mirror of https://github.com/AxioDL/metaforce.git
Add Layer info overlay
This commit is contained in:
parent
f4b845484d
commit
2fc4a9c0e3
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@ -38,6 +38,16 @@ static std::unordered_map<CAssetId, TCachedToken<CStringTable>> stringTables;
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static std::string ReadUtf8String(CStringTable* tbl, int idx) { return hecl::Char16ToUTF8(tbl->GetString(idx)); }
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static std::string ReadUtf8String(CStringTable* tbl, int idx) { return hecl::Char16ToUTF8(tbl->GetString(idx)); }
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static std::string LoadStringTable(CAssetId stringId, int idx) {
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if (!stringId.IsValid()) {
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return ""s;
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}
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if (!stringTables.contains(stringId)) {
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stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId});
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}
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return ReadUtf8String(stringTables[stringId].GetObj(), 0);
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}
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static bool ContainsCaseInsensitive(std::string_view str, std::string_view val) {
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static bool ContainsCaseInsensitive(std::string_view str, std::string_view val) {
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return std::search(str.begin(), str.end(), val.begin(), val.end(),
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return std::search(str.begin(), str.end(), val.begin(), val.end(),
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[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }) != str.end();
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[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }) != str.end();
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@ -62,10 +72,7 @@ static std::vector<std::pair<std::string, CAssetId>> ListWorlds() {
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if (!stringId.IsValid()) {
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if (!stringId.IsValid()) {
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continue;
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continue;
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}
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}
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if (!stringTables.contains(stringId)) {
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worlds.emplace_back(LoadStringTable(stringId, 0), worldId);
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stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId});
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}
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worlds.emplace_back(ReadUtf8String(stringTables[stringId].GetObj(), 0), worldId);
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}
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}
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return worlds;
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return worlds;
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}
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}
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@ -82,10 +89,7 @@ static std::vector<std::pair<std::string, TAreaId>> ListAreas(CAssetId worldId)
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if (!stringId.IsValid()) {
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if (!stringId.IsValid()) {
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continue;
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continue;
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}
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}
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if (!stringTables.contains(stringId)) {
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areas.emplace_back(LoadStringTable(stringId, 0), TAreaId{i});
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stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId});
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}
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areas.emplace_back(ReadUtf8String(stringTables[stringId].GetObj(), 0), TAreaId{i});
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}
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}
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return areas;
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return areas;
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}
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}
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@ -721,24 +725,28 @@ void ImGuiConsole::ShowDebugOverlay() {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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ImGuiStringViewText(fmt::format(FMT_STRING("FPS: {}\n"), metaforce::CGraphics::GetFPS()));
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hasPrevious = true;
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hasPrevious = true;
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ImGuiStringViewText(fmt::format(FMT_STRING("FPS: {}\n"), metaforce::CGraphics::GetFPS()));
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}
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}
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if (m_inGameTime && g_GameState != nullptr) {
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if (m_inGameTime && g_GameState != nullptr) {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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hasPrevious = true;
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double igt = g_GameState->GetTotalPlayTime();
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double igt = g_GameState->GetTotalPlayTime();
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u32 ms = u64(igt * 1000) % 1000;
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u32 ms = u64(igt * 1000) % 1000;
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auto pt = std::div(int(igt), 3600);
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auto pt = std::div(int(igt), 3600);
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ImGuiStringViewText(
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ImGuiStringViewText(
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fmt::format(FMT_STRING("Play Time: {:02d}:{:02d}:{:02d}.{:03d}\n"), pt.quot, pt.rem / 60, pt.rem % 60, ms));
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fmt::format(FMT_STRING("Play Time: {:02d}:{:02d}:{:02d}.{:03d}\n"), pt.quot, pt.rem / 60, pt.rem % 60, ms));
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hasPrevious = true;
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}
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}
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if (m_roomTimer && g_StateManager != nullptr) {
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if (m_roomTimer && g_StateManager != nullptr) {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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hasPrevious = true;
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double igt = g_GameState->GetTotalPlayTime();
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double igt = g_GameState->GetTotalPlayTime();
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if (m_currentRoom != g_StateManager->GetCurrentArea()) {
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if (m_currentRoom != g_StateManager->GetCurrentArea()) {
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m_currentRoom = static_cast<const void*>(g_StateManager->GetCurrentArea());
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m_currentRoom = static_cast<const void*>(g_StateManager->GetCurrentArea());
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@ -750,12 +758,13 @@ void ImGuiConsole::ShowDebugOverlay() {
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u32 lastFrames = u32(std::round(u32(m_lastRoomTime * 60)));
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u32 lastFrames = u32(std::round(u32(m_lastRoomTime * 60)));
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ImGuiStringViewText(fmt::format(FMT_STRING("Room Time: {:7.3f} / {:5d} | Last Room:{:7.3f} / {:5d}\n"),
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ImGuiStringViewText(fmt::format(FMT_STRING("Room Time: {:7.3f} / {:5d} | Last Room:{:7.3f} / {:5d}\n"),
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currentRoomTime, curFrames, m_lastRoomTime, lastFrames));
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currentRoomTime, curFrames, m_lastRoomTime, lastFrames));
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hasPrevious = true;
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}
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}
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if (m_playerInfo && g_StateManager != nullptr && g_StateManager->Player() != nullptr) {
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if (m_playerInfo && g_StateManager != nullptr && g_StateManager->Player() != nullptr) {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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hasPrevious = true;
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const CPlayer& pl = g_StateManager->GetPlayer();
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const CPlayer& pl = g_StateManager->GetPlayer();
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const zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
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const zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
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const zeus::CTransform camXf = g_StateManager->GetCameraManager()->GetCurrentCameraTransform(*g_StateManager);
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const zeus::CTransform camXf = g_StateManager->GetCameraManager()->GetCurrentCameraTransform(*g_StateManager);
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@ -772,26 +781,25 @@ void ImGuiConsole::ShowDebugOverlay() {
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pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(), pl.GetVelocity().x(),
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pl.GetMomentum().x(), pl.GetMomentum().y(), pl.GetMomentum().z(), pl.GetVelocity().x(),
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pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
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pl.GetVelocity().y(), pl.GetVelocity().z(), camXf.origin.x(), camXf.origin.y(), camXf.origin.z(),
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zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw())));
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zeus::radToDeg(camQ.roll()), zeus::radToDeg(camQ.pitch()), zeus::radToDeg(camQ.yaw())));
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hasPrevious = true;
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}
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}
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if (m_worldInfo && g_StateManager != nullptr) {
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if (m_worldInfo && g_StateManager != nullptr) {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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TLockedToken<CStringTable> tbl =
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g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()});
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const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
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ImGuiStringViewText(fmt::format(FMT_STRING("World: 0x{}{}, Area: {}\n"), g_GameState->CurrentWorldAssetId(),
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(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""),
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aId));
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hasPrevious = true;
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hasPrevious = true;
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const std::string name = LoadStringTable(g_StateManager->GetWorld()->IGetStringTableAssetId(), 0);
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ImGuiStringViewText(
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fmt::format(FMT_STRING("World Asset ID: 0x{}, Name: {}\n"), g_GameState->CurrentWorldAssetId(), name));
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}
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}
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if (m_areaInfo && g_StateManager != nullptr) {
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if (m_areaInfo && g_StateManager != nullptr) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
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const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
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if (g_StateManager->GetWorld() != nullptr && g_StateManager->GetWorld()->DoesAreaExist(aId)) {
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if (g_StateManager->GetWorld() != nullptr && g_StateManager->GetWorld()->DoesAreaExist(aId)) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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hasPrevious = true;
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const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
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const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
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std::string layerBits;
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std::string layerBits;
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u32 totalActive = 0;
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u32 totalActive = 0;
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@ -805,30 +813,51 @@ void ImGuiConsole::ShowDebugOverlay() {
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}
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}
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CGameArea* pArea = g_StateManager->GetWorld()->GetArea(aId);
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CGameArea* pArea = g_StateManager->GetWorld()->GetArea(aId);
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CAssetId stringId = pArea->IGetStringTableAssetId();
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CAssetId stringId = pArea->IGetStringTableAssetId();
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if (!stringTables.contains(stringId)) {
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ImGuiStringViewText(
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stringTables[stringId] = g_SimplePool->GetObj(SObjectTag{SBIG('STRG'), stringId});
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fmt::format(FMT_STRING("Area Asset ID: 0x{}, Name: {}\nArea ID: {}, Active Layer bits: {}\n"),
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pArea->GetAreaAssetId(), LoadStringTable(stringId, 0), pArea->GetAreaId(), layerBits));
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}
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}
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if (m_layerInfo && g_StateManager != nullptr) {
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const metaforce::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
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const auto* world = g_StateManager->GetWorld();
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if (world != nullptr && world->DoesAreaExist(aId) && world->GetWorldLayers()) {
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if (hasPrevious) {
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ImGui::Separator();
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}
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}
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ImGuiStringViewText(fmt::format(FMT_STRING("Area ID: {} Name: {}\nArea AssetId: 0x{}, Total Objects: {}\n"
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"Active Layer bits: {}\n"),
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pArea->GetAreaId(), ReadUtf8String(stringTables[stringId].GetObj(), 0),
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pArea->GetAreaAssetId(), g_StateManager->GetAllObjectList().size(), layerBits));
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hasPrevious = true;
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hasPrevious = true;
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ImGuiStringViewText("Area Layers:");
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ImVec4 activeColor = ImGui::GetStyleColorVec4(ImGuiCol_Text);
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ImVec4 inactiveColor = activeColor;
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inactiveColor.w = 0.5f;
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const CWorldLayers& layers = world->GetWorldLayers().value();
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const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
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for (int i = 0; i < layerStates->GetAreaLayerCount(aId); ++i) {
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ImGui::PushStyleColor(ImGuiCol_Text, layerStates->IsLayerActive(aId, i) ? activeColor : inactiveColor);
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ImGuiStringViewText(" " + layers.m_names[i]);
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ImGui::PopStyleColor();
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}
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}
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}
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}
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}
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if (m_randomStats) {
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if (m_randomStats) {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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hasPrevious = true;
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ImGuiStringViewText(
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ImGuiStringViewText(
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fmt::format(FMT_STRING("CRandom16::Next calls: {}\n"), metaforce::CRandom16::GetNumNextCalls()));
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fmt::format(FMT_STRING("CRandom16::Next calls: {}\n"), metaforce::CRandom16::GetNumNextCalls()));
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hasPrevious = true;
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}
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}
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if (m_resourceStats) {
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if (m_resourceStats) {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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ImGuiStringViewText(fmt::format(FMT_STRING("Resource Objects: {}\n"), g_SimplePool->GetLiveObjects()));
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hasPrevious = true;
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hasPrevious = true;
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ImGuiStringViewText(fmt::format(FMT_STRING("Resource Objects: {}\n"), g_SimplePool->GetLiveObjects()));
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}
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}
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// Code -stolen- borrowed from Practice Mod
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// Code -stolen- borrowed from Practice Mod
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if (m_showInput && g_InputGenerator != nullptr) {
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if (m_showInput && g_InputGenerator != nullptr) {
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@ -837,6 +866,8 @@ void ImGuiConsole::ShowDebugOverlay() {
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if (hasPrevious) {
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if (hasPrevious) {
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ImGui::Separator();
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ImGui::Separator();
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}
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}
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hasPrevious = true;
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ImDrawList* dl = ImGui::GetWindowDrawList();
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ImDrawList* dl = ImGui::GetWindowDrawList();
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zeus::CVector2f p = ImGui::GetCursorScreenPos();
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zeus::CVector2f p = ImGui::GetCursorScreenPos();
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@ -964,7 +995,6 @@ void ImGuiConsole::ShowDebugOverlay() {
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}
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}
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ImGui::Dummy(zeus::CVector2f(270, 130) * scale);
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ImGui::Dummy(zeus::CVector2f(270, 130) * scale);
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hasPrevious = true;
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}
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}
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}
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}
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if (ImGui::BeginPopupContextWindow()) {
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if (ImGui::BeginPopupContextWindow()) {
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@ -1024,6 +1054,9 @@ void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) {
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if (ImGui::MenuItem("Area Info", nullptr, &m_areaInfo)) {
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if (ImGui::MenuItem("Area Info", nullptr, &m_areaInfo)) {
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m_cvarCommons.m_debugOverlayAreaInfo->fromBoolean(m_areaInfo);
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m_cvarCommons.m_debugOverlayAreaInfo->fromBoolean(m_areaInfo);
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}
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}
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if (ImGui::MenuItem("Layer Info", nullptr, &m_layerInfo)) {
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m_cvarCommons.m_debugOverlayLayerInfo->fromBoolean(m_layerInfo);
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}
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if (ImGui::MenuItem("Random Stats", nullptr, &m_randomStats)) {
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if (ImGui::MenuItem("Random Stats", nullptr, &m_randomStats)) {
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m_cvarCommons.m_debugOverlayShowRandomStats->fromBoolean(m_randomStats);
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m_cvarCommons.m_debugOverlayShowRandomStats->fromBoolean(m_randomStats);
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}
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}
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@ -72,6 +72,7 @@ private:
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bool m_playerInfo = m_cvarCommons.m_debugOverlayPlayerInfo->toBoolean();
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bool m_playerInfo = m_cvarCommons.m_debugOverlayPlayerInfo->toBoolean();
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bool m_worldInfo = m_cvarCommons.m_debugOverlayWorldInfo->toBoolean();
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bool m_worldInfo = m_cvarCommons.m_debugOverlayWorldInfo->toBoolean();
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bool m_areaInfo = m_cvarCommons.m_debugOverlayAreaInfo->toBoolean();
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bool m_areaInfo = m_cvarCommons.m_debugOverlayAreaInfo->toBoolean();
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bool m_layerInfo = m_cvarCommons.m_debugOverlayLayerInfo->toBoolean();
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bool m_randomStats = m_cvarCommons.m_debugOverlayShowRandomStats->toBoolean();
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bool m_randomStats = m_cvarCommons.m_debugOverlayShowRandomStats->toBoolean();
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bool m_resourceStats = m_cvarCommons.m_debugOverlayShowResourceStats->toBoolean();
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bool m_resourceStats = m_cvarCommons.m_debugOverlayShowResourceStats->toBoolean();
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bool m_showInput = m_cvarCommons.m_debugOverlayShowInput->toBoolean();
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bool m_showInput = m_cvarCommons.m_debugOverlayShowInput->toBoolean();
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@ -362,7 +362,7 @@ bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId)
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x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName();
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x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName();
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}
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}
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CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId);
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m_worldLayers = CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId);
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x3c_loadToken.reset();
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x3c_loadToken.reset();
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x40_loadBuf.reset();
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x40_loadBuf.reset();
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@ -728,4 +728,6 @@ TAreaId CWorld::GetAreaIdForSaveId(s32 saveId) const {
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return TAreaId(std::distance(x18_areas.cbegin(), iter));
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return TAreaId(std::distance(x18_areas.cbegin(), iter));
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}
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}
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const std::optional<CWorldLayers>& CWorld::GetWorldLayers() const { return m_worldLayers; }
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} // namespace metaforce
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} // namespace metaforce
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@ -21,6 +21,8 @@ class CResFactory;
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class IGameArea;
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class IGameArea;
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class IObjectStore;
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class IObjectStore;
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struct CWorldLayers;
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class IWorld {
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class IWorld {
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public:
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public:
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virtual ~IWorld() = default;
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virtual ~IWorld() = default;
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@ -35,6 +37,8 @@ public:
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virtual bool ICheckWorldComplete() = 0;
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virtual bool ICheckWorldComplete() = 0;
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virtual std::string IGetDefaultAudioTrack() const = 0;
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virtual std::string IGetDefaultAudioTrack() const = 0;
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virtual int IGetAreaCount() const = 0;
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virtual int IGetAreaCount() const = 0;
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// Metaforce addition
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virtual const std::optional<CWorldLayers>& GetWorldLayers() const = 0;
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};
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};
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struct CWorldLayers {
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struct CWorldLayers {
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@ -69,6 +73,7 @@ class CDummyWorld : public IWorld {
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u32 x38_bufSz;
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u32 x38_bufSz;
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TAreaId x3c_curAreaId = kInvalidAreaId;
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TAreaId x3c_curAreaId = kInvalidAreaId;
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||||||
|
// Metaforce addition
|
||||||
std::optional<CWorldLayers> m_worldLayers;
|
std::optional<CWorldLayers> m_worldLayers;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -85,7 +90,7 @@ public:
|
||||||
bool ICheckWorldComplete() override;
|
bool ICheckWorldComplete() override;
|
||||||
std::string IGetDefaultAudioTrack() const override;
|
std::string IGetDefaultAudioTrack() const override;
|
||||||
int IGetAreaCount() const override;
|
int IGetAreaCount() const override;
|
||||||
const std::optional<CWorldLayers>& GetWorldLayers() const;
|
const std::optional<CWorldLayers>& GetWorldLayers() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CWorld : public IWorld {
|
class CWorld : public IWorld {
|
||||||
|
@ -160,6 +165,9 @@ private:
|
||||||
EEnvFxType xc4_neededFx = EEnvFxType::None;
|
EEnvFxType xc4_neededFx = EEnvFxType::None;
|
||||||
rstl::reserved_vector<CSfxHandle, 10> xc8_globalSfxHandles;
|
rstl::reserved_vector<CSfxHandle, 10> xc8_globalSfxHandles;
|
||||||
|
|
||||||
|
// Metaforce addition
|
||||||
|
std::optional<CWorldLayers> m_worldLayers;
|
||||||
|
|
||||||
void LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data);
|
void LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data);
|
||||||
void LoadSoundGroups();
|
void LoadSoundGroups();
|
||||||
void UnloadSoundGroups();
|
void UnloadSoundGroups();
|
||||||
|
@ -210,6 +218,7 @@ public:
|
||||||
bool ICheckWorldComplete() override;
|
bool ICheckWorldComplete() override;
|
||||||
std::string IGetDefaultAudioTrack() const override;
|
std::string IGetDefaultAudioTrack() const override;
|
||||||
int IGetAreaCount() const override;
|
int IGetAreaCount() const override;
|
||||||
|
const std::optional<CWorldLayers>& GetWorldLayers() const override;
|
||||||
|
|
||||||
static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world);
|
static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world);
|
||||||
static constexpr CGameArea::CConstChainIterator GetAliveAreasEnd() { return CGameArea::CConstChainIterator{}; }
|
static constexpr CGameArea::CConstChainIterator GetAliveAreasEnd() { return CGameArea::CConstChainIterator{}; }
|
||||||
|
|
|
@ -31,6 +31,7 @@ struct CVarCommons {
|
||||||
CVar* m_debugOverlayPlayerInfo = nullptr;
|
CVar* m_debugOverlayPlayerInfo = nullptr;
|
||||||
CVar* m_debugOverlayWorldInfo = nullptr;
|
CVar* m_debugOverlayWorldInfo = nullptr;
|
||||||
CVar* m_debugOverlayAreaInfo = nullptr;
|
CVar* m_debugOverlayAreaInfo = nullptr;
|
||||||
|
CVar* m_debugOverlayLayerInfo = nullptr;
|
||||||
CVar* m_debugOverlayShowFrameCounter = nullptr;
|
CVar* m_debugOverlayShowFrameCounter = nullptr;
|
||||||
CVar* m_debugOverlayShowFramerate = nullptr;
|
CVar* m_debugOverlayShowFramerate = nullptr;
|
||||||
CVar* m_debugOverlayShowInGameTime = nullptr;
|
CVar* m_debugOverlayShowInGameTime = nullptr;
|
||||||
|
|
|
@ -35,6 +35,9 @@ CVarCommons::CVarCommons(CVarManager& manager) : m_mgr(manager) {
|
||||||
"debugOverlay.areaInfo"sv,
|
"debugOverlay.areaInfo"sv,
|
||||||
"Displays information about the current area, such as asset ID, object/layer counts, and active layer bits"sv,
|
"Displays information about the current area, such as asset ID, object/layer counts, and active layer bits"sv,
|
||||||
false, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
false, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
||||||
|
m_debugOverlayLayerInfo = m_mgr.findOrMakeCVar(
|
||||||
|
"debugOverlay.layerInfo"sv, "Displays information about the currently active area layers"sv, false,
|
||||||
|
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
||||||
m_debugOverlayShowFrameCounter =
|
m_debugOverlayShowFrameCounter =
|
||||||
m_mgr.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false,
|
m_mgr.findOrMakeCVar("debugOverlay.showFrameCounter"sv, "Displays the current frame index"sv, false,
|
||||||
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::ReadOnly);
|
||||||
|
@ -78,4 +81,4 @@ CVarCommons::CVarCommons(CVarManager& manager) : m_mgr(manager) {
|
||||||
}
|
}
|
||||||
|
|
||||||
CVarCommons* CVarCommons::instance() { return m_instance; }
|
CVarCommons* CVarCommons::instance() { return m_instance; }
|
||||||
} // namespace hecl
|
} // namespace hecl
|
||||||
|
|
Loading…
Reference in New Issue