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D3D sync
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2
hecl/extern/boo
vendored
2
hecl/extern/boo
vendored
Submodule hecl/extern/boo updated: 4d33cec75c...9ff168df2d
@@ -264,7 +264,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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vertBlob, fragBlob, pipelineBlob,
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vertBlob, fragBlob, pipelineBlob,
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tag.newVertexFormat(m_gfxFactory),
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tag.newVertexFormat(m_gfxFactory),
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m_backend.m_blendSrc, m_backend.m_blendDst,
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m_backend.m_blendSrc, m_backend.m_blendDst, boo::Primitive::TriStrips,
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling());
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if (!objOut)
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if (!objOut)
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@@ -349,7 +349,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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m_gfxFactory->newShaderPipeline(nullptr, nullptr,
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m_gfxFactory->newShaderPipeline(nullptr, nullptr,
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vertBlob, fragBlob, pipelineBlob,
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vertBlob, fragBlob, pipelineBlob,
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tag.newVertexFormat(m_gfxFactory),
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tag.newVertexFormat(m_gfxFactory),
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blendSrc, blendDst,
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blendSrc, blendDst, boo::Primitive::TriStrips,
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling());
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if (!ret)
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if (!ret)
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@@ -383,7 +383,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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vertBlob, fragPipeBlob.first, fragPipeBlob.second,
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vertBlob, fragPipeBlob.first, fragPipeBlob.second,
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tag.newVertexFormat(m_gfxFactory),
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tag.newVertexFormat(m_gfxFactory),
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m_backend.m_blendSrc, m_backend.m_blendDst,
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m_backend.m_blendSrc, m_backend.m_blendDst, boo::Primitive::TriStrips,
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling());
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if (!ret)
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if (!ret)
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@@ -471,7 +471,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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m_gfxFactory->newShaderPipeline(nullptr, nullptr,
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m_gfxFactory->newShaderPipeline(nullptr, nullptr,
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vertBlob, fragBlob, pipelineBlob,
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vertBlob, fragBlob, pipelineBlob,
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tag.newVertexFormat(m_gfxFactory),
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tag.newVertexFormat(m_gfxFactory),
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blendSrc, blendDst,
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blendSrc, blendDst, boo::Primitive::TriStrips,
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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tag.getBackfaceCulling());
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if (!ret)
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if (!ret)
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