CModVectorElement: Eliminate variable shadowing

Prevents "a" from clashing with a local variable.
This commit is contained in:
Lioncash 2020-04-23 07:16:46 -04:00
parent 9fa689a806
commit 31cf98646b
2 changed files with 11 additions and 13 deletions

View File

@ -96,15 +96,13 @@ bool CMVETimeChain::GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f&
return x4_a->GetValue(frame, pVel, pPos);
}
CMVEBounce::CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
: x4_planePoint(std::move(a))
, x8_planeNormal(std::move(b))
, xc_friction(std::move(c))
, x10_restitution(std::move(d))
, x14_planePrecomputed(false)
, x15_dieOnPenetrate(e)
, x24_planeD(0.0) {
CMVEBounce::CMVEBounce(std::unique_ptr<CVectorElement>&& planePoint, std::unique_ptr<CVectorElement>&& planeNormal,
std::unique_ptr<CRealElement>&& friction, std::unique_ptr<CRealElement>&& restitution, bool e)
: x4_planePoint(std::move(planePoint))
, x8_planeNormal(std::move(planeNormal))
, xc_friction(std::move(friction))
, x10_restitution(std::move(restitution))
, x15_dieOnPenetrate(e) {
if (x4_planePoint && x8_planeNormal && x4_planePoint->IsFastConstant() && x8_planeNormal->IsFastConstant()) {
/* Precompute Hesse normal form of plane (for penetration testing)
* https://en.wikipedia.org/wiki/Hesse_normal_form */

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@ -78,14 +78,14 @@ class CMVEBounce : public CModVectorElement {
std::unique_ptr<CVectorElement> x8_planeNormal;
std::unique_ptr<CRealElement> xc_friction;
std::unique_ptr<CRealElement> x10_restitution;
bool x14_planePrecomputed;
bool x14_planePrecomputed = false;
bool x15_dieOnPenetrate;
zeus::CVector3f x18_planeValidatedNormal;
float x24_planeD;
float x24_planeD = 0.0f;
public:
CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e);
CMVEBounce(std::unique_ptr<CVectorElement>&& planePoint, std::unique_ptr<CVectorElement>&& planeNormal,
std::unique_ptr<CRealElement>&& friction, std::unique_ptr<CRealElement>&& restitution, bool e);
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};