) {
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const_cast<TToken<CWeaponDescription>*>(&x6c0_projectileInfo.Token())->Lock();
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x6c0_projectileInfo.Token().Lock();
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CreateShadow(false);
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MakeThermalColdAndHot();
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}
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