mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' into omegapirate
# Conflicts: # Runtime/GuiSys/CAuiImagePane.cpp
This commit is contained in:
commit
32c44cbf05
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@ -8,6 +8,7 @@
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|
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#include "Runtime/rstl.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/AutoMapper/CMapUniverse.hpp"
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#include "Runtime/MP1/CInGameGuiManager.hpp"
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#include <zeus/CQuaternion.hpp>
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|
@ -17,7 +18,6 @@
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CMapUniverse;
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class CMapWorldInfo;
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class CStateManager;
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class IWorld;
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|
|
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@ -1377,7 +1377,11 @@ std::pair<TEditorId, TUniqueId> CStateManager::LoadScriptObject(TAreaId aid, ESc
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in.readByte();
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if (error || ent == nullptr) {
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LogModule.report(logvisor::Error, FMT_STRING("Script load error while loading {}"), ScriptObjectTypeToStr(type));
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in.seek(startPos, athena::SeekOrigin::Begin);
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std::string name = HashInstanceName(in);
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in.seek(startPos + length, athena::SeekOrigin::Begin);
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LogModule.report(logvisor::Error, FMT_STRING("Script load error while loading {}, name: {}"),
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ScriptObjectTypeToStr(type), name);
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return {kInvalidEditorId, kInvalidUniqueId};
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} else {
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LogModule.report(logvisor::Info, FMT_STRING("Loaded {} in area {}"), ent->GetName(), ent->GetAreaIdAlways());
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|
|
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@ -12,17 +12,17 @@ public:
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double report(const char* name) const {
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double t = std::chrono::duration_cast<std::chrono::microseconds>(
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std::chrono::steady_clock::now() - m_start).count() / 1000000.0;
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#ifndef NDEBUG
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fmt::print(FMT_STRING("{} {}\n"), name, t);
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#endif
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//#ifndef NDEBUG
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// fmt::print(FMT_STRING("{} {}\n"), name, t);
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//#endif
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return t;
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}
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double reportReset(const char* name) {
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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double t = std::chrono::duration_cast<std::chrono::microseconds>(now - m_start).count() / 1000000.0;
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#ifndef NDEBUG
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fmt::print(FMT_STRING("{} {}\n"), name, t);
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#endif
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//#ifndef NDEBUG
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// fmt::print(FMT_STRING("{} {}\n"), name, t);
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//#endif
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m_start = now;
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return t;
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}
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|
|
|
@ -107,7 +107,7 @@ public:
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TToken(std::unique_ptr<T>&& obj) : CToken(GetIObjObjectFor(std::move(obj))) {}
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TToken& operator=(std::unique_ptr<T>&& obj) {
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*this = CToken(GetIObjObjectFor(std::move(obj)));
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return this;
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return *this;
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}
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virtual void Unlock() { CToken::Unlock(); }
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virtual void Lock() { CToken::Lock(); }
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|
|
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@ -5,14 +5,13 @@
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
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#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
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#include <zeus/CColor.hpp>
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namespace urde {
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class CTexture;
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enum class EFilterType {
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Passthru,
|
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Multiply,
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|
|
|
@ -5,10 +5,10 @@
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/Character/CTransitionDatabaseGame.hpp"
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namespace urde {
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class CSimplePool;
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class CTransitionDatabaseGame;
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|
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struct CAnimSysContext {
|
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TToken<CTransitionDatabaseGame> x0_transDB;
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|
|
|
@ -3,13 +3,12 @@
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#include <memory>
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|
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#include "Runtime/CToken.hpp"
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#include "Runtime/Character/CAnimationDatabaseGame.hpp"
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#include "Runtime/Character/CAnimSysContext.hpp"
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namespace urde {
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class CAnimTreeNode;
|
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class CAnimationDatabaseGame;
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class CSimplePool;
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class CTransitionDatabaseGame;
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class IMetaAnim;
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|
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struct CMetaAnimTreeBuildOrders;
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|
|
|
@ -5,6 +5,7 @@
|
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#include <utility>
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|
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#include "Runtime/RetroTypes.hpp"
|
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CSegId.hpp"
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#include <zeus/CMatrix3f.hpp>
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|
@ -12,8 +13,6 @@
|
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#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
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class CCharLayoutInfo;
|
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|
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class CPoseAsTransforms {
|
||||
friend class CAnimData;
|
||||
public:
|
||||
|
|
|
@ -9,9 +9,9 @@
|
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#include "Runtime/Character/CInt32POINode.hpp"
|
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#include "Runtime/Character/CParticlePOINode.hpp"
|
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#include "Runtime/Character/CSoundPOINode.hpp"
|
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#include "Runtime/Character/CTransitionDatabaseGame.hpp"
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|
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namespace urde {
|
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class CTransitionDatabaseGame;
|
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class IMetaAnim;
|
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|
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class CSequenceFundamentals {
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|
|
|
@ -4,12 +4,12 @@
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|
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#include "Runtime/CToken.hpp"
|
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#include "Runtime/Character/CAnimSysContext.hpp"
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#include "Runtime/Character/CTransitionDatabaseGame.hpp"
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|
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namespace urde {
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class CAnimTreeNode;
|
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class CRandom16;
|
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class CSimplePool;
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class CTransitionDatabaseGame;
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|
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class CTransitionManager {
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CAnimSysContext x0_animCtx;
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|
|
|
@ -14,15 +14,15 @@ namespace urde {
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CActorList::CActorList() : CObjectList(EGameObjectList::Actor) {}
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|
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bool CActorList::IsQualified(const CEntity& ent) const { return TCastToConstPtr<CActor>(ent); }
|
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bool CActorList::IsQualified(const CEntity& ent) const { return TCastToConstPtr<CActor>(ent).IsValid(); }
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|
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CPhysicsActorList::CPhysicsActorList() : CObjectList(EGameObjectList::PhysicsActor) {}
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bool CPhysicsActorList::IsQualified(const CEntity& ent) const { return TCastToConstPtr<CPhysicsActor>(ent); }
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bool CPhysicsActorList::IsQualified(const CEntity& ent) const { return TCastToConstPtr<CPhysicsActor>(ent).IsValid(); }
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CGameCameraList::CGameCameraList() : CObjectList(EGameObjectList::GameCamera) {}
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|
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bool CGameCameraList::IsQualified(const CEntity& ent) const { return TCastToConstPtr<CGameCamera>(ent); }
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bool CGameCameraList::IsQualified(const CEntity& ent) const { return TCastToConstPtr<CGameCamera>(ent).IsValid(); }
|
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|
||||
CListeningAiList::CListeningAiList() : CObjectList(EGameObjectList::ListeningAi) {}
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|
@ -41,12 +41,14 @@ CPlatformAndDoorList::CPlatformAndDoorList() : CObjectList(EGameObjectList::Plat
|
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|
||||
bool CPlatformAndDoorList::IsQualified(const CEntity& ent) const { return IsDoor(ent) || IsPlatform(ent); }
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||||
|
||||
bool CPlatformAndDoorList::IsDoor(const CEntity& ent) const { return TCastToConstPtr<CScriptDoor>(ent); }
|
||||
bool CPlatformAndDoorList::IsDoor(const CEntity& ent) const { return TCastToConstPtr<CScriptDoor>(ent).IsValid(); }
|
||||
|
||||
bool CPlatformAndDoorList::IsPlatform(const CEntity& ent) const { return TCastToConstPtr<CScriptPlatform>(ent); }
|
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bool CPlatformAndDoorList::IsPlatform(const CEntity& ent) const {
|
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return TCastToConstPtr<CScriptPlatform>(ent).IsValid();
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}
|
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|
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CGameLightList::CGameLightList() : CObjectList(EGameObjectList::GameLight) {}
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||||
|
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bool CGameLightList::IsQualified(const CEntity& lt) const { return TCastToConstPtr<CGameLight>(lt); }
|
||||
bool CGameLightList::IsQualified(const CEntity& lt) const { return TCastToConstPtr<CGameLight>(lt).IsValid(); }
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||||
|
||||
} // namespace urde
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|
|
|
@ -5,12 +5,13 @@
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#include <unordered_map>
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#include <vector>
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||||
|
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#include "DNACommon/CMDL.hpp"
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#include "DNAMP1/CMDLMaterials.hpp"
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#include "DataSpec/DNACommon/CMDL.hpp"
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#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Shaders/CModelShaders.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
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#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
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#include <hecl/HMDLMeta.hpp>
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|
@ -22,7 +23,6 @@ class CLight;
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class CModel;
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class CPoseAsTransforms;
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class CSkinRules;
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class CTexture;
|
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class IObjectStore;
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||||
struct CModelFlags {
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|
|
|
@ -1,5 +1,6 @@
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|||
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
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||||
#include "Runtime/GuiSys/CFontImageDef.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include <hecl/Pipeline.hpp>
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||||
|
|
|
@ -69,9 +69,9 @@ void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& t
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const zeus::CVector2f res(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight());
|
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const zeus::CVector2f tmp = res / x138_tileSize;
|
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const zeus::CVector2f tmpRecip = x138_tileSize / res;
|
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const float x0 = tmpRecip.x() * (frame % int(tmp.x()));
|
||||
const float x0 = tmpRecip.x() * static_cast<float>(frame % static_cast<int>(tmp.x()));
|
||||
const float x1 = x0 + tmpRecip.x();
|
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const float y0 = tmpRecip.y() * (frame % int(tmp.y()));
|
||||
const float y0 = tmpRecip.y() * static_cast<float>(frame % static_cast<int>(tmp.y()));
|
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const float y1 = y0 + tmpRecip.y();
|
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vec.push_back(zeus::CVector2f(x0, y0));
|
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vec.push_back(zeus::CVector2f(x0, y1));
|
||||
|
@ -96,7 +96,7 @@ void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& t
|
|||
} else {
|
||||
const float tmp = (1.f - x14c_deResFactor) * alpha;
|
||||
const float tmp3 = 1.f - tmp * tmp * tmp;
|
||||
const float mip = tmp3 * (tex.GetNumMips() - 1);
|
||||
const float mip = tmp3 * static_cast<float>(tex.GetNumMips() - 1);
|
||||
quad.drawVerts(useColor, verts, mip);
|
||||
}
|
||||
}
|
||||
|
@ -117,11 +117,11 @@ void CAuiImagePane::Draw(const CGuiWidgetDrawParms& params) {
|
|||
// SetZUpdate(xac_drawFlags == EGuiModelDrawFlags::Shadeless || xac_drawFlags == EGuiModelDrawFlags::Opaque);
|
||||
float blur0 = 1.f;
|
||||
float blur1 = 0.f;
|
||||
int frame0 = x144_frameTimer;
|
||||
const int frame0 = static_cast<int>(x144_frameTimer);
|
||||
int frame1 = 0;
|
||||
if (x140_interval < 1.f && x140_interval > 0.f) {
|
||||
zeus::CVector2f tmp = zeus::CVector2f(xb8_tex0Tok->GetWidth(), xb8_tex0Tok->GetHeight()) / x138_tileSize;
|
||||
frame1 = (frame0 + 1) % int(tmp.x() * tmp.y());
|
||||
frame1 = (frame0 + 1) % static_cast<int>(tmp.x() * tmp.y());
|
||||
if (x148_fadeDuration == 0.f)
|
||||
blur1 = 1.f;
|
||||
else
|
||||
|
|
|
@ -220,7 +220,7 @@ void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr) {
|
|||
std::max(x214_fullChargeFadeTimer - dt / g_tweakTargeting->GetFullChargeFadeDuration(), 0.f);
|
||||
}
|
||||
|
||||
const bool missileActive = gun->GetMissleMode() == CPlayerGun::EMissleMode::Active;
|
||||
const bool missileActive = gun->GetMissleMode() == CPlayerGun::EMissileMode::Active;
|
||||
if (missileActive != x1f4_missileActive) {
|
||||
if (x1f8_missileBracketTimer != 0.f) {
|
||||
x1f8_missileBracketTimer = FLT_EPSILON - x1f8_missileBracketTimer;
|
||||
|
|
|
@ -9,12 +9,12 @@
|
|||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CRasterFont;
|
||||
class CSimplePool;
|
||||
class CTextExecuteBuffer;
|
||||
class CTextRenderBuffer;
|
||||
|
@ -34,8 +34,6 @@ enum class EVerticalJustification {
|
|||
RightMono
|
||||
};
|
||||
|
||||
enum class EColorType { Main, Outline, Geometry, Foreground, Background };
|
||||
|
||||
enum class ETextDirection { Horizontal, Vertical };
|
||||
|
||||
class CGuiTextProperties {
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "Runtime/GCNTypes.hpp"
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/Graphics/CTexture.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
|
||||
|
||||
#include <zeus/CVector2i.hpp>
|
||||
|
||||
|
@ -17,6 +16,8 @@ class CDrawStringOptions;
|
|||
class CTextRenderBuffer;
|
||||
class IObjectStore;
|
||||
|
||||
enum class EColorType { Main, Outline, Geometry, Foreground, Background };
|
||||
|
||||
/* NOTE: Is this a good place for CGlyph and CKernPair? */
|
||||
class CGlyph {
|
||||
private:
|
||||
|
|
|
@ -6,12 +6,11 @@
|
|||
#include "Runtime/GCNTypes.hpp"
|
||||
#include "Runtime/GuiSys/CDrawStringOptions.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
|
||||
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CRasterFont;
|
||||
|
||||
class CSaveableState {
|
||||
friend class CColorOverrideInstruction;
|
||||
friend class CFontInstruction;
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
|
||||
#include "DataSpec/DNACommon/Tweaks/ITweakGui.hpp"
|
||||
|
||||
#include "Runtime/CDependencyGroup.hpp"
|
||||
#include "Runtime/CRandom16.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/CStateManager.hpp"
|
||||
|
@ -30,7 +31,6 @@ namespace urde {
|
|||
class CActorLights;
|
||||
class CArchitectureQueue;
|
||||
class CAutoMapper;
|
||||
class CDependencyGroup;
|
||||
class CGuiCamera;
|
||||
class CGuiModel;
|
||||
class CModelData;
|
||||
|
|
|
@ -139,7 +139,7 @@ void CSamusHud::InitializeFrameGlueMutable(const CStateManager& mgr) {
|
|||
CPlayerState& playerState = *mgr.GetPlayerState();
|
||||
CPlayerGun& gun = *player.GetPlayerGun();
|
||||
float chargeFactor = gun.IsCharging() ? gun.GetChargeBeamFactor() : 0.f;
|
||||
bool missilesActive = gun.GetMissleMode() == CPlayerGun::EMissleMode::Active;
|
||||
bool missilesActive = gun.GetMissleMode() == CPlayerGun::EMissileMode::Active;
|
||||
bool lockedOnObj = player.GetOrbitTargetId() != kInvalidUniqueId;
|
||||
|
||||
switch (x2bc_nextState) {
|
||||
|
@ -477,7 +477,7 @@ void CSamusHud::UpdateMissile(float dt, const CStateManager& mgr, bool init) {
|
|||
|
||||
u32 numMissles = playerState.GetItemAmount(CPlayerState::EItemType::Missiles);
|
||||
u32 missileCap = playerState.GetItemCapacity(CPlayerState::EItemType::Missiles);
|
||||
CPlayerGun::EMissleMode missileMode = gun.GetMissleMode();
|
||||
CPlayerGun::EMissileMode missileMode = gun.GetMissleMode();
|
||||
float chargeFactor = gun.IsCharging() ? gun.GetChargeBeamFactor() : 0.f;
|
||||
|
||||
if (x294_missileIntf)
|
||||
|
@ -491,7 +491,7 @@ void CSamusHud::UpdateMissile(float dt, const CStateManager& mgr, bool init) {
|
|||
if (numMissles != x2d8_missileAmount)
|
||||
x294_missileIntf->SetNumMissiles(numMissles, mgr);
|
||||
if (missileMode != x2ec_missileMode)
|
||||
x294_missileIntf->SetIsMissilesActive(missileMode == CPlayerGun::EMissleMode::Active);
|
||||
x294_missileIntf->SetIsMissilesActive(missileMode == CPlayerGun::EMissileMode::Active);
|
||||
}
|
||||
x2d8_missileAmount = numMissles;
|
||||
x2ec_missileMode = missileMode;
|
||||
|
@ -600,7 +600,7 @@ void CSamusHud::UpdateCameraDebugSettings() {
|
|||
}
|
||||
|
||||
void CSamusHud::UpdateEnergyLow(float dt, const CStateManager& mgr) {
|
||||
bool cineCam = TCastToConstPtr<CCinematicCamera>(mgr.GetCameraManager()->GetCurrentCamera(mgr));
|
||||
const bool cineCam = TCastToConstPtr<CCinematicCamera>(mgr.GetCameraManager()->GetCurrentCamera(mgr)).IsValid();
|
||||
float oldTimer = x57c_energyLowTimer;
|
||||
|
||||
x57c_energyLowTimer = std::fmod(x57c_energyLowTimer + dt, 0.5f);
|
||||
|
|
|
@ -101,7 +101,7 @@ class CSamusHud {
|
|||
bool x2e0_27_energyLow : 1;
|
||||
u32 x2e4_ = 0;
|
||||
u32 x2e8_ = 0;
|
||||
CPlayerGun::EMissleMode x2ec_missileMode = CPlayerGun::EMissleMode::Inactive;
|
||||
CPlayerGun::EMissileMode x2ec_missileMode = CPlayerGun::EMissileMode::Inactive;
|
||||
float x2f0_visorBeamMenuAlpha = 1.f;
|
||||
zeus::CVector3f x2f8_fpCamDir;
|
||||
zeus::CVector3f x304_basewidgetIdlePos;
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CDependencyGroup.hpp"
|
||||
#include "Runtime/CIOWin.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
@ -16,7 +17,6 @@
|
|||
#include <zeus/CVector2f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CDependencyGroup;
|
||||
class CTexture;
|
||||
|
||||
class CSlideShow : public CIOWin {
|
||||
|
|
|
@ -297,9 +297,9 @@ void CFlaahgra::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, E
|
|||
return;
|
||||
}
|
||||
case EUserEventType::BeginAction: {
|
||||
#ifndef NDEBUG
|
||||
printf("BeginAction\n");
|
||||
#endif
|
||||
//#ifndef NDEBUG
|
||||
// printf("BeginAction\n");
|
||||
//#endif
|
||||
x8e4_26_ = true;
|
||||
x7c4_ = GetEndActionTime();
|
||||
break;
|
||||
|
|
|
@ -132,7 +132,8 @@ headerf.write('''
|
|||
operator T*() const { return GetPtr(); }
|
||||
T& operator*() const { return *GetPtr(); }
|
||||
T* operator->() const { return GetPtr(); }
|
||||
operator bool() const { return ptr != nullptr; }
|
||||
bool IsValid() const { return ptr != nullptr; }
|
||||
explicit operator bool() const { return IsValid(); }
|
||||
};
|
||||
|
||||
template <class T>
|
||||
|
@ -147,7 +148,8 @@ public:
|
|||
operator const T*() const { return GetPtr(); }
|
||||
const T& operator*() const { return *GetPtr(); }
|
||||
const T* operator->() const { return GetPtr(); }
|
||||
operator bool() const { return TCastToPtr<T>::ptr != nullptr; }
|
||||
bool IsValid() const { return TCastToPtr<T>::ptr != nullptr; }
|
||||
explicit operator bool() const { return IsValid(); }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/IObj.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Graphics/CModel.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CColorElement;
|
||||
|
@ -16,7 +17,6 @@ class CEmitterElement;
|
|||
class CGenDescription;
|
||||
class CIntElement;
|
||||
class CModVectorElement;
|
||||
class CModel;
|
||||
class CRealElement;
|
||||
class CSimplePool;
|
||||
class CSwooshDescription;
|
||||
|
@ -100,3 +100,9 @@ CFactoryFnReturn FParticleFactory(const SObjectTag& tag, CInputStream& in, const
|
|||
CObjectReference* selfRef);
|
||||
|
||||
} // namespace urde
|
||||
|
||||
// FIXME hacky workaround for MSVC; these need to be complete types
|
||||
// but introduce circular dependencies if included at the start
|
||||
#include "Runtime/Particle/CGenDescription.hpp"
|
||||
#include "Runtime/Particle/CSwooshDescription.hpp"
|
||||
#include "Runtime/Particle/CElectricDescription.hpp"
|
|
@ -19,18 +19,22 @@ CBurstFire::CBurstFire(const SBurst* const* burstDefs, s32 firstBurstCount)
|
|||
|
||||
void CBurstFire::Update(CStateManager& mgr, float dt) {
|
||||
x14_24_shouldFire = false;
|
||||
if (x18_curBursts) {
|
||||
x8_timeToNextShot -= dt;
|
||||
if (x8_timeToNextShot < 0.f) {
|
||||
x4_angleIdx += 1;
|
||||
if (x18_curBursts->x4_shotAngles[x4_angleIdx] > 0) {
|
||||
x14_24_shouldFire = true;
|
||||
x8_timeToNextShot = x18_curBursts->x24_timeToNextShot;
|
||||
x8_timeToNextShot += (mgr.GetActiveRandom()->Float() - 0.5f) * x18_curBursts->x28_timeToNextShotVariance;
|
||||
} else {
|
||||
x18_curBursts = nullptr;
|
||||
}
|
||||
}
|
||||
if (!x18_curBursts) {
|
||||
return;
|
||||
}
|
||||
|
||||
x8_timeToNextShot -= dt;
|
||||
if (x8_timeToNextShot >= 0.f) {
|
||||
return;
|
||||
}
|
||||
|
||||
x4_angleIdx += 1;
|
||||
if (x18_curBursts->x4_shotAngles[x4_angleIdx] > 0) {
|
||||
x14_24_shouldFire = true;
|
||||
x8_timeToNextShot = x18_curBursts->x24_timeToNextShot;
|
||||
x8_timeToNextShot += (mgr.GetActiveRandom()->Float() - 0.5f) * x18_curBursts->x28_timeToNextShotVariance;
|
||||
} else {
|
||||
x18_curBursts = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -67,18 +71,25 @@ void CBurstFire::Start(CStateManager& mgr) {
|
|||
}
|
||||
|
||||
zeus::CVector3f CBurstFire::GetError(float xMag, float zMag) const {
|
||||
zeus::CVector3f ret;
|
||||
if (x14_24_shouldFire && x18_curBursts) {
|
||||
s32 r0 = x18_curBursts->x4_shotAngles[x4_angleIdx];
|
||||
if (x14_25_avoidAccuracy && (r0 == 4 || r0 == 12))
|
||||
r0 = x4_angleIdx > 0 ? x18_curBursts->x4_shotAngles[x4_angleIdx - 1]
|
||||
: x18_curBursts->x4_shotAngles[x4_angleIdx + 1];
|
||||
if (r0 > 0) {
|
||||
float angle = r0 * zeus::degToRad(-22.5f);
|
||||
ret.x() = std::cos(angle) * xMag;
|
||||
ret.z() = std::sin(angle) * zMag;
|
||||
}
|
||||
if (!x14_24_shouldFire || !x18_curBursts) {
|
||||
return {};
|
||||
}
|
||||
|
||||
s32 r0 = x18_curBursts->x4_shotAngles[x4_angleIdx];
|
||||
if (x14_25_avoidAccuracy && (r0 == 4 || r0 == 12)) {
|
||||
r0 =
|
||||
x4_angleIdx > 0 ? x18_curBursts->x4_shotAngles[x4_angleIdx - 1] : x18_curBursts->x4_shotAngles[x4_angleIdx + 1];
|
||||
}
|
||||
|
||||
if (r0 <= 0) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const float angle = r0 * zeus::degToRad(-22.5f);
|
||||
zeus::CVector3f ret;
|
||||
ret.x() = std::cos(angle) * xMag;
|
||||
ret.z() = std::sin(angle) * zMag;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "Runtime/Character/CAnimCharacterSet.hpp"
|
||||
#include "Runtime/Collision/CMaterialList.hpp"
|
||||
#include "Runtime/Particle/CElementGen.hpp"
|
||||
#include "Runtime/Particle/CWeaponDescription.hpp"
|
||||
#include "Runtime/Weapon/CGunController.hpp"
|
||||
#include "Runtime/Weapon/CGunMotion.hpp"
|
||||
#include "Runtime/Weapon/CWeaponMgr.hpp"
|
||||
|
@ -25,7 +26,6 @@ namespace urde {
|
|||
|
||||
class CActorLights;
|
||||
struct CModelFlags;
|
||||
class CWeaponDescription;
|
||||
|
||||
enum class EChargeState { Normal, Charged };
|
||||
|
||||
|
|
|
@ -501,7 +501,7 @@ void CPlayerGun::ResetCharge(CStateManager& mgr, bool resetBeam) {
|
|||
x2f8_stateFlags &= 0xFFE9;
|
||||
}
|
||||
x318_comboAmmoIdx = 0;
|
||||
x31c_missileMode = EMissleMode::Inactive;
|
||||
x31c_missileMode = EMissileMode::Inactive;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -587,7 +587,7 @@ void CPlayerGun::Reset(CStateManager& mgr, bool b1) {
|
|||
x2f8_stateFlags &= 0xFFE9;
|
||||
}
|
||||
x318_comboAmmoIdx = 0;
|
||||
x31c_missileMode = EMissleMode::Inactive;
|
||||
x31c_missileMode = EMissileMode::Inactive;
|
||||
}
|
||||
} else {
|
||||
x2f8_stateFlags &= ~0x7;
|
||||
|
@ -784,7 +784,7 @@ void CPlayerGun::CancelFiring(CStateManager& mgr) {
|
|||
x2f8_stateFlags &= 0xFFE9;
|
||||
}
|
||||
x318_comboAmmoIdx = 0;
|
||||
x31c_missileMode = EMissleMode::Inactive;
|
||||
x31c_missileMode = EMissileMode::Inactive;
|
||||
}
|
||||
if (x32c_chargePhase != EChargePhase::NotCharging) {
|
||||
x72c_currentBeam->ActivateCharge(false, false);
|
||||
|
@ -820,8 +820,7 @@ void CPlayerGun::StopContinuousBeam(CStateManager& mgr, bool b1) {
|
|||
} else if (x833_28_phazonBeamActive) {
|
||||
if (static_cast<CPhazonBeam*>(x72c_currentBeam)->IsFiring())
|
||||
static_cast<CPhazonBeam*>(x72c_currentBeam)->StopBeam(mgr, b1);
|
||||
} else if (x310_currentBeam == CPlayerState::EBeamId::Plasma) // Plasma
|
||||
{
|
||||
} else if (x310_currentBeam == CPlayerState::EBeamId::Plasma) {
|
||||
if (static_cast<CPlasmaBeam*>(x72c_currentBeam)->IsFiring())
|
||||
static_cast<CPlasmaBeam*>(x72c_currentBeam)->StopBeam(mgr, b1);
|
||||
}
|
||||
|
@ -839,35 +838,34 @@ void CPlayerGun::CMotionState::Update(bool firing, float dt, zeus::CTransform& x
|
|||
|
||||
if (x0_24_extendParabola && x20_state == EMotionState::LockOn) {
|
||||
float extendT = xc_curExtendDist / gGunExtendDistance;
|
||||
xf = xf * zeus::CTransform::RotateZ(zeus::degToRad(extendT * -4.f * (extendT - 1.f) * 15.f));
|
||||
} else {
|
||||
if (x24_fireState == EFireState::StartFire || x24_fireState == EFireState::Firing) {
|
||||
if (std::fabs(x14_rotationT - 1.f) < 0.1f) {
|
||||
x18_startRotation = x1c_endRotation;
|
||||
x14_rotationT = 0.f;
|
||||
if (x24_fireState == EFireState::StartFire) {
|
||||
x1c_endRotation = mgr.GetActiveRandom()->Next() % 15;
|
||||
x1c_endRotation *= (mgr.GetActiveRandom()->Next() % 100) > 45 ? 1.f : -1.f;
|
||||
} else {
|
||||
x1c_endRotation = 0.f;
|
||||
if (x18_startRotation == x1c_endRotation) {
|
||||
x10_curRotation = x1c_endRotation;
|
||||
x24_fireState = EFireState::NotFiring;
|
||||
}
|
||||
}
|
||||
xf = xf * zeus::CTransform(zeus::CMatrix3f::RotateZ(zeus::degToRad(extendT * -4.f * (extendT - 1.f) * 15.f)),
|
||||
{0.f, xc_curExtendDist, 0.f});
|
||||
} else if (x24_fireState == EFireState::StartFire || x24_fireState == EFireState::Firing) {
|
||||
if (std::fabs(x14_rotationT - 1.f) < 0.1f) {
|
||||
x18_startRotation = x1c_endRotation;
|
||||
x14_rotationT = 0.f;
|
||||
if (x24_fireState == EFireState::StartFire) {
|
||||
x1c_endRotation = mgr.GetActiveRandom()->Next() % 15;
|
||||
x1c_endRotation *= (mgr.GetActiveRandom()->Next() % 100) > 45 ? 1.f : -1.f;
|
||||
} else {
|
||||
x10_curRotation = (x1c_endRotation - x18_startRotation) * x14_rotationT + x18_startRotation;
|
||||
x1c_endRotation = 0.f;
|
||||
if (x18_startRotation == x1c_endRotation) {
|
||||
x10_curRotation = x1c_endRotation;
|
||||
x24_fireState = EFireState::NotFiring;
|
||||
}
|
||||
}
|
||||
|
||||
x14_rotationT += (1.f - x14_rotationT) * 0.8f * (10.f * dt);
|
||||
zeus::CTransform tmpXf =
|
||||
zeus::CQuaternion::fromAxisAngle(xf.basis[1], zeus::degToRad(x10_curRotation)).toTransform() *
|
||||
xf.getRotation();
|
||||
tmpXf.origin = xf.origin;
|
||||
xf = tmpXf * zeus::CTransform::Translate(0.f, xc_curExtendDist, 0.f);
|
||||
} else {
|
||||
xf = xf * zeus::CTransform::Translate(0.f, xc_curExtendDist, 0.f);
|
||||
x10_curRotation = (x1c_endRotation - x18_startRotation) * x14_rotationT + x18_startRotation;
|
||||
}
|
||||
|
||||
x14_rotationT += (1.f - x14_rotationT) * 0.8f * (10.f * dt);
|
||||
zeus::CTransform tmpXf =
|
||||
zeus::CQuaternion::fromAxisAngle(xf.frontVector(), zeus::degToRad(x10_curRotation)).toTransform() *
|
||||
xf.getRotation();
|
||||
tmpXf.origin = xf.origin;
|
||||
xf = tmpXf * zeus::CTransform::Translate(0.f, xc_curExtendDist, 0.f);
|
||||
} else {
|
||||
xf = xf * zeus::CTransform::Translate(0.f, xc_curExtendDist, 0.f);
|
||||
}
|
||||
|
||||
switch (x20_state) {
|
||||
|
@ -1272,7 +1270,7 @@ void CPlayerGun::UpdateAuxWeapons(float dt, const zeus::CTransform& targetXf, CS
|
|||
x2f8_stateFlags &= 0xFFE9;
|
||||
}
|
||||
x318_comboAmmoIdx = 0;
|
||||
x31c_missileMode = EMissleMode::Inactive;
|
||||
x31c_missileMode = EMissileMode::Inactive;
|
||||
}
|
||||
} else if (x833_28_phazonBeamActive) {
|
||||
static_cast<CPhazonBeam*>(x72c_currentBeam)->UpdateBeam(dt, targetXf, x418_beamLocalXf.origin, mgr);
|
||||
|
@ -1581,7 +1579,7 @@ void CPlayerGun::UpdateWeaponFire(float dt, const CPlayerState& playerState, CSt
|
|||
x2f8_stateFlags &= ~0x1;
|
||||
x2f8_stateFlags |= 0x6;
|
||||
x318_comboAmmoIdx = 1;
|
||||
x31c_missileMode = EMissleMode::Active;
|
||||
x31c_missileMode = EMissileMode::Active;
|
||||
}
|
||||
FireSecondary(dt, mgr);
|
||||
} else {
|
||||
|
@ -1875,7 +1873,7 @@ void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateM
|
|||
x2f8_stateFlags &= ~0x1;
|
||||
x2f8_stateFlags |= 0x6;
|
||||
x318_comboAmmoIdx = 1;
|
||||
x31c_missileMode = EMissleMode::Active;
|
||||
x31c_missileMode = EMissileMode::Active;
|
||||
break;
|
||||
case ENextState::ExitMissile:
|
||||
if ((x2f8_stateFlags & 0x8) != 0x8) {
|
||||
|
@ -1883,7 +1881,7 @@ void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateM
|
|||
x2f8_stateFlags &= 0xFFE9;
|
||||
}
|
||||
x318_comboAmmoIdx = 0;
|
||||
x31c_missileMode = EMissleMode::Inactive;
|
||||
x31c_missileMode = EMissileMode::Inactive;
|
||||
x390_cooldown = x72c_currentBeam->GetWeaponInfo().x0_coolDown;
|
||||
break;
|
||||
case ENextState::MissileReload:
|
||||
|
@ -1905,7 +1903,7 @@ void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateM
|
|||
x2f8_stateFlags &= 0xFFE9;
|
||||
}
|
||||
x318_comboAmmoIdx = 0;
|
||||
x31c_missileMode = EMissleMode::Inactive;
|
||||
x31c_missileMode = EMissileMode::Inactive;
|
||||
break;
|
||||
case ENextState::EnterPhazonBeam:
|
||||
if (x75c_phazonBeam->IsLoaded())
|
||||
|
@ -1970,7 +1968,7 @@ void CPlayerGun::Update(float grappleSwingT, float cameraBobT, float dt, CStateM
|
|||
zeus::CAABox aabb = x72c_currentBeam->GetBounds().getTransformedAABox(x4a8_gunWorldXf);
|
||||
mgr.BuildNearList(nearList, aabb, sAimFilter, &player);
|
||||
TUniqueId bestId = kInvalidUniqueId;
|
||||
zeus::CVector3f dir = x4a8_gunWorldXf.basis[1].normalized();
|
||||
zeus::CVector3f dir = x4a8_gunWorldXf.frontVector().normalized();
|
||||
zeus::CVector3f pos = dir * -0.5f + x4a8_gunWorldXf.origin;
|
||||
CRayCastResult result = mgr.RayWorldIntersection(bestId, pos, dir, 3.5f, sAimFilter, nearList);
|
||||
x833_29_pointBlankWorldSurface = result.IsValid();
|
||||
|
|
|
@ -35,7 +35,7 @@ struct CFinalInput;
|
|||
class CPlayerGun {
|
||||
public:
|
||||
static float skTractorBeamFactor;
|
||||
enum class EMissleMode { Inactive, Active };
|
||||
enum class EMissileMode { Inactive, Active };
|
||||
enum class EBWeapon { Bomb, PowerBomb };
|
||||
enum class EPhazonBeamState { Inactive, Entering, Exiting, Active };
|
||||
enum class EChargePhase {
|
||||
|
@ -141,7 +141,7 @@ private:
|
|||
CPlayerState::EBeamId x310_currentBeam = CPlayerState::EBeamId::Power;
|
||||
CPlayerState::EBeamId x314_nextBeam = CPlayerState::EBeamId::Power;
|
||||
u32 x318_comboAmmoIdx = 0;
|
||||
EMissleMode x31c_missileMode = EMissleMode::Inactive;
|
||||
EMissileMode x31c_missileMode = EMissileMode::Inactive;
|
||||
CPlayerState::EBeamId x320_currentAuxBeam = CPlayerState::EBeamId::Power;
|
||||
EIdleState x324_idleState = EIdleState::Four;
|
||||
float x328_animSfxPitch = 0.f;
|
||||
|
@ -323,7 +323,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||
void AsyncLoadSuit(CStateManager& mgr);
|
||||
void TouchModel(const CStateManager& stateMgr);
|
||||
EMissleMode GetMissleMode() const { return x31c_missileMode; }
|
||||
EMissileMode GetMissleMode() const { return x31c_missileMode; }
|
||||
bool IsFidgeting() const { return x833_24_notFidgeting; }
|
||||
bool IsCharging() const { return x834_24_charging; }
|
||||
float GetChargeBeamFactor() const { return x340_chargeBeamFactor; }
|
||||
|
|
|
@ -18,9 +18,10 @@
|
|||
|
||||
namespace urde {
|
||||
|
||||
static bool IsMediumOrLarge(CActor& act) {
|
||||
if (TCastToConstPtr<CPatterned> pat = act)
|
||||
static bool IsMediumOrLarge(const CActor& act) {
|
||||
if (const TCastToConstPtr<CPatterned> pat = act) {
|
||||
return pat->GetKnockBackController().GetVariant() != EKnockBackVariant::Small;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -3323,7 +3323,7 @@ void CPlayer::UpdateAimTargetPrediction(const zeus::CTransform& xf, const CState
|
|||
return;
|
||||
}
|
||||
|
||||
x9c6_27_aimingAtProjectile = TCastToConstPtr<CGameProjectile>(target.GetPtr());
|
||||
x9c6_27_aimingAtProjectile = TCastToConstPtr<CGameProjectile>(target.GetPtr()).IsValid();
|
||||
const zeus::CVector3f instantTarget = target->GetAimPosition(mgr, 0.f);
|
||||
const zeus::CVector3f gunToTarget = instantTarget - xf.origin;
|
||||
const float timeToTarget = gunToTarget.magnitude() / x490_gun->GetBeamVelocity();
|
||||
|
@ -5076,7 +5076,7 @@ bool CPlayer::ValidateOrbitTargetIdAndPointer(TUniqueId uid, CStateManager& mgr)
|
|||
if (uid == kInvalidUniqueId) {
|
||||
return false;
|
||||
}
|
||||
return TCastToConstPtr<CActor>(mgr.GetObjectById(uid));
|
||||
return TCastToConstPtr<CActor>(mgr.GetObjectById(uid)).IsValid();
|
||||
}
|
||||
|
||||
zeus::CVector3f CPlayer::GetBallPosition() const {
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
|
||||
#include "Runtime/World/CDamageVulnerability.hpp"
|
||||
#include "Runtime/World/CHealthInfo.hpp"
|
||||
#include "Runtime/World/CPhysicsActor.hpp"
|
||||
|
@ -17,8 +18,6 @@
|
|||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CCollidableOBBTreeGroup;
|
||||
class CCollidableOBBTreeGroupContainer;
|
||||
class CFluidPlane;
|
||||
|
||||
struct SRiders {
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
#include "Runtime/World/CAi.hpp"
|
||||
|
||||
namespace urde {
|
||||
static logvisor::Module Log("urde::CStateMachine");
|
||||
|
||||
CStateMachine::CStateMachine(CInputStream& in) {
|
||||
CAiTrigger* lastTrig = nullptr;
|
||||
u32 stateCount = in.readUint32Big();
|
||||
|
@ -78,10 +80,8 @@ void CStateMachineState::Update(CStateManager& mgr, CAi& ai, float delta) {
|
|||
if (andPassed && state) {
|
||||
x4_state->CallFunc(mgr, ai, EStateMsg::Deactivate, 0.f);
|
||||
x4_state = state;
|
||||
//#ifndef NDEBUG
|
||||
// fmt::print(FMT_STRING("{} {} {} - {} {}\n"), ai.GetUniqueId(), ai.GetEditorId(), ai.GetName(),
|
||||
// state->xc_name, int(state - x0_machine->GetStateVector().data()));
|
||||
//#endif
|
||||
Log.report(logvisor::Info, FMT_STRING("{} {} {} - {} {}"), ai.GetUniqueId(), ai.GetEditorId(), ai.GetName(),
|
||||
state->xc_name, int(state - x0_machine->GetStateVector().data()));
|
||||
x8_time = 0.f;
|
||||
x18_24_codeTrigger = false;
|
||||
xc_random = mgr.GetActiveRandom()->Float();
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
|
||||
#include "Runtime/GuiSys/CStringTable.hpp"
|
||||
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector2f.hpp>
|
||||
|
@ -21,7 +22,6 @@
|
|||
|
||||
namespace urde {
|
||||
class CSimplePool;
|
||||
class CStringTable;
|
||||
|
||||
class CWorldTransManager {
|
||||
public:
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 95ac3ef77c8a5dfe70f498fdffea5fe92091bd73
|
||||
Subproject commit d1ed2b5d4d4ef1a56097492fe8a57c6911adf708
|
2
hecl-gui
2
hecl-gui
|
@ -1 +1 @@
|
|||
Subproject commit c66d33b0b2fca695c39d1c0c829489ba67a52f47
|
||||
Subproject commit e5e3713b12f6c6b93cae5ca59b1879f45d498f22
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit fc0d79ace7063f24efaeaf8153753855eb3e2b95
|
||||
Subproject commit f54b6e2650711b9872b230d27f15e0e231a5f12d
|
Loading…
Reference in New Issue