mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-19 16:05:23 +00:00
Shader directory refactor
This commit is contained in:
148
Runtime/Graphics/Shaders/CLineRendererShadersHLSL.cpp
Normal file
148
Runtime/Graphics/Shaders/CLineRendererShadersHLSL.cpp
Normal file
@@ -0,0 +1,148 @@
|
||||
#include "CLineRendererShaders.hpp"
|
||||
#include "CLineRenderer.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
static const char* VS_HLSL_TEX =
|
||||
"struct VertData\n"
|
||||
"{\n"
|
||||
" float4 posIn : POSITION;\n"
|
||||
" float4 colorIn : COLOR;\n"
|
||||
" float4 uvIn : UV;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"cbuffer LineUniform : register(b0)\n"
|
||||
"{\n"
|
||||
" float4 moduColor;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position : SV_Position;\n"
|
||||
" float4 color : COLOR;\n"
|
||||
" float2 uv : UV;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"VertToFrag main(in VertData v)\n"
|
||||
"{\n"
|
||||
" VertToFrag vtf;\n"
|
||||
" vtf.color = v.colorIn * moduColor;\n"
|
||||
" vtf.uv = v.uvIn.xy;\n"
|
||||
" vtf.position = v.posIn;\n"
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS_HLSL_TEX =
|
||||
"SamplerState samp : register(s0);\n"
|
||||
"Texture2D tex0 : register(t0);\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position : SV_Position;\n"
|
||||
" float4 color : COLOR;\n"
|
||||
" float2 uv : UV;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
||||
"{\n"
|
||||
" return vtf.color * tex0.Sample(samp, vtf.uv);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* VS_HLSL_NOTEX =
|
||||
"struct VertData\n"
|
||||
"{\n"
|
||||
" float4 posIn : POSITION;\n"
|
||||
" float4 colorIn : COLOR;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"cbuffer LineUniform : register(b0)\n"
|
||||
"{\n"
|
||||
" float4 moduColor;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position : SV_Position;\n"
|
||||
" float4 color : COLOR;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"VertToFrag main(in VertData v)\n"
|
||||
"{\n"
|
||||
" VertToFrag vtf;\n"
|
||||
" vtf.color = v.colorIn * moduColor;\n"
|
||||
" vtf.position = v.posIn;\n"
|
||||
" return vtf;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS_HLSL_NOTEX =
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" float4 position : SV_Position;\n"
|
||||
" float4 color : COLOR;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"float4 main(in VertToFrag vtf) : SV_Target0\n"
|
||||
"{\n"
|
||||
" return vtf.color;\n"
|
||||
"}\n";
|
||||
|
||||
struct HLSLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||
{
|
||||
void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
|
||||
boo::IShaderPipeline* pipeline, boo::ITexture* texture)
|
||||
{
|
||||
int texCount = 0;
|
||||
boo::ITexture* textures[1];
|
||||
|
||||
if (texture)
|
||||
{
|
||||
textures[0] = texture;
|
||||
texCount = 1;
|
||||
}
|
||||
|
||||
boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
|
||||
|
||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
|
||||
nullptr, nullptr, 1, uniforms, nullptr,
|
||||
texCount, textures);
|
||||
}
|
||||
};
|
||||
|
||||
CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::ID3DDataFactory::Context& ctx)
|
||||
{
|
||||
static const boo::VertexElementDescriptor VtxFmtTex[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Color},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
m_texVtxFmt = ctx.newVertexFormat(3, VtxFmtTex);
|
||||
|
||||
static const boo::VertexElementDescriptor VtxFmtNoTex[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::Color}
|
||||
};
|
||||
m_noTexVtxFmt = ctx.newVertexFormat(2, VtxFmtNoTex);
|
||||
|
||||
m_texAlpha = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
|
||||
ComPtr<ID3DBlob>(), m_texVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips,false, true, false);
|
||||
m_texAdditive = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
|
||||
ComPtr<ID3DBlob>(), m_texVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips,false, false, false);
|
||||
m_noTexAlpha = ctx.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
|
||||
ComPtr<ID3DBlob>(), m_noTexVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, false, true, false);
|
||||
m_noTexAdditive = ctx.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
|
||||
ComPtr<ID3DBlob>(), m_noTexVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, false, false, false);
|
||||
|
||||
return new struct HLSLLineDataBindingFactory;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user