Cache decompression error handling

This commit is contained in:
Jack Andersen 2016-07-26 17:38:25 -10:00
parent 4e8eb5b0ea
commit 30dabe5267
2 changed files with 9 additions and 4 deletions

2
hecl/extern/boo vendored

@ -1 +1 @@
Subproject commit 55be829acae46ba894cfe2448004c621992b5010
Subproject commit cb2b33a42b61f00348e04cb9c5e2f3a12a8f46f0

View File

@ -218,13 +218,13 @@ ShaderCachedData ShaderCacheManager::lookupData(const Hash& hash)
{
auto search = m_entryLookup.find(hash);
if (search == m_entryLookup.cend())
return ShaderCachedData();
return {};
const IndexEntry& ent = m_entries[search->second];
if (ent.m_compOffset + ent.m_compSize > m_datFr.length())
{
Log.report(logvisor::Warning, "shader cache not long enough to read entry, might be corrupt");
return ShaderCachedData();
return {};
}
/* File-streamed decompression */
@ -240,7 +240,12 @@ ShaderCachedData ShaderCacheManager::lookupData(const Hash& hash)
z.avail_in = std::min(size_t(2048), size_t(ent.m_compSize - z.total_in));
m_datFr.readUBytesToBuf(compDat, z.avail_in);
z.next_in = compDat;
inflate(&z, Z_NO_FLUSH);
int ret = inflate(&z, Z_NO_FLUSH);
if (ret != Z_OK)
{
inflateEnd(&z);
return {};
}
}
inflateEnd(&z);
return ret;