mirror of https://github.com/AxioDL/metaforce.git
Finish CScriptPlayerActor
This commit is contained in:
parent
9130b9459a
commit
317aa9af25
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@ -15,21 +15,21 @@ struct PlayerActor : IScriptObject
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Value<atVec3f> location;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<atVec3f> scale;
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Value<atVec3f> unknown1;
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Value<atVec3f> boxExtents;
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Value<atVec3f> scanOffset;
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Value<atVec3f> boxOffset;
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Value<float> unknown2;
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Value<float> mass;
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Value<float> unknown3;
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Value<float> zMomentum;
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HealthInfo healthInfo;
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HealthInfo healthInfo;
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DamageVulnerability damageVulnerability;
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DamageVulnerability damageVulnerability;
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UniqueID32 model;
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UniqueID32 model;
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AnimationParameters animationParameters;
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AnimationParameters animationParameters;
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ActorParameters actorParameters;
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ActorParameters actorParameters;
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Value<bool> unknown4;
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Value<bool> loop;
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Value<bool> unknown5;
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Value<bool> snow;
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Value<bool> unknown6;
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Value<bool> solid;
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Value<bool> unknown7;
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Value<bool> active;
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PlayerParameters playerParameters;
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PlayerParameters playerParameters;
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Value<atUint32> unknown8;
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Value<atUint32> beamId;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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@ -465,10 +465,10 @@ void CStateManager::TouchSky() const
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void CStateManager::TouchPlayerActor()
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void CStateManager::TouchPlayerActor()
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{
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{
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if (xf6c_playerActor == kInvalidUniqueId)
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if (xf6c_playerActorHead == kInvalidUniqueId)
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return;
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return;
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if (CEntity* ent = ObjectById(xf6c_playerActor))
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if (CEntity* ent = ObjectById(xf6c_playerActorHead))
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static_cast<CScriptPlayerActor*>(ent)->TouchModels();
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static_cast<CScriptPlayerActor*>(ent)->TouchModels(*this);
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}
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}
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void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) const
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void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) const
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@ -204,7 +204,7 @@ private:
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TUniqueId xf38_skipCineSpecialFunc = kInvalidUniqueId;
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TUniqueId xf38_skipCineSpecialFunc = kInvalidUniqueId;
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std::list<u32> xf3c_;
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std::list<u32> xf3c_;
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std::list<u32> xf54_;
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std::list<u32> xf54_;
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TUniqueId xf6c_playerActor = kInvalidUniqueId;
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TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
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u32 xf70_ = 0;
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u32 xf70_ = 0;
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TUniqueId xf74_lastTrigger = kInvalidUniqueId;
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TUniqueId xf74_lastTrigger = kInvalidUniqueId;
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@ -461,6 +461,8 @@ public:
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xf88_ = msg;
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xf88_ = msg;
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xf8c_ = f1;
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xf8c_ = f1;
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}
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}
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TUniqueId GetPlayerActorHead() const { return xf6c_playerActorHead; }
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void SetPlayerActorHead(TUniqueId id) { xf6c_playerActorHead = id; }
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static float g_EscapeShakeCountdown;
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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static bool g_EscapeShakeCountdownInit;
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@ -215,7 +215,7 @@ void CCinematicCamera::Think(float dt, CStateManager& mgr)
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if (x20c_lookAtId != kInvalidUniqueId)
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if (x20c_lookAtId != kInvalidUniqueId)
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if (TCastToPtr<CScriptActor> act = mgr.ObjectById(x20c_lookAtId))
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if (TCastToPtr<CScriptActor> act = mgr.ObjectById(x20c_lookAtId))
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if (act->IsCameraMoveIntoAlpha())
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if (act->IsPlayerActor())
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act->SetDrawFlags({5, 0, 3, zeus::CColor(1.f, GetMoveOutofIntoAlpha())});
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act->SetDrawFlags({5, 0, 3, zeus::CColor(1.f, GetMoveOutofIntoAlpha())});
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x1ec_t += dt;
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x1ec_t += dt;
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@ -243,7 +243,7 @@ void CCinematicCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid,
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TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
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TUniqueId id = mgr.GetIdForScript(conn.x8_objId);
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if (TCastToPtr<CScriptActor> act = mgr.ObjectById(id))
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if (TCastToPtr<CScriptActor> act = mgr.ObjectById(id))
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{
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{
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if (act->IsCameraMoveIntoAlpha())
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if (act->IsPlayerActor())
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{
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{
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x20c_lookAtId = id;
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x20c_lookAtId = id;
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if (conn.x4_msg != EScriptObjectMessage::Deactivate &&
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if (conn.x4_msg != EScriptObjectMessage::Deactivate &&
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@ -286,7 +286,7 @@ void CCinematicCamera::CalculateMoveOutofIntoEyePosition(bool outOfEye, CStateMa
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{
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{
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if (TCastToConstPtr<CScriptActor> act = mgr.GetObjectById(x20c_lookAtId))
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if (TCastToConstPtr<CScriptActor> act = mgr.GetObjectById(x20c_lookAtId))
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{
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{
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if (act->IsCameraMoveIntoAlpha())
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if (act->IsPlayerActor())
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{
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{
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if (const CModelData* mData = act->GetModelData())
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if (const CModelData* mData = act->GetModelData())
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{
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{
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@ -283,6 +283,7 @@ public:
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void CheckTweakManagerDebugOptions() {}
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void CheckTweakManagerDebugOptions() {}
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void SetMFGameBuilt(bool b) { x160_25_mfGameBuilt = b; }
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void SetMFGameBuilt(bool b) { x160_25_mfGameBuilt = b; }
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void SetScreenFading(bool b) { x160_26_screenFading = b; }
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void SetScreenFading(bool b) { x160_26_screenFading = b; }
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bool GetScreenFading() const { return x160_26_screenFading; }
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static void UpdateDiscordPresence(CAssetId worldSTRG = {});
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static void UpdateDiscordPresence(CAssetId worldSTRG = {});
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@ -198,6 +198,8 @@ public:
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void SetModelData(std::unique_ptr<CModelData>&& mData);
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void SetModelData(std::unique_ptr<CModelData>&& mData);
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u8 GetFluidCounter() const { return xe6_24_fluidCounter; }
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u8 GetFluidCounter() const { return xe6_24_fluidCounter; }
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TUniqueId GetFluidId() const { return xc4_fluidId; }
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TUniqueId GetFluidId() const { return xc4_fluidId; }
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bool GetPointGeneratorParticles() const { return xe5_31_pointGeneratorParticles; }
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void SetPointGeneratorParticles(bool s) { xe5_31_pointGeneratorParticles = s; }
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};
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};
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}
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}
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@ -9,6 +9,7 @@
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#include "World/CWorld.hpp"
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#include "World/CWorld.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Graphics/CSkinnedModel.hpp"
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#include "Graphics/CSkinnedModel.hpp"
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#include "World/CScriptPlayerActor.hpp"
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namespace urde
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namespace urde
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{
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{
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@ -275,11 +276,42 @@ std::list<CActorModelParticles::CItem>::const_iterator CActorModelParticles::Fin
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return x0_items.cend();
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return x0_items.cend();
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}
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}
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std::list<CActorModelParticles::CItem>::iterator CActorModelParticles::FindOrCreateSystem(CActor& act)
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{
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if (act.GetPointGeneratorParticles())
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{
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for (auto it = x0_items.begin() ; it != x0_items.end() ; ++it)
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if (it->x0_id == act.GetUniqueId())
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return it;
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}
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act.SetPointGeneratorParticles(true);
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return x0_items.emplace(x0_items.end(), act, *this);
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}
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void CActorModelParticles::StartIce(CActor& actor, CStateManager& mgr)
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void CActorModelParticles::StartIce(CActor& actor, CStateManager& mgr)
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{
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{
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}
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}
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void CActorModelParticles::AddRainSplashGenerator(CScriptPlayerActor& act, CStateManager& mgr, u32 maxSplashes,
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u32 genRate, float minZ)
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{
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auto it = FindOrCreateSystem(act);
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if (it->xd4_rainSplashGenerator)
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return;
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if (act.GetModelData() && !act.GetModelData()->IsNull())
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it->xd4_rainSplashGenerator = std::make_unique<CRainSplashGenerator>(act.GetModelData()->GetScale(),
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maxSplashes, genRate, minZ, 0.1875f);
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}
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void CActorModelParticles::RemoveRainSplashGenerator(CScriptPlayerActor& act)
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{
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auto it = FindOrCreateSystem(act);
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it->xd4_rainSplashGenerator.reset();
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}
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void CActorModelParticles::Render(const CActor& actor) const
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void CActorModelParticles::Render(const CActor& actor) const
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{
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{
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@ -17,6 +17,7 @@ class CElementGen;
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class CTexture;
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class CTexture;
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class CGenDescription;
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class CGenDescription;
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class CActor;
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class CActor;
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class CScriptPlayerActor;
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class CActorModelParticles
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class CActorModelParticles
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{
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{
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@ -93,7 +94,11 @@ public:
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void Update(float dt, CStateManager& mgr);
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void Update(float dt, CStateManager& mgr);
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void SetupHook(TUniqueId uid);
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void SetupHook(TUniqueId uid);
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std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
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std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
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std::list<CItem>::iterator FindOrCreateSystem(CActor& act);
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void StartIce(CActor& actor, CStateManager& mgr);
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void StartIce(CActor& actor, CStateManager& mgr);
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void AddRainSplashGenerator(CScriptPlayerActor& act, CStateManager& mgr, u32 maxSplashes,
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u32 genRate, float minZ);
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void RemoveRainSplashGenerator(CScriptPlayerActor& act);
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void Render(const CActor& actor) const;
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void Render(const CActor& actor) const;
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};
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};
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}
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}
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@ -260,7 +260,7 @@ public:
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float x1130_xrayTarget = 1.f;
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float x1130_xrayTarget = 1.f;
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float x1134_weaponWorldLightingSpeed = 0.f;
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float x1134_weaponWorldLightingSpeed = 0.f;
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float x1138_weaponWorldLightingTarget = 1.f;
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float x1138_weaponWorldLightingTarget = 1.f;
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u32 x113c_ = 0;
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u32 x113c_playerActorsLoading = 0;
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};
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};
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private:
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private:
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std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
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std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
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@ -31,7 +31,7 @@ CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityIn
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x2e2_29_processModelFlags = (x2e2_27_xrayAlphaEnabled || x2e2_24_noThermalHotZ || x2d8_shaderIdx != 0);
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x2e2_29_processModelFlags = (x2e2_27_xrayAlphaEnabled || x2e2_24_noThermalHotZ || x2d8_shaderIdx != 0);
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x2e2_30_scaleAdvancementDelta = scaleAdvancementDelta;
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x2e2_30_scaleAdvancementDelta = scaleAdvancementDelta;
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x2e2_31_materialFlag54 = materialFlag54;
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x2e2_31_materialFlag54 = materialFlag54;
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x2e3_24_cameraMoveIntoAlpha = false;
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x2e3_24_isPlayerActor = false;
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if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
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if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
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CreateShadow(true);
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CreateShadow(true);
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@ -27,7 +27,7 @@ protected:
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bool x2e2_29_processModelFlags : 1;
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bool x2e2_29_processModelFlags : 1;
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bool x2e2_30_scaleAdvancementDelta : 1;
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bool x2e2_30_scaleAdvancementDelta : 1;
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bool x2e2_31_materialFlag54 : 1;
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bool x2e2_31_materialFlag54 : 1;
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bool x2e3_24_cameraMoveIntoAlpha : 1;
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bool x2e3_24_isPlayerActor : 1;
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public:
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public:
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CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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void Touch(CActor&, CStateManager&);
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void Touch(CActor&, CStateManager&);
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const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
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const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
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CHealthInfo* HealthInfo(CStateManager&) { return &x260_currentHealth; }
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CHealthInfo* HealthInfo(CStateManager&) { return &x260_currentHealth; }
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bool IsCameraMoveIntoAlpha() const { return x2e3_24_cameraMoveIntoAlpha; }
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bool IsPlayerActor() const { return x2e3_24_isPlayerActor; }
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};
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};
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};
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};
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@ -356,7 +356,7 @@ u32 CScriptDoor::GetDoorOpenCondition(CStateManager& mgr)
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return 1;
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return 1;
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}
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}
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if (area->GetPostConstructed()->x113c_ != 0)
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if (area->GetPostConstructed()->x113c_playerActorsLoading != 0)
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return 1;
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return 1;
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for (CEntity* ent : mgr.GetPlatformAndDoorObjectList())
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for (CEntity* ent : mgr.GetPlatformAndDoorObjectList())
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#include "CStateManager.hpp"
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#include "CStateManager.hpp"
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#include "Character/CAssetFactory.hpp"
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#include "Character/CAssetFactory.hpp"
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#include "Character/CCharacterFactory.hpp"
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#include "Character/CCharacterFactory.hpp"
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#include "World/CWorld.hpp"
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#include "MP1/MP1.hpp"
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#include "World/CPlayer.hpp"
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#include "TCastTo.hpp"
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#include "Camera/CGameCamera.hpp"
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namespace urde
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namespace urde
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{
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{
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CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
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const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
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const zeus::CAABox& aabox, bool b1, const CMaterialList& list, float mass,
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const zeus::CAABox& aabox, bool setBoundingBox, const CMaterialList& list, float mass,
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float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
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const CActorParameters& aParams, bool loop, bool active, u32 flags,
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const CActorParameters& aParams, bool loop, bool active, u32 flags,
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CPlayerState::EBeamId beam)
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CPlayerState::EBeamId beam)
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@ -21,9 +26,9 @@ CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, con
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, x304_beam(beam)
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, x304_beam(beam)
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, x350_flags(flags)
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, x350_flags(flags)
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{
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{
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x354_24_ = b1;
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x354_24_setBoundingBox = setBoundingBox;
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x354_29_ = true;
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x354_29_loading = true;
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x354_30_ = true;
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x354_30_enableLoading = true;
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CMaterialList exclude = GetMaterialFilter().GetExcludeList();
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CMaterialList exclude = GetMaterialFilter().GetExcludeList();
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CMaterialList include = GetMaterialFilter().GetIncludeList();
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CMaterialList include = GetMaterialFilter().GetIncludeList();
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include.Add(EMaterialTypes::Player);
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include.Add(EMaterialTypes::Player);
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@ -31,7 +36,7 @@ CScriptPlayerActor::CScriptPlayerActor(TUniqueId uid, std::string_view name, con
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SetActorLights(aParams.GetLightParameters().MakeActorLights());
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SetActorLights(aParams.GetLightParameters().MakeActorLights());
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xe7_29_actorActive = true;
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xe7_29_actorActive = true;
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x2e3_24_cameraMoveIntoAlpha = true;
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x2e3_24_isPlayerActor = true;
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}
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}
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u32 CScriptPlayerActor::GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const
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u32 CScriptPlayerActor::GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const
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@ -55,36 +60,157 @@ u32 CScriptPlayerActor::GetSuitCharIdx(const CStateManager& mgr, CPlayerState::E
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return u32(suit);
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return u32(suit);
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}
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}
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u32 CScriptPlayerActor::GetNextSuitCharIdx(const CStateManager& mgr) const
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{
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CPlayerState::EPlayerSuit nextSuit = CPlayerState::EPlayerSuit::Phazon;
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if (x350_flags & 0x2)
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{
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switch (x308_suit)
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{
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case CPlayerState::EPlayerSuit::Gravity:
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nextSuit = CPlayerState::EPlayerSuit::Varia;
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break;
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||||||
|
case CPlayerState::EPlayerSuit::Phazon:
|
||||||
|
nextSuit = CPlayerState::EPlayerSuit::Gravity;
|
||||||
|
break;
|
||||||
|
case CPlayerState::EPlayerSuit::Varia:
|
||||||
|
default:
|
||||||
|
nextSuit = CPlayerState::EPlayerSuit::Power;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (x308_suit)
|
||||||
|
{
|
||||||
|
case CPlayerState::EPlayerSuit::Power:
|
||||||
|
nextSuit = CPlayerState::EPlayerSuit::Varia;
|
||||||
|
break;
|
||||||
|
case CPlayerState::EPlayerSuit::Varia:
|
||||||
|
nextSuit = CPlayerState::EPlayerSuit::Gravity;
|
||||||
|
break;
|
||||||
|
case CPlayerState::EPlayerSuit::Gravity:
|
||||||
|
nextSuit = CPlayerState::EPlayerSuit::Phazon;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return GetSuitCharIdx(mgr, nextSuit);
|
||||||
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::LoadSuit(u32 charIdx)
|
void CScriptPlayerActor::LoadSuit(u32 charIdx)
|
||||||
{
|
{
|
||||||
if (charIdx != x310_loadedCharIdx)
|
if (charIdx != x310_loadedCharIdx)
|
||||||
{
|
{
|
||||||
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(x2e8_suitRes);
|
TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(x2e8_suitRes);
|
||||||
const CCharacterInfo& chInfo = fac->GetCharInfo(charIdx);
|
const CCharacterInfo& chInfo = fac->GetCharInfo(charIdx);
|
||||||
x324_suitModel = g_SimplePool->GetObj({FOURCC('CMDL'), chInfo.GetModelId()});
|
x320_suitModel = g_SimplePool->GetObj({FOURCC('CMDL'), chInfo.GetModelId()});
|
||||||
x354_28_ = true;
|
x324_suitSkin = g_SimplePool->GetObj({FOURCC('CSKR'), chInfo.GetSkinRulesId()});
|
||||||
|
x354_28_suitModelLoading = true;
|
||||||
x310_loadedCharIdx = charIdx;
|
x310_loadedCharIdx = charIdx;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::LoadBeam(CPlayerState::EBeamId beam)
|
void CScriptPlayerActor::LoadBeam(CPlayerState::EBeamId beam)
|
||||||
{
|
{
|
||||||
|
if (beam != x30c_setBeamId)
|
||||||
|
{
|
||||||
|
x31c_beamModel = g_SimplePool->GetObj({FOURCC('CMDL'), g_tweakPlayerRes->GetBeamCineModel(beam)});
|
||||||
|
x354_27_beamModelLoading = true;
|
||||||
|
x30c_setBeamId = beam;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::PumpBeamModel(CStateManager& mgr)
|
||||||
|
{
|
||||||
|
if (!x31c_beamModel || !x31c_beamModel.IsLoaded())
|
||||||
|
return;
|
||||||
|
BuildBeamModelData();
|
||||||
|
x314_beamModelData->Touch(mgr, 0);
|
||||||
|
mgr.WorldNC()->CyclePauseState();
|
||||||
|
x31c_beamModel = TLockedToken<CModel>();
|
||||||
|
x354_27_beamModelLoading = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::BuildBeamModelData()
|
||||||
|
{
|
||||||
|
x314_beamModelData = std::make_unique<CModelData>(
|
||||||
|
CStaticRes(g_tweakPlayerRes->GetBeamCineModel(x30c_setBeamId), x2e8_suitRes.GetScale()));
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::PumpSuitModel(CStateManager& mgr)
|
||||||
|
{
|
||||||
|
if (!x320_suitModel || !x320_suitModel.IsLoaded() ||
|
||||||
|
!x324_suitSkin || !x324_suitSkin.IsLoaded())
|
||||||
|
return;
|
||||||
|
|
||||||
|
x320_suitModel->Touch(0);
|
||||||
|
mgr.WorldNC()->CyclePauseState();
|
||||||
|
|
||||||
|
bool didSetup = false;
|
||||||
|
if (x354_26_deferOfflineModelData)
|
||||||
|
{
|
||||||
|
didSetup = true;
|
||||||
|
x354_26_deferOfflineModelData = false;
|
||||||
|
SetupOfflineModelData();
|
||||||
|
}
|
||||||
|
else if (x354_25_deferOnlineModelData)
|
||||||
|
{
|
||||||
|
didSetup = true;
|
||||||
|
x354_25_deferOnlineModelData = false;
|
||||||
|
SetupOnlineModelData();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (didSetup)
|
||||||
|
{
|
||||||
|
x354_28_suitModelLoading = false;
|
||||||
|
x320_suitModel = TLockedToken<CModel>();
|
||||||
|
x324_suitSkin = TLockedToken<CSkinRules>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::SetupOfflineModelData()
|
||||||
|
{
|
||||||
|
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
|
||||||
|
x318_suitModelData = std::make_unique<CModelData>(x2e8_suitRes);
|
||||||
|
if (!static_cast<MP1::CMain&>(*g_Main).GetScreenFading())
|
||||||
|
{
|
||||||
|
x328_backupModelData = x64_modelData->AnimationData()->GetModelData();
|
||||||
|
x348_deallocateBackupCountdown = 2;
|
||||||
|
}
|
||||||
|
x64_modelData->AnimationData()->SubstituteModelData(x318_suitModelData->AnimationData()->GetModelData());
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::SetupOnlineModelData()
|
||||||
|
{
|
||||||
|
if (x310_loadedCharIdx != x2e8_suitRes.GetCharacterNodeId() ||
|
||||||
|
!x64_modelData || !x64_modelData->HasAnimData())
|
||||||
|
{
|
||||||
|
x2e8_suitRes.SetCharacterNodeId(x310_loadedCharIdx);
|
||||||
|
SetModelData(std::make_unique<CModelData>(x2e8_suitRes));
|
||||||
|
CAnimPlaybackParms parms(x2e8_suitRes.GetDefaultAnim(), -1, 1.f, true);
|
||||||
|
x64_modelData->AnimationData()->SetAnimation(parms, false);
|
||||||
|
if (x354_24_setBoundingBox)
|
||||||
|
SetBoundingBox(x64_modelData->GetBounds(GetTransform().getRotation()));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::Think(float dt, CStateManager& mgr)
|
void CScriptPlayerActor::Think(float dt, CStateManager& mgr)
|
||||||
{
|
{
|
||||||
auto& pState = *mgr.GetPlayerState();
|
auto& pState = *mgr.GetPlayerState();
|
||||||
|
|
||||||
if (x354_31_)
|
if (x354_31_deferOnlineLoad)
|
||||||
{
|
{
|
||||||
x354_25_ = true;
|
x354_25_deferOnlineModelData = true;
|
||||||
x354_31_ = false;
|
x354_31_deferOnlineLoad = false;
|
||||||
x308_suit = pState.GetCurrentSuitRaw();
|
x308_suit = pState.GetCurrentSuitRaw();
|
||||||
LoadSuit(GetSuitCharIdx(mgr, x308_suit));
|
LoadSuit(GetSuitCharIdx(mgr, x308_suit));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (x354_30_)
|
if (x354_30_enableLoading)
|
||||||
{
|
{
|
||||||
if (!(x350_flags & 0x1))
|
if (!(x350_flags & 0x1))
|
||||||
{
|
{
|
||||||
|
@ -93,16 +219,193 @@ void CScriptPlayerActor::Think(float dt, CStateManager& mgr)
|
||||||
{
|
{
|
||||||
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
|
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
|
||||||
LoadSuit(tmpIdx);
|
LoadSuit(tmpIdx);
|
||||||
x354_25_ = true;
|
x354_25_deferOnlineModelData = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
LoadBeam(x304_beam != CPlayerState::EBeamId::Invalid ? x304_beam : pState.GetCurrentBeam());
|
LoadBeam(x304_beam != CPlayerState::EBeamId::Invalid ? x304_beam : pState.GetCurrentBeam());
|
||||||
|
|
||||||
|
if (x354_27_beamModelLoading)
|
||||||
|
PumpBeamModel(mgr);
|
||||||
|
|
||||||
|
if (x354_28_suitModelLoading)
|
||||||
|
PumpSuitModel(mgr);
|
||||||
|
|
||||||
|
if (!x354_29_loading)
|
||||||
|
{
|
||||||
|
if (x354_28_suitModelLoading || x354_27_beamModelLoading || !x64_modelData ||
|
||||||
|
x64_modelData->IsNull() || !x64_modelData->IsLoaded(0))
|
||||||
|
x354_29_loading = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x354_29_loading && !x354_28_suitModelLoading && !x354_27_beamModelLoading &&
|
||||||
|
x64_modelData && !x64_modelData->IsNull() && x64_modelData->IsLoaded(0))
|
||||||
|
{
|
||||||
|
if (x355_24_areaTrackingLoad)
|
||||||
|
{
|
||||||
|
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
|
||||||
|
--const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
|
||||||
|
x355_24_areaTrackingLoad = false;
|
||||||
|
}
|
||||||
|
x354_29_loading = false;
|
||||||
|
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x2e8_suitRes.GetCharacterNodeId() == 3)
|
||||||
|
{
|
||||||
|
if (!x338_phazonIndirectTexture)
|
||||||
|
x338_phazonIndirectTexture = g_SimplePool->GetObj("PhazonIndirectTexture");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (x338_phazonIndirectTexture)
|
||||||
|
x338_phazonIndirectTexture = TLockedToken<CTexture>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x338_phazonIndirectTexture)
|
||||||
|
{
|
||||||
|
x34c_phazonOffsetAngle += 0.03f;
|
||||||
|
x34c_phazonOffsetAngle = zeus::CRelAngle::FromRadians(x34c_phazonOffsetAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
CScriptActor::Think(dt, mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::SetupEnvFx(CStateManager& mgr, bool set)
|
||||||
|
{
|
||||||
|
if (set)
|
||||||
|
{
|
||||||
|
if (mgr.GetWorld()->GetNeededEnvFx() == EEnvFxType::Rain)
|
||||||
|
if (x64_modelData && !x64_modelData->IsNull())
|
||||||
|
if (mgr.GetEnvFxManager()->GetRainMagnitude() != 0.f)
|
||||||
|
mgr.GetActorModelParticles()->AddRainSplashGenerator(*this, mgr, 250, 10, 1.2f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mgr.GetActorModelParticles()->RemoveRainSplashGenerator(*this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::SetIntoStateManager(CStateManager& mgr, bool set)
|
||||||
|
{
|
||||||
|
if (!set && mgr.GetPlayerActorHead() == x8_uid)
|
||||||
|
{
|
||||||
|
mgr.SetPlayerActorHead(x356_nextPlayerActor);
|
||||||
|
x356_nextPlayerActor = kInvalidUniqueId;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TUniqueId paId = mgr.GetPlayerActorHead();
|
||||||
|
CScriptPlayerActor* other = nullptr;
|
||||||
|
while (paId != kInvalidUniqueId)
|
||||||
|
{
|
||||||
|
if (paId == x8_uid)
|
||||||
|
{
|
||||||
|
if (!set && other)
|
||||||
|
{
|
||||||
|
other->x356_nextPlayerActor = x356_nextPlayerActor;
|
||||||
|
x356_nextPlayerActor = kInvalidUniqueId;
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
TCastToPtr<CScriptActor> act = mgr.ObjectById(paId);
|
||||||
|
if (act && act->IsPlayerActor())
|
||||||
|
{
|
||||||
|
other = static_cast<CScriptPlayerActor*>(act.GetPtr());
|
||||||
|
paId = other->x356_nextPlayerActor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
paId = kInvalidUniqueId;
|
||||||
|
x356_nextPlayerActor = kInvalidUniqueId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (set)
|
||||||
|
{
|
||||||
|
x356_nextPlayerActor = mgr.GetPlayerActorHead();
|
||||||
|
mgr.SetPlayerActorHead(x8_uid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
|
void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
switch (msg)
|
||||||
|
{
|
||||||
|
case EScriptObjectMessage::InitializedInArea:
|
||||||
|
x354_31_deferOnlineLoad = true;
|
||||||
|
if (x350_flags & 0x8)
|
||||||
|
{
|
||||||
|
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
|
||||||
|
++const_cast<CGameArea::CPostConstructed*>(area->GetPostConstructed())->x113c_playerActorsLoading;
|
||||||
|
x355_24_areaTrackingLoad = true;
|
||||||
|
}
|
||||||
|
if (GetActive())
|
||||||
|
{
|
||||||
|
SetupEnvFx(mgr, true);
|
||||||
|
SetIntoStateManager(mgr, true);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EScriptObjectMessage::Activate:
|
||||||
|
if (!GetActive())
|
||||||
|
{
|
||||||
|
if (x350_flags & 0x1)
|
||||||
|
LoadSuit(GetNextSuitCharIdx(mgr));
|
||||||
|
SetIntoStateManager(mgr, true);
|
||||||
|
SetupEnvFx(mgr, true);
|
||||||
|
x354_30_enableLoading = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EScriptObjectMessage::Increment:
|
||||||
|
if (x350_flags & 0x1)
|
||||||
|
{
|
||||||
|
x354_25_deferOnlineModelData = false;
|
||||||
|
x354_26_deferOfflineModelData = true;
|
||||||
|
mgr.GetPlayer().AsyncLoadSuit(mgr);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EScriptObjectMessage::Deactivate:
|
||||||
|
if (GetActive())
|
||||||
|
{
|
||||||
|
if (!(x350_flags & 0x10))
|
||||||
|
SetIntoStateManager(mgr, false);
|
||||||
|
SetupEnvFx(mgr, false);
|
||||||
|
}
|
||||||
|
if (!(x350_flags & 0x4))
|
||||||
|
break;
|
||||||
|
case EScriptObjectMessage::Reset:
|
||||||
|
if (GetActive() || msg == EScriptObjectMessage::Reset)
|
||||||
|
{
|
||||||
|
x30c_setBeamId = CPlayerState::EBeamId::Invalid;
|
||||||
|
x310_loadedCharIdx = -1;
|
||||||
|
x314_beamModelData.reset();
|
||||||
|
x318_suitModelData.reset();
|
||||||
|
x31c_beamModel = TLockedToken<CModel>();
|
||||||
|
x320_suitModel = TLockedToken<CModel>();
|
||||||
|
x324_suitSkin = TLockedToken<CSkinRules>();
|
||||||
|
x328_backupModelData = TLockedToken<CSkinnedModel>();
|
||||||
|
x338_phazonIndirectTexture = TLockedToken<CTexture>();
|
||||||
|
x348_deallocateBackupCountdown = 0;
|
||||||
|
x350_flags &= ~0x1;
|
||||||
|
x354_25_deferOnlineModelData = false;
|
||||||
|
x354_26_deferOfflineModelData = false;
|
||||||
|
x354_27_beamModelLoading = false;
|
||||||
|
x354_28_suitModelLoading = false;
|
||||||
|
x354_30_enableLoading = false;
|
||||||
|
SetModelData(std::make_unique<CModelData>(CModelData::CModelDataNull()));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case EScriptObjectMessage::Deleted:
|
||||||
|
SetIntoStateManager(mgr, false);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
CScriptActor::AcceptScriptMsg(msg, uid, mgr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::SetActive(bool active)
|
void CScriptPlayerActor::SetActive(bool active)
|
||||||
|
@ -113,22 +416,94 @@ void CScriptPlayerActor::SetActive(bool active)
|
||||||
|
|
||||||
void CScriptPlayerActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
|
void CScriptPlayerActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
|
||||||
{
|
{
|
||||||
|
if (x328_backupModelData)
|
||||||
|
{
|
||||||
|
if (x348_deallocateBackupCountdown == 0)
|
||||||
|
x328_backupModelData = TLockedToken<CSkinnedModel>();
|
||||||
|
else
|
||||||
|
--x348_deallocateBackupCountdown;
|
||||||
|
}
|
||||||
if (x2e8_suitRes.GetCharacterNodeId() == 3)
|
if (x2e8_suitRes.GetCharacterNodeId() == 3)
|
||||||
g_Renderer->AllocatePhazonSuitMaskTexture();
|
g_Renderer->AllocatePhazonSuitMaskTexture();
|
||||||
CScriptActor::PreRender(mgr, frustum);
|
CScriptActor::PreRender(mgr, frustum);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const
|
void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
|
||||||
{
|
{
|
||||||
|
const_cast<CScriptPlayerActor*>(this)->TouchModels_Internal(mgr);
|
||||||
|
if (GetActive())
|
||||||
|
CActor::AddToRenderer(frustum, mgr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::Render(const CStateManager& mgr) const
|
void CScriptPlayerActor::Render(const CStateManager& mgr) const
|
||||||
{
|
{
|
||||||
|
bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;
|
||||||
|
if (phazonSuit)
|
||||||
|
{
|
||||||
|
// Draw into alpha buffer
|
||||||
|
CModelFlags flags = xb4_drawFlags;
|
||||||
|
flags.x4_color = zeus::CColor::skWhite;
|
||||||
|
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
|
||||||
|
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
|
||||||
|
x64_modelData->Render(which, x34_transform, x90_actorLights.get(), flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
CPhysicsActor::Render(mgr);
|
||||||
|
|
||||||
|
if (x314_beamModelData && !x314_beamModelData->IsNull() &&
|
||||||
|
x64_modelData && !x64_modelData->IsNull())
|
||||||
|
{
|
||||||
|
zeus::CTransform modelXf = GetTransform() * x64_modelData->GetScaledLocatorTransform("GUN_LCTR");
|
||||||
|
CModelFlags flags(5, 0, 3, zeus::CColor::skWhite);
|
||||||
|
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
|
||||||
|
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
|
||||||
|
flags.m_extendedShader = EExtendedShader::Lighting;
|
||||||
|
flags.x4_color = zeus::CColor{1.f, xb4_drawFlags.x4_color.a};
|
||||||
|
x314_beamModelData->Render(mgr, modelXf, x90_actorLights.get(), flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (phazonSuit)
|
||||||
|
{
|
||||||
|
zeus::CVector3f vecFromCam =
|
||||||
|
GetBoundingBox().center() - mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation();
|
||||||
|
float radius = zeus::clamp(0.25f, (6.f - vecFromCam.magnitude()) / 6.f, 2.f);
|
||||||
|
float offsetX = std::sin(x34c_phazonOffsetAngle);
|
||||||
|
float offsetY = std::sin(x34c_phazonOffsetAngle) * 0.5f;
|
||||||
|
g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.1f, 1.f), x338_phazonIndirectTexture,
|
||||||
|
zeus::CColor::skWhite, radius, 0.05f, offsetX, offsetY);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptPlayerActor::TouchModels()
|
void CScriptPlayerActor::TouchModels_Internal(const CStateManager& mgr) const
|
||||||
{
|
{
|
||||||
|
if (x64_modelData && !x64_modelData->IsNull())
|
||||||
|
x64_modelData->Touch(mgr, 0);
|
||||||
|
|
||||||
|
if (x318_suitModelData && !x318_suitModelData->IsNull())
|
||||||
|
x318_suitModelData->Touch(mgr, 0);
|
||||||
|
|
||||||
|
if (!x354_27_beamModelLoading)
|
||||||
|
if (x314_beamModelData && !x314_beamModelData->IsNull())
|
||||||
|
x314_beamModelData->Touch(mgr, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptPlayerActor::TouchModels(const CStateManager& mgr) const
|
||||||
|
{
|
||||||
|
TouchModels_Internal(mgr);
|
||||||
|
TUniqueId paId = x356_nextPlayerActor;
|
||||||
|
while (paId != kInvalidUniqueId)
|
||||||
|
{
|
||||||
|
TCastToConstPtr<CScriptActor> act = mgr.GetObjectById(paId);
|
||||||
|
if (act && act->IsPlayerActor())
|
||||||
|
{
|
||||||
|
const auto* pa = static_cast<const CScriptPlayerActor*>(act.GetPtr());
|
||||||
|
pa->TouchModels_Internal(mgr);
|
||||||
|
paId = pa->x356_nextPlayerActor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
paId = kInvalidUniqueId;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,43 +11,56 @@ class CScriptPlayerActor : public CScriptActor
|
||||||
CAnimRes x2e8_suitRes;
|
CAnimRes x2e8_suitRes;
|
||||||
CPlayerState::EBeamId x304_beam;
|
CPlayerState::EBeamId x304_beam;
|
||||||
CPlayerState::EPlayerSuit x308_suit = CPlayerState::EPlayerSuit::Invalid;
|
CPlayerState::EPlayerSuit x308_suit = CPlayerState::EPlayerSuit::Invalid;
|
||||||
s32 x30c_ = -1;
|
CPlayerState::EBeamId x30c_setBeamId = CPlayerState::EBeamId::Invalid;
|
||||||
s32 x310_loadedCharIdx = -1;
|
s32 x310_loadedCharIdx = -1;
|
||||||
u32 x314_ = 0;
|
std::unique_ptr<CModelData> x314_beamModelData;
|
||||||
u32 x318_ = 0;
|
std::unique_ptr<CModelData> x318_suitModelData;
|
||||||
u32 x31c_ = 0;
|
TLockedToken<CModel> x31c_beamModel; // Used to be single_ptr
|
||||||
u32 x320_ = 0;
|
TLockedToken<CModel> x320_suitModel; // Used to be single_ptr
|
||||||
TLockedToken<CModel> x324_suitModel;
|
TLockedToken<CSkinRules> x324_suitSkin; // Used to be single_ptr
|
||||||
u8 x334_ = 0;
|
TLockedToken<CSkinnedModel> x328_backupModelData; // Used to be optional
|
||||||
u8 x344_ = 0;
|
TLockedToken<CTexture> x338_phazonIndirectTexture; // Used to be optional
|
||||||
u32 x348_ = 0;
|
u32 x348_deallocateBackupCountdown = 0;
|
||||||
float x34c_ = 0.f;
|
float x34c_phazonOffsetAngle = 0.f;
|
||||||
u32 x350_flags;
|
u32 x350_flags; /* 0x1: suit transition, 0x2: previous suit, 0x4: force reset
|
||||||
|
* 0x8: track in area data, 0x10: keep in state manager */
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
bool x354_24_ : 1;
|
bool x354_24_setBoundingBox : 1;
|
||||||
bool x354_25_ : 1;
|
bool x354_25_deferOnlineModelData : 1;
|
||||||
bool x354_26_ : 1;
|
bool x354_26_deferOfflineModelData : 1;
|
||||||
bool x354_27_ : 1;
|
bool x354_27_beamModelLoading : 1;
|
||||||
bool x354_28_ : 1;
|
bool x354_28_suitModelLoading : 1;
|
||||||
bool x354_29_ : 1;
|
bool x354_29_loading : 1;
|
||||||
bool x354_30_ : 1;
|
bool x354_30_enableLoading : 1;
|
||||||
bool x354_31_ : 1;
|
bool x354_31_deferOnlineLoad : 1;
|
||||||
bool x355_24_ : 1;
|
bool x355_24_areaTrackingLoad : 1;
|
||||||
};
|
};
|
||||||
u32 _dummy = 0;
|
u32 _dummy = 0;
|
||||||
};
|
};
|
||||||
|
TUniqueId x356_nextPlayerActor = kInvalidUniqueId;
|
||||||
|
|
||||||
u32 GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const;
|
u32 GetSuitCharIdx(const CStateManager& mgr, CPlayerState::EPlayerSuit suit) const;
|
||||||
|
u32 GetNextSuitCharIdx(const CStateManager& mgr) const;
|
||||||
void LoadSuit(u32 charIdx);
|
void LoadSuit(u32 charIdx);
|
||||||
void LoadBeam(CPlayerState::EBeamId beam);
|
void LoadBeam(CPlayerState::EBeamId beam);
|
||||||
|
void PumpBeamModel(CStateManager& mgr);
|
||||||
|
void BuildBeamModelData();
|
||||||
|
void PumpSuitModel(CStateManager& mgr);
|
||||||
|
void SetupOfflineModelData();
|
||||||
|
void SetupOnlineModelData();
|
||||||
|
|
||||||
|
void SetupEnvFx(CStateManager& mgr, bool set);
|
||||||
|
void SetIntoStateManager(CStateManager& mgr, bool set);
|
||||||
|
|
||||||
|
void TouchModels_Internal(const CStateManager& mgr) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
|
CScriptPlayerActor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
|
||||||
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
|
const zeus::CTransform& xf, const CAnimRes& animRes, CModelData&& mData,
|
||||||
const zeus::CAABox& aabox, bool b1, const CMaterialList& list, float mass,
|
const zeus::CAABox& aabox, bool setBoundingBox, const CMaterialList& list, float mass,
|
||||||
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
|
float zMomentum, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
|
||||||
const CActorParameters& aParams, bool loop, bool active, u32 flags, CPlayerState::EBeamId beam);
|
const CActorParameters& aParams, bool loop, bool active, u32 flags, CPlayerState::EBeamId beam);
|
||||||
|
|
||||||
|
@ -57,8 +70,7 @@ public:
|
||||||
void PreRender(CStateManager &, const zeus::CFrustum &);
|
void PreRender(CStateManager &, const zeus::CFrustum &);
|
||||||
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
|
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
|
||||||
void Render(const CStateManager &mgr) const;
|
void Render(const CStateManager &mgr) const;
|
||||||
void TouchModels();
|
void TouchModels(const CStateManager& mgr) const;
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -570,6 +570,15 @@ void CWorld::SetPauseState(bool paused)
|
||||||
x70_25_paused = paused;
|
x70_25_paused = paused;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CWorld::CyclePauseState()
|
||||||
|
{
|
||||||
|
if (!x70_25_paused)
|
||||||
|
{
|
||||||
|
SetPauseState(true);
|
||||||
|
SetPauseState(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
|
bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); }
|
||||||
|
|
||||||
std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }
|
std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; }
|
||||||
|
|
|
@ -170,6 +170,7 @@ public:
|
||||||
bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
|
bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
|
||||||
void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
|
void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
|
||||||
void SetPauseState(bool paused);
|
void SetPauseState(bool paused);
|
||||||
|
void CyclePauseState();
|
||||||
|
|
||||||
CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId);
|
CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId);
|
||||||
~CWorld();
|
~CWorld();
|
||||||
|
|
Loading…
Reference in New Issue