mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-20 12:59:12 +00:00
Humungous refactor
This commit is contained in:
@@ -1,12 +1,12 @@
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#include "HECL/Backend/HLSL.hpp"
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#include "HECL/Runtime.hpp"
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#include <Athena/MemoryReader.hpp>
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#include <Athena/MemoryWriter.hpp>
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#include "hecl/Backend/HLSL.hpp"
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#include "hecl/Runtime.hpp"
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#include <athena/MemoryReader.hpp>
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#include <athena/MemoryWriter.hpp>
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#include <boo/graphicsdev/D3D.hpp>
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static LogVisor::LogModule Log("HECL::Backend::HLSL");
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static logvisor::Module Log("hecl::Backend::HLSL");
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namespace HECL
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namespace hecl
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{
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namespace Backend
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{
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@@ -20,7 +20,7 @@ std::string HLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
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case TexGenSrc::Normal:
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return "v.normIn.xy\n";
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case TexGenSrc::UV:
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return HECL::Format("v.uvIn[%u]", uvIdx);
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return hecl::Format("v.uvIn[%u]", uvIdx);
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default: break;
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}
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return std::string();
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@@ -35,7 +35,7 @@ std::string HLSL::EmitTexGenSource4(TexGenSrc src, int uvIdx) const
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case TexGenSrc::Normal:
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return "float4(v.normIn, 1.0)\n";
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case TexGenSrc::UV:
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return HECL::Format("float4(v.uvIn[%u], 0.0, 1.0)", uvIdx);
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return hecl::Format("float4(v.uvIn[%u], 0.0, 1.0)", uvIdx);
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default: break;
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}
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return std::string();
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@@ -50,13 +50,13 @@ std::string HLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) co
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" float3 normIn : NORMAL;\n";
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if (col)
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retval += HECL::Format(" float4 colIn[%u] : COLOR;\n", col);
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retval += hecl::Format(" float4 colIn[%u] : COLOR;\n", col);
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if (uv)
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retval += HECL::Format(" float2 uvIn[%u] : UV;\n", uv);
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retval += hecl::Format(" float2 uvIn[%u] : UV;\n", uv);
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if (w)
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retval += HECL::Format(" float4 weightIn[%u] : WEIGHT;\n", w);
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retval += hecl::Format(" float4 weightIn[%u] : WEIGHT;\n", w);
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return retval + "};\n";
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}
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@@ -71,7 +71,7 @@ std::string HLSL::GenerateVertToFragStruct() const
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" float4 mvNorm : NORMAL;\n";
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if (m_tcgs.size())
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retval += HECL::Format(" float2 tcgs[%u] : UV;\n", unsigned(m_tcgs.size()));
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retval += hecl::Format(" float2 tcgs[%u] : UV;\n", unsigned(m_tcgs.size()));
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return retval + "};\n";
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}
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@@ -80,14 +80,14 @@ std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs
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{
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if (skinSlots == 0)
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skinSlots = 1;
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std::string retval = HECL::Format("cbuffer HECLVertUniform : register(b0)\n"
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std::string retval = hecl::Format("cbuffer HECLVertUniform : register(b0)\n"
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"{\n"
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" float4x4 mv[%u];\n"
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" float4x4 mvInv[%u];\n"
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" float4x4 proj;\n",
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skinSlots, skinSlots);
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if (texMtxs)
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retval += HECL::Format(" float4x4 texMtxs[%u];\n", texMtxs);
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retval += hecl::Format(" float4x4 texMtxs[%u];\n", texMtxs);
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return retval + "};\n";
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}
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@@ -114,7 +114,7 @@ std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w,
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retval += " vec4 posAccum = float4(0.0,0.0,0.0,0.0);\n"
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" vec4 normAccum = float4(0.0,0.0,0.0,0.0);\n";
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for (size_t i=0 ; i<s ; ++i)
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retval += HECL::Format(" posAccum += mul(mv[%" PRISize "], float4(v.posIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n"
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retval += hecl::Format(" posAccum += mul(mv[%" PRISize "], float4(v.posIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n"
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" normAccum += mul(mvInv[%" PRISize "], float4(v.normIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n",
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i, i/4, i%4, i, i/4, i%4);
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retval += " posAccum[3] = 1.0;\n"
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@@ -134,10 +134,10 @@ std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w,
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for (const TexCoordGen& tcg : m_tcgs)
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{
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if (tcg.m_mtx < 0)
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retval += HECL::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx,
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retval += hecl::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx,
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EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str());
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else
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retval += HECL::Format(" vtf.tcgs[%u] = mul(texMtxs[%u], %s).xy;\n", tcgIdx, tcg.m_mtx,
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retval += hecl::Format(" vtf.tcgs[%u] = mul(texMtxs[%u], %s).xy;\n", tcgIdx, tcg.m_mtx,
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EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str());
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++tcgIdx;
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}
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@@ -154,7 +154,7 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting) const
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std::string texMapDecl;
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if (m_texMapEnd)
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texMapDecl = HECL::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd);
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texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd);
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std::string retval =
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"SamplerState samp : register(s0);\n" +
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@@ -167,14 +167,14 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting) const
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if (m_lighting)
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{
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if (lighting.m_entry)
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retval += HECL::Format(" float4 lighting = %s();\n", lighting.m_entry);
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retval += hecl::Format(" float4 lighting = %s();\n", lighting.m_entry);
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else
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retval += " float4 lighting = vec4(1.0,1.0,1.0,1.0);\n";
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}
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unsigned sampIdx = 0;
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for (const TexSampling& sampling : m_texSamplings)
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retval += HECL::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n",
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retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n",
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sampIdx++, sampling.mapIdx, sampling.tcgIdx);
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if (m_alphaExpr.size())
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@@ -202,7 +202,7 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting,
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std::string texMapDecl;
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if (m_texMapEnd)
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texMapDecl = HECL::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd);
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texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd);
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std::string retval =
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"SamplerState samp : register(s0);\n" +
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@@ -215,14 +215,14 @@ std::string HLSL::makeFrag(const ShaderFunction& lighting,
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if (m_lighting)
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{
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if (lighting.m_entry)
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retval += HECL::Format(" float4 lighting = %s();\n", lighting.m_entry);
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retval += hecl::Format(" float4 lighting = %s();\n", lighting.m_entry);
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else
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retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n";
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}
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unsigned sampIdx = 0;
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for (const TexSampling& sampling : m_texSamplings)
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retval += HECL::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n",
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retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n",
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sampIdx++, sampling.mapIdx, sampling.tcgIdx);
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if (m_alphaExpr.size())
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@@ -246,8 +246,8 @@ struct HLSLBackendFactory : IShaderBackendFactory
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: m_gfxFactory(dynamic_cast<boo::ID3DDataFactory*>(gfxFactory)) {}
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ShaderCachedData buildShaderFromIR(const ShaderTag& tag,
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const HECL::Frontend::IR& ir,
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HECL::Frontend::Diagnostics& diag,
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const hecl::Frontend::IR& ir,
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hecl::Frontend::Diagnostics& diag,
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boo::IShaderPipeline*& objOut)
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{
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m_backend.reset(ir, diag);
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@@ -268,7 +268,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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if (!objOut)
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Log.report(LogVisor::FatalError, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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atUint32 vertSz = 0;
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atUint32 fragSz = 0;
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@@ -283,7 +283,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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size_t cachedSz = 14 + vertSz + fragSz + pipelineSz;
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ShaderCachedData dataOut(tag, cachedSz);
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Athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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w.writeUByte(atUint8(m_backend.m_blendSrc));
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w.writeUByte(atUint8(m_backend.m_blendDst));
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@@ -317,7 +317,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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boo::IShaderPipeline* buildShaderFromCache(const ShaderCachedData& data)
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{
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const ShaderTag& tag = data.m_tag;
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Athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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@@ -353,13 +353,13 @@ struct HLSLBackendFactory : IShaderBackendFactory
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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if (!ret)
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Log.report(LogVisor::FatalError, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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return ret;
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}
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ShaderCachedData buildExtendedShaderFromIR(const ShaderTag& tag,
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const HECL::Frontend::IR& ir,
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HECL::Frontend::Diagnostics& diag,
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const hecl::Frontend::IR& ir,
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hecl::Frontend::Diagnostics& diag,
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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FReturnExtensionShader returnFunc)
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{
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@@ -387,7 +387,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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if (!ret)
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Log.report(LogVisor::FatalError, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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if (fragPipeBlob.first)
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cachedSz += fragPipeBlob.first->GetBufferSize();
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if (fragPipeBlob.second)
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@@ -398,7 +398,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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cachedSz += vertBlob->GetBufferSize();
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ShaderCachedData dataOut(tag, cachedSz);
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Athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
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w.writeUByte(atUint8(m_backend.m_blendSrc));
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w.writeUByte(atUint8(m_backend.m_blendDst));
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@@ -437,7 +437,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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FReturnExtensionShader returnFunc)
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{
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const ShaderTag& tag = data.m_tag;
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Athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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@@ -475,7 +475,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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if (!ret)
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Log.report(LogVisor::FatalError, "unable to build shader");
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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}
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}
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