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Refactor of CMDL to effectively share across games
This commit is contained in:
703
DataSpec/DNACommon/CMDL.hpp
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703
DataSpec/DNACommon/CMDL.hpp
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@@ -0,0 +1,703 @@
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#ifndef _DNACOMMON_CMDL_HPP_
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#define _DNACOMMON_CMDL_HPP_
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#include "DNACommon.hpp"
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#include "BlenderConnection.hpp"
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#include "GX.hpp"
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namespace Retro
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{
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namespace DNACMDL
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{
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struct Header : BigDNA
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{
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DECL_DNA
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Value<atUint32> magic;
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Value<atUint32> version;
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struct Flags : BigDNA
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{
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DECL_DNA
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Value<atUint32> flags;
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inline bool shortNormals() const {return (flags & 0x2) != 0;}
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inline void setShortNormals(bool val) {flags &= ~0x2; flags |= val << 1;}
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inline bool shortUVs() const {return (flags & 0x4) != 0;}
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inline void setShortUVs(bool val) {flags &= ~0x4; flags |= val << 2;}
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} flags;
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Value<atVec3f> aabbMin;
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Value<atVec3f> aabbMax;
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Value<atUint32> secCount;
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Value<atUint32> matSetCount;
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Vector<atUint32, DNA_COUNT(secCount)> secSizes;
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Align<32> align;
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};
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struct SurfaceHeader : BigDNA
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{
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DECL_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx;
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Value<atInt16> qDiv;
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Value<atUint16> dlSize;
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Seek<8, Athena::Current> seek;
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Value<atUint32> aabbSz;
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Value<atVec3f> reflectionNormal;
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Seek<DNA_COUNT(aabbSz), Athena::Current> seek2;
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Align<32> align;
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};
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struct VertexAttributes
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{
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GX::AttrType pos = GX::NONE;
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GX::AttrType norm = GX::NONE;
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GX::AttrType color0 = GX::NONE;
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GX::AttrType color1 = GX::NONE;
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unsigned uvCount = 0;
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GX::AttrType uvs[7] = {GX::NONE};
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GX::AttrType pnMtxIdx = GX::NONE;
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unsigned texMtxIdxCount = 0;
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GX::AttrType texMtxIdx[7] = {GX::NONE};
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};
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template <class MaterialSet>
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void GetVertexAttributes(const MaterialSet& matSet,
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std::vector<VertexAttributes>& attributesOut)
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{
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attributesOut.clear();
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attributesOut.reserve(matSet.materials.size());
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for (const typename MaterialSet::Material& mat : matSet.materials)
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{
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const typename MaterialSet::Material::VAFlags& vaFlags = mat.getVAFlags();
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attributesOut.emplace_back();
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VertexAttributes& metrics = attributesOut.back();
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metrics.pos = vaFlags.position();
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metrics.norm = vaFlags.normal();
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metrics.color0 = vaFlags.color0();
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metrics.color1 = vaFlags.color1();
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if ((metrics.uvs[0] = vaFlags.tex0()))
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++metrics.uvCount;
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if ((metrics.uvs[1] = vaFlags.tex1()))
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++metrics.uvCount;
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if ((metrics.uvs[2] = vaFlags.tex2()))
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++metrics.uvCount;
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if ((metrics.uvs[3] = vaFlags.tex3()))
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++metrics.uvCount;
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if ((metrics.uvs[4] = vaFlags.tex4()))
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++metrics.uvCount;
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if ((metrics.uvs[5] = vaFlags.tex5()))
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++metrics.uvCount;
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if ((metrics.uvs[6] = vaFlags.tex6()))
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++metrics.uvCount;
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metrics.pnMtxIdx = vaFlags.pnMatIdx();
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if ((metrics.texMtxIdx[0] = vaFlags.tex0MatIdx()))
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++metrics.texMtxIdxCount;
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if ((metrics.texMtxIdx[1] = vaFlags.tex1MatIdx()))
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++metrics.texMtxIdxCount;
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if ((metrics.texMtxIdx[2] = vaFlags.tex2MatIdx()))
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++metrics.texMtxIdxCount;
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if ((metrics.texMtxIdx[3] = vaFlags.tex3MatIdx()))
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++metrics.texMtxIdxCount;
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if ((metrics.texMtxIdx[4] = vaFlags.tex4MatIdx()))
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++metrics.texMtxIdxCount;
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if ((metrics.texMtxIdx[5] = vaFlags.tex5MatIdx()))
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++metrics.texMtxIdxCount;
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if ((metrics.texMtxIdx[6] = vaFlags.tex6MatIdx()))
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++metrics.texMtxIdxCount;
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}
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}
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template <class PAKRouter, class MaterialSet>
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void ReadMaterialSetToBlender_1_2(HECL::BlenderConnection::PyOutStream& os,
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const MaterialSet& matSet,
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const PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry,
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std::vector<VertexAttributes>& attributesOut,
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unsigned setIdx)
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{
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/* Texmaps */
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os << "texmap_list = []\n";
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for (const UniqueID32& tex : matSet.head.textureIDs)
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{
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std::string texName = pakRouter.getBestEntryName(tex);
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HECL::SystemString resPath = pakRouter.getResourceRelativePath(entry, tex);
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HECL::SystemUTF8View resPathView(resPath);
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os.format("if '%s' in bpy.data.textures:\n"
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" image = bpy.data.images['%s']\n"
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" texture = bpy.data.textures[image.name]\n"
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"else:\n"
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" image = bpy.data.images.load('''//%s''')\n"
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" image.name = '%s'\n"
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" texture = bpy.data.textures.new(image.name, 'IMAGE')\n"
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" texture.image = image\n"
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"texmap_list.append(texture)\n"
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"\n", texName.c_str(), texName.c_str(),
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resPathView.str().c_str(), texName.c_str());
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}
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if (!setIdx)
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GetVertexAttributes(matSet, attributesOut);
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unsigned m=0;
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for (const typename MaterialSet::Material& mat : matSet.materials)
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{
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MaterialSet::ConstructMaterial(os, mat, setIdx, m++);
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os << "materials.append(new_material)\n";
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}
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}
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template <class PAKRouter, class MaterialSet>
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void ReadMaterialSetToBlender_3(HECL::BlenderConnection::PyOutStream& os,
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const MaterialSet& matSet,
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const PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry,
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std::vector<DNACMDL::VertexAttributes>& attributesOut,
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unsigned setIdx)
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{
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if (!setIdx)
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GetVertexAttributes(matSet, attributesOut);
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unsigned m=0;
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for (const typename MaterialSet::Material& mat : matSet.materials)
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{
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MaterialSet::ConstructMaterial(os, mat, setIdx, m++);
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os << "materials.append(new_material)\n";
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}
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}
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class DLReader
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{
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const VertexAttributes& m_va;
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std::unique_ptr<atUint8[]> m_dl;
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size_t m_dlSize;
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atUint8* m_cur;
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atUint16 readVal(GX::AttrType type)
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{
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atUint16 retval = 0;
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switch (type)
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{
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case GX::DIRECT:
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case GX::INDEX8:
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retval = *m_cur;
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++m_cur;
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break;
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case GX::INDEX16:
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retval = HECL::SBig(*(atUint16*)m_cur);
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m_cur += 2;
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break;
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default: break;
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}
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return retval;
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}
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public:
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DLReader(const VertexAttributes& va, std::unique_ptr<atUint8[]>&& dl, size_t dlSize)
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: m_va(va), m_dl(std::move(dl)), m_dlSize(dlSize)
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{
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m_cur = m_dl.get();
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}
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operator bool()
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{
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return *m_cur && ((m_cur - m_dl.get()) < m_dlSize);
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}
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GX::Primitive readPrimitive()
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{
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return GX::Primitive(*m_cur++ & 0xf8);
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}
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atUint16 readVertCount()
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{
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return readVal(GX::INDEX16);
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}
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struct DLPrimVert
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{
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atUint16 pos;
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atUint16 norm;
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atUint16 color[2];
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atUint16 uvs[7];
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atUint8 pnMtxIdx;
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atUint8 texMtxIdx[7];
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};
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DLPrimVert readVert(bool peek=false)
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{
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atUint8* bakCur = m_cur;
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DLPrimVert retval;
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retval.pnMtxIdx = readVal(m_va.pnMtxIdx);
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retval.texMtxIdx[0] = readVal(m_va.texMtxIdx[0]);
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retval.texMtxIdx[1] = readVal(m_va.texMtxIdx[1]);
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retval.texMtxIdx[2] = readVal(m_va.texMtxIdx[2]);
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retval.texMtxIdx[3] = readVal(m_va.texMtxIdx[3]);
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retval.texMtxIdx[4] = readVal(m_va.texMtxIdx[4]);
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retval.texMtxIdx[5] = readVal(m_va.texMtxIdx[5]);
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retval.texMtxIdx[6] = readVal(m_va.texMtxIdx[6]);
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retval.pos = readVal(m_va.pos);
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retval.norm = readVal(m_va.norm);
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retval.color[0] = readVal(m_va.color0);
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retval.color[1] = readVal(m_va.color1);
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retval.uvs[0] = readVal(m_va.uvs[0]);
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retval.uvs[1] = readVal(m_va.uvs[1]);
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retval.uvs[2] = readVal(m_va.uvs[2]);
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retval.uvs[3] = readVal(m_va.uvs[3]);
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retval.uvs[4] = readVal(m_va.uvs[4]);
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retval.uvs[5] = readVal(m_va.uvs[5]);
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retval.uvs[6] = readVal(m_va.uvs[6]);
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if (peek)
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m_cur = bakCur;
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return retval;
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}
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};
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template <class PAKRouter, class MaterialSet, atUint32 Version>
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bool ReadCMDLToBlender(HECL::BlenderConnection& conn,
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Athena::io::IStreamReader& reader,
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PAKRouter& pakRouter,
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const typename PAKRouter::EntryType& entry,
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const HECL::ProjectPath& masterShader)
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{
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reader.setEndian(Athena::BigEndian);
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Header head;
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head.read(reader);
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if (head.magic != 0xDEADBABE)
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{
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LogDNACommon.report(LogVisor::Error, "invalid CMDL magic");
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return false;
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}
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if (head.version != Version)
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{
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LogDNACommon.report(LogVisor::Error, "invalid CMDL version");
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return false;
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}
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/* Open Py Stream */
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HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
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os.format("import bpy\n"
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"import bmesh\n"
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"\n"
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"bpy.context.scene.name = '%s'\n"
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"bpy.context.scene.hecl_type = 'MESH'\n"
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"bpy.context.scene.hecl_mesh_obj = bpy.context.scene.name\n"
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"\n"
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"# Using 'Blender Game'\n"
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"bpy.context.scene.render.engine = 'BLENDER_GAME'\n"
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"\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" if ob.type != 'LAMP':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"# Property to convey original vert indices in overdraw meshes\n"
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"class CMDLOriginalIndex(bpy.types.PropertyGroup):\n"
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" index = bpy.props.IntProperty(name='Original Vertex Index')\n"
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"bpy.utils.register_class(CMDLOriginalIndex)\n"
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"bpy.types.Mesh.cmdl_orig_verts = bpy.props.CollectionProperty(type=CMDLOriginalIndex)\n"
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"\n"
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"def loop_from_facevert(face, vert_idx):\n"
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" for loop in face.loops:\n"
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" if loop.vert.index == vert_idx:\n"
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" return loop\n"
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"\n"
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"def add_triangle(bm, vert_seq, vert_indices, norm_seq, norm_indices, mat_nr, od_list):\n"
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" if len(set(vert_indices)) != 3:\n"
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" return None, None\n"
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"\n"
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" ret_mesh = bm\n"
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" vert_seq.ensure_lookup_table()\n"
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" verts = [vert_seq[i] for i in vert_indices]\n"
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" norms = [norm_seq[i] for i in norm_indices]\n"
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"\n"
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" # Make the face\n"
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" face = bm.faces.get(verts)\n"
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"\n"
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" if face is not None and face.material_index != mat_nr: # Same poly, new material\n"
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" # Overdraw detected; track copy\n"
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" od_entry = None\n"
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" for entry in od_list:\n"
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" if entry['material'] == mat_nr:\n"
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" od_entry = entry\n"
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" if od_entry is None:\n"
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" bm_cpy = bm.copy()\n"
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" od_entry = {'material':mat_nr, 'bm':bm_cpy}\n"
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" bmesh.ops.delete(od_entry['bm'], geom=od_entry['bm'].faces, context=3)\n"
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" od_list.append(od_entry)\n"
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" od_entry['bm'].verts.ensure_lookup_table()\n"
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" verts = [od_entry['bm'].verts[i] for i in vert_indices]\n"
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" face = od_entry['bm'].faces.get(verts)\n"
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" if face is None:\n"
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" face = od_entry['bm'].faces.new(verts)\n"
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" else: # Probably a double-sided surface\n"
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" face = face.copy()\n"
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" face.normal_flip()\n"
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" ret_mesh = od_entry['bm']\n"
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"\n"
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" elif face is not None: # Same material, probably double-sided\n"
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" face = face.copy()\n"
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" face.normal_flip()\n"
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"\n"
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" else: \n"
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" face = bm.faces.new(verts)\n"
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"\n"
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" # Apply normals\n"
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" for i in range(3):\n"
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" verts[i].normal = norms[i]\n"
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"\n"
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" for i in range(3):\n"
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" face.verts[i].index = vert_indices[i]\n"
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" face.material_index = mat_nr\n"
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" face.smooth = True\n"
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"\n"
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" return face, ret_mesh\n"
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"\n"
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"# Begin bmesh\n"
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"bm = bmesh.new()\n"
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"\n", pakRouter.getBestEntryName(entry).c_str());
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/* Link master shader library */
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os.format("# Master shader library\n"
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"with bpy.data.libraries.load('%s', link=True, relative=True) as (data_from, data_to):\n"
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" data_to.node_groups = data_from.node_groups\n"
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"\n", masterShader.getAbsolutePathUTF8().c_str());
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MaterialSet::RegisterMaterialProps(os);
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os << "# Materials\n"
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"materials = []\n"
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"\n"
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"# Overdraw-tracking\n"
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"od_list = []\n"
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"\n";
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std::vector<VertexAttributes> vertAttribs;
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bool visitedDLOffsets = false;
|
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unsigned createdUVLayers = 0;
|
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unsigned surfIdx = 0;
|
||||
|
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for (size_t s=0 ; s<head.secCount ; ++s)
|
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{
|
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atUint64 secStart = reader.position();
|
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if (s < head.matSetCount)
|
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{
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MaterialSet matSet;
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matSet.read(reader);
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matSet.readToBlender(os, pakRouter, entry, vertAttribs, s);
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}
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else
|
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{
|
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switch (s-head.matSetCount)
|
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{
|
||||
case 0:
|
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{
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/* Positions */
|
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size_t vertCount = head.secSizes[s] / 12;
|
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for (size_t i=0 ; i<vertCount ; ++i)
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{
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atVec3f pos = reader.readVec3f();
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os.format("bm.verts.new((%f,%f,%f))\n",
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pos.vec[0], pos.vec[1], pos.vec[2]);
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}
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break;
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}
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case 1:
|
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{
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||||
/* Normals */
|
||||
os << "norm_list = []\n";
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if (head.flags.shortNormals())
|
||||
{
|
||||
size_t normCount = head.secSizes[s] / 6;
|
||||
for (size_t i=0 ; i<normCount ; ++i)
|
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{
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os.format("norm_list.append((%f,%f,%f))\n",
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reader.readInt16(), reader.readInt16(), reader.readInt16());
|
||||
}
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}
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||||
else
|
||||
{
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size_t normCount = head.secSizes[s] / 12;
|
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for (size_t i=0 ; i<normCount ; ++i)
|
||||
{
|
||||
atVec3f norm = reader.readVec3f();
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os.format("norm_list.append((%f,%f,%f))\n",
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norm.vec[0], norm.vec[1], norm.vec[2]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
/* Colors */
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
/* Float UVs */
|
||||
os << "uv_list = []\n";
|
||||
size_t uvCount = head.secSizes[s] / 8;
|
||||
for (size_t i=0 ; i<uvCount ; ++i)
|
||||
{
|
||||
atVec2f uv = reader.readVec2f();
|
||||
os.format("uv_list.append((%f,%f))\n",
|
||||
uv.vec[0], uv.vec[1]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
/* Short UVs */
|
||||
os << "suv_list = []\n";
|
||||
if (head.flags.shortUVs())
|
||||
{
|
||||
size_t uvCount = head.secSizes[s] / 4;
|
||||
for (size_t i=0 ; i<uvCount ; ++i)
|
||||
{
|
||||
os.format("suv_list.append((%f,%f))\n",
|
||||
reader.readInt16(), reader.readInt16());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/* DL Offsets (here or next section) */
|
||||
visitedDLOffsets = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (!visitedDLOffsets)
|
||||
{
|
||||
visitedDLOffsets = true;
|
||||
break;
|
||||
}
|
||||
|
||||
/* GX Display List (surface) */
|
||||
atUint64 start = reader.position();
|
||||
SurfaceHeader sHead;
|
||||
sHead.read(reader);
|
||||
unsigned matUVCount = vertAttribs[sHead.matIdx].uvCount;
|
||||
|
||||
os.format("materials[%u].pass_index = %u\n", sHead.matIdx, surfIdx++);
|
||||
if (matUVCount > createdUVLayers)
|
||||
{
|
||||
for (int l=createdUVLayers ; l<matUVCount ; ++l)
|
||||
os.format("bm.loops.layers.uv.new('UV_%u')\n", l);
|
||||
createdUVLayers = matUVCount;
|
||||
}
|
||||
|
||||
atUint32 realDlSize = head.secSizes[s] - (reader.position() - secStart);
|
||||
DLReader dl(vertAttribs[sHead.matIdx], reader.readUBytes(realDlSize), realDlSize);
|
||||
|
||||
while (dl)
|
||||
{
|
||||
|
||||
GX::Primitive ptype = dl.readPrimitive();
|
||||
atUint16 vertCount = dl.readVertCount();
|
||||
|
||||
/* First vert */
|
||||
DLReader::DLPrimVert firstPrimVert = dl.readVert(true);
|
||||
|
||||
/* 3 Prim Verts to start */
|
||||
int c = 0;
|
||||
DLReader::DLPrimVert primVerts[3] =
|
||||
{
|
||||
dl.readVert(),
|
||||
dl.readVert(),
|
||||
dl.readVert()
|
||||
};
|
||||
|
||||
if (ptype == GX::TRIANGLESTRIP)
|
||||
{
|
||||
atUint8 flip = 0;
|
||||
for (int v=0 ; v<vertCount-2 ; ++v)
|
||||
{
|
||||
|
||||
if (flip)
|
||||
{
|
||||
os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
|
||||
primVerts[c%3].pos,
|
||||
primVerts[(c+2)%3].pos,
|
||||
primVerts[(c+1)%3].pos,
|
||||
primVerts[c%3].norm,
|
||||
primVerts[(c+2)%3].norm,
|
||||
primVerts[(c+1)%3].norm,
|
||||
sHead.matIdx);
|
||||
if (matUVCount)
|
||||
{
|
||||
os << "if last_face is not None:\n";
|
||||
for (int j=0 ; j<matUVCount ; ++j)
|
||||
os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
|
||||
primVerts[c%3].pos, j, primVerts[c%3].uvs[j],
|
||||
primVerts[(c+2)%3].pos, j, primVerts[(c+2)%3].uvs[j],
|
||||
primVerts[(c+1)%3].pos, j, primVerts[(c+1)%3].uvs[j]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
|
||||
primVerts[c%3].pos,
|
||||
primVerts[(c+1)%3].pos,
|
||||
primVerts[(c+2)%3].pos,
|
||||
primVerts[c%3].norm,
|
||||
primVerts[(c+1)%3].norm,
|
||||
primVerts[(c+2)%3].norm,
|
||||
sHead.matIdx);
|
||||
if (matUVCount)
|
||||
{
|
||||
os << "if last_face is not None:\n";
|
||||
for (int j=0 ; j<matUVCount ; ++j)
|
||||
os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
|
||||
primVerts[c%3].pos, j, primVerts[c%3].uvs[j],
|
||||
primVerts[(c+1)%3].pos, j, primVerts[(c+1)%3].uvs[j],
|
||||
primVerts[(c+2)%3].pos, j, primVerts[(c+2)%3].uvs[j]);
|
||||
}
|
||||
}
|
||||
flip ^= 1;
|
||||
|
||||
bool peek = (v >= vertCount - 3);
|
||||
|
||||
/* Advance one prim vert */
|
||||
primVerts[c%3] = dl.readVert(peek);
|
||||
++c;
|
||||
|
||||
}
|
||||
}
|
||||
else if (ptype == GX::TRIANGLES)
|
||||
{
|
||||
for (int v=0 ; v<vertCount ; v+=3)
|
||||
{
|
||||
|
||||
os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
|
||||
primVerts[0].pos,
|
||||
primVerts[1].pos,
|
||||
primVerts[2].pos,
|
||||
primVerts[0].norm,
|
||||
primVerts[1].norm,
|
||||
primVerts[2].norm,
|
||||
sHead.matIdx);
|
||||
if (matUVCount)
|
||||
{
|
||||
os << "if last_face is not None:\n";
|
||||
for (int j=0 ; j<matUVCount ; ++j)
|
||||
os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
|
||||
primVerts[0].pos, j, primVerts[0].uvs[j],
|
||||
primVerts[1].pos, j, primVerts[1].uvs[j],
|
||||
primVerts[2].pos, j, primVerts[2].uvs[j]);
|
||||
}
|
||||
|
||||
/* Break if done */
|
||||
if (v+3 >= vertCount)
|
||||
break;
|
||||
|
||||
bool peek = (v >= vertCount - 3);
|
||||
|
||||
/* Advance 3 Prim Verts */
|
||||
for (int pv=0 ; pv<3 ; ++pv)
|
||||
primVerts[pv] = dl.readVert(peek);
|
||||
}
|
||||
}
|
||||
else if (ptype == GX::TRIANGLEFAN)
|
||||
{
|
||||
++c;
|
||||
for (int v=0 ; v<vertCount-2 ; ++v)
|
||||
{
|
||||
os.format("last_face, last_mesh = add_triangle(bm, bm.verts, (%u,%u,%u), norm_list, (%u,%u,%u), %u, od_list)\n",
|
||||
firstPrimVert.pos,
|
||||
primVerts[c%3].pos,
|
||||
primVerts[(c+1)%3].pos,
|
||||
firstPrimVert.norm,
|
||||
primVerts[c%3].norm,
|
||||
primVerts[(c+1)%3].norm,
|
||||
sHead.matIdx);
|
||||
if (matUVCount)
|
||||
{
|
||||
os << "if last_face is not None:\n";
|
||||
for (int j=0 ; j<matUVCount ; ++j)
|
||||
os.format(" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n"
|
||||
" loop_from_facevert(last_face, %u)[last_mesh.loops.layers.uv[%u]].uv = uv_list[%u]\n",
|
||||
firstPrimVert.pos, j, firstPrimVert.uvs[j],
|
||||
primVerts[c%3].pos, j, primVerts[c%3].uvs[j],
|
||||
primVerts[(c+1)%3].pos, j, primVerts[(c+1)%3].uvs[j]);
|
||||
}
|
||||
|
||||
bool peek = (v >= vertCount - 3);
|
||||
|
||||
/* Advance one prim vert */
|
||||
primVerts[(c+2)%3] = dl.readVert(peek);
|
||||
++c;
|
||||
}
|
||||
}
|
||||
os << "\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (s < head.secCount - 1)
|
||||
reader.seek(secStart + head.secSizes[s], Athena::Begin);
|
||||
}
|
||||
|
||||
/* Finish Mesh */
|
||||
os.format("mesh = bpy.data.meshes.new(bpy.context.scene.name)\n"
|
||||
"obj = bpy.data.objects.new(mesh.name, mesh)\n"
|
||||
"obj.show_transparent = True\n"
|
||||
"bpy.context.scene.objects.link(obj)\n"
|
||||
"mesh.cmdl_material_count = %u\n"
|
||||
"for material in materials:\n"
|
||||
" mesh.materials.append(material)\n"
|
||||
"\n"
|
||||
"# Preserve original indices\n"
|
||||
"for vert in bm.verts:\n"
|
||||
" ov = mesh.cmdl_orig_verts.add()\n"
|
||||
" ov.index = vert.index\n"
|
||||
"\n"
|
||||
"# Merge OD meshes\n"
|
||||
"for od_entry in od_list:\n"
|
||||
" vert_dict = {}\n"
|
||||
"\n"
|
||||
" for vert in od_entry['bm'].verts:\n"
|
||||
" if len(vert.link_faces):\n"
|
||||
" vert_dict[vert.index] = bm.verts.new(vert.co, vert)\n"
|
||||
" ov = mesh.cmdl_orig_verts.add()\n"
|
||||
" ov.index = vert.index\n"
|
||||
"\n"
|
||||
" for face in od_entry['bm'].faces:\n"
|
||||
" merge_verts = [vert_dict[fv.index] for fv in face.verts]\n"
|
||||
" if bm.faces.get(merge_verts) is not None:\n"
|
||||
" continue\n"
|
||||
" merge_face = bm.faces.new(merge_verts)\n"
|
||||
" for i in range(len(face.loops)):\n"
|
||||
" old = face.loops[i]\n"
|
||||
" new = merge_face.loops[i]\n"
|
||||
" for j in range(len(od_entry['bm'].loops.layers.uv)):\n"
|
||||
" new[bm.loops.layers.uv[j]] = old[od_entry['bm'].loops.layers.uv[j]]\n"
|
||||
" merge_face.smooth = True\n"
|
||||
" merge_face.material_index = face.material_index\n"
|
||||
"\n"
|
||||
" od_entry['bm'].free()\n"
|
||||
"\n"
|
||||
"# Remove loose vertices\n"
|
||||
"#to_remove = []\n"
|
||||
"#for vert in bm.verts:\n"
|
||||
"# if not len(vert.link_faces):\n"
|
||||
"# to_remove.append(vert)\n"
|
||||
"#bmesh.ops.delete(bm, geom=to_remove, context=1)\n"
|
||||
"\n"
|
||||
"bm.to_mesh(mesh)\n"
|
||||
"bm.free()\n"
|
||||
"\n", head.matSetCount);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // _DNACOMMON_CMDL_HPP_
|
||||
Reference in New Issue
Block a user