Initial CScriptActor imps

This commit is contained in:
Phillip Stephens 2017-02-10 16:52:52 -08:00
parent def32a1cca
commit 331253cd1f
14 changed files with 107 additions and 39 deletions

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@ -53,6 +53,8 @@ enum class EMaterialTypes
AIBlock = 48,
Platform = 49,
NonSolidDamageable = 50,
Unknown54 = 54,
Unknwon55 = 55,
ExcludeFromLineOfSightTest = 56,
SixtyThree = 63
};

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@ -4,6 +4,7 @@
#include "Collision/CMaterialList.hpp"
#include "Audio/CSfxManager.hpp"
#include "TCastTo.hpp"
#include "Character/IAnimReader.hpp"
namespace urde
{
@ -299,4 +300,9 @@ void CActor::SetAddedToken(u32 tok) { xcc_addedToken = tok; }
float CActor::GetPitch() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).pitch(); }
float CActor::GetYaw() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).yaw(); }
SAdvancementDeltas CActor::UpdateAnimation(float, CStateManager&, bool)
{
return {};
}
}

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@ -64,6 +64,7 @@ protected:
bool xe5_27_useInSortedLists : 1;
bool xe5_28_callTouch : 1;
bool xe6_26_inFluid : 1;
u8 xe6_27_ : 3;
bool xe6_30_enablePitchBend : 1;
bool xe7_29_ : 1;
bool xe7_30_ : 1;
@ -97,7 +98,7 @@ public:
xe7_29_ = true;
CEntity::SetActive(active);
}
virtual void PreRender(const zeus::CFrustum&, const CStateManager&) {}
virtual void PreRender(CStateManager&, const zeus::CFrustum&) {}
virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
virtual void Render(const CStateManager&) const {}
virtual bool CanRenderUnsorted(const CStateManager&) const { return false; }
@ -156,6 +157,7 @@ public:
CModelData* ModelData() { return x64_modelData.get(); }
void EnsureRendered(const CStateManager&);
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CVector3f&);
SAdvancementDeltas UpdateAnimation(float, CStateManager&, bool);
};
}

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@ -16,8 +16,9 @@ static inline bool is_not_immune(EVulnerability vuln)
void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount)
{
propCount -= 3;
EVulnerability* vulns = &x0_power;
for (int i = 0; i < std::min(propCount - 3, 15); ++i)
for (int i = 0; i < std::min(propCount, 15); ++i)
vulns[i] = EVulnerability(in.readUint32Big());
if (propCount < 15)
@ -29,19 +30,19 @@ void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount)
for (int i = 15; i < propCount; ++i)
in.readUint32Big();
x5c_ = in.readUint32Big();
x5c_ = EVulnerability(in.readUint32Big());
EVulnerability* vulns2 = &x3c_chargedPower;
in.readUint32Big();
for (int i = 0; i < 4; ++i)
vulns2[i] = EVulnerability(in.readUint32Big());
x60_ = in.readUint32Big();
x60_chargedPhazon = EVulnerability(in.readUint32Big());
EVulnerability* vulns3 = &x4c_superMissile;
in.readUint32Big();
for (int i = 0; i < 4; ++i)
vulns3[i] = EVulnerability(in.readUint32Big());
x64_ = in.readUint32Big();
x64_phazonCombo = EVulnerability(in.readUint32Big());
}
CDamageVulnerability::CDamageVulnerability(CInputStream& in)
@ -54,9 +55,9 @@ CDamageVulnerability::CDamageVulnerability(CInputStream& in)
vulns[i] = EVulnerability(in.readUint32Big());
if (propCount == 15)
x5c_ = 0;
x5c_ = EVulnerability::DoubleDamage;
else
x5c_ = in.readUint32Big();
x5c_ = EVulnerability(in.readUint32Big());
x3c_chargedPower = x0_power;
x4c_superMissile = x0_power;
@ -71,12 +72,12 @@ CDamageVulnerability::CDamageVulnerability(CInputStream& in)
ConstructNew(in, propCount);
}
u32 CDamageVulnerability::sub80102490(const CWeaponMode& mode) const
EVulnerability CDamageVulnerability::GetPhazonVulnerability(const CWeaponMode& mode) const
{
if (mode.IsCharged())
return x60_;
return x60_chargedPhazon;
if (mode.IsComboed())
return x64_;
return x64_phazonCombo;
return x5c_;
}
@ -93,7 +94,7 @@ bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirec
normalHurts = is_not_immune(normalVuln);
else
{
if (is_not_immune(normalVuln) &&
if (!is_not_immune(normalVuln) &&
(normalVuln != EVulnerability::DirectDouble && normalVuln != EVulnerability::DirectNormal))
normalHurts = false;
}
@ -111,10 +112,10 @@ bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirec
}
else
{
if (is_not_immune(chargedVuln) &&
if (!is_not_immune(chargedVuln) &&
(chargedVuln != EVulnerability::DirectDouble && chargedVuln != EVulnerability::DirectNormal))
chargedHurts = false;
if (is_not_immune(comboedVuln) &&
if (!is_not_immune(comboedVuln) &&
(comboedVuln != EVulnerability::DirectDouble && comboedVuln != EVulnerability::DirectNormal))
comboedHurts = false;
}

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@ -47,16 +47,16 @@ class CDamageVulnerability
EVulnerability x54_wavebuster;
EVulnerability x58_flamethrower;
u32 x5c_;
u32 x60_;
u32 x64_;
EVulnerability x5c_;
EVulnerability x60_chargedPhazon;
EVulnerability x64_phazonCombo;
void ConstructNew(CInputStream& in, int propCount);
public:
CDamageVulnerability(CInputStream& in);
u32 sub80102490(const CWeaponMode& mode) const;
EVulnerability GetPhazonVulnerability(const CWeaponMode& mode) const;
bool WeaponHurts(const CWeaponMode&, bool ignoreDirect) const;
bool WeaponHits(const CWeaponMode& mode, bool checkDirect) const;

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@ -2,6 +2,9 @@
#include "CStateManager.hpp"
#include "CScriptTrigger.hpp"
#include "CDamageVulnerability.hpp"
#include "CPlayerState.hpp"
#include "CScriptColorModulate.hpp"
#include "Character/IAnimReader.hpp"
#include "TCastTo.hpp"
namespace urde
@ -17,7 +20,7 @@ CScriptActor::CScriptActor(TUniqueId uid, const std::string& name, const CEntity
, x260_currentHealth(hInfo)
, x268_damageVulnerability(dVuln)
, x2d8_(w1)
, x2dc_(f3)
, x2dc_xrayAlpha(f3)
, x2e2_24_(b2)
, x2e2_25_(false)
, x2e2_26_(true)
@ -38,17 +41,68 @@ CScriptActor::CScriptActor(TUniqueId uid, const std::string& name, const CEntity
void CScriptActor::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CScriptActor::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
if (msg == EScriptObjectMessage::Reset)
{
x2e2_25_ = false;
x260_currentHealth = x258_initialHealth;
}
else if (msg == EScriptObjectMessage::Increment && !GetActive())
{
mgr.SendScriptMsg(this, x8_uid, EScriptObjectMessage::Activate);
CScriptColorModulate::FadeInHelper(mgr, x8_uid, x2d0_);
}
else if (msg == EScriptObjectMessage::Decrement)
{
CScriptColorModulate::FadeOutHelper(mgr, x8_uid, x2d4_);
}
else if (msg == EScriptObjectMessage::InternalMessage13)
{
for (const SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::InheritBounds || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
void CScriptActor::Think(float, CStateManager&) {}
auto search = mgr.GetIdListForScript(conn.x8_objId);
for (auto it = search.first; it != search.second; ++it)
{
if (TCastToConstPtr<CScriptTrigger>(mgr.GetObjectById(it->second)))
{
x2e0_triggerId = it->second;
break;
}
}
}
void CScriptActor::PreRender(const zeus::CFrustum&, const CStateManager&) {}
if (x2e2_31_)
CActor::AddMaterial(EMaterialTypes::Unknown54, mgr);
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
void CScriptActor::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
if (HasModelData() && x64_modelData->HasAnimData())
{
bool animTimeRemaining = x64_modelData->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body");
bool loop = x64_modelData->GetIsLoop();
CActor::UpdateAnimation(dt, mgr, true);
}
}
void CScriptActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {}
zeus::CAABox CScriptActor::GetSortingBounds(const CStateManager& mgr) const
{
if (x2e0_ != kInvalidUniqueId)
if (x2e0_triggerId != kInvalidUniqueId)
{
TCastToConstPtr<CScriptTrigger> trigger(mgr.GetObjectById(x2e0_));
TCastToConstPtr<CScriptTrigger> trigger(mgr.GetObjectById(x2e0_triggerId));
if (trigger)
return trigger->GetTriggerBoundsWR();
}
@ -60,7 +114,12 @@ EWeaponCollisionResponseTypes
CScriptActor::GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, CWeaponMode& wMode, s32 w)
{
const CDamageVulnerability* dVuln = GetDamageVulnerability();
EVulnerability vuln = dVuln->GetVulnerability(wMode, 0);
if (dVuln->GetVulnerability(wMode, false) == EVulnerability::Reflect)
{
EVulnerability phazonVuln = dVuln->GetPhazonVulnerability(wMode);
if (phazonVuln < EVulnerability::PassThrough && phazonVuln >= EVulnerability::Normal)
return EWeaponCollisionResponseTypes::Unknown15;
}
return CActor::GetCollisionResponseType(v1, v2, wMode, w);
}
@ -71,7 +130,5 @@ rstl::optional_object<zeus::CAABox> CScriptActor::GetTouchBounds() const
return {};
}
void CScriptActor::Touch(CActor&, CStateManager&)
{
}
void CScriptActor::Touch(CActor&, CStateManager&) {}
}

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@ -17,8 +17,8 @@ protected:
float x2d0_;
float x2d4_;
s32 x2d8_;
float x2dc_;
TUniqueId x2e0_ = kInvalidUniqueId;
float x2dc_xrayAlpha;
TUniqueId x2e0_triggerId = kInvalidUniqueId;
bool x2e2_24_ : 1;
bool x2e2_25_ : 1;
bool x2e2_26_ : 1;
@ -36,7 +36,7 @@ public:
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(const zeus::CFrustum&, const CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
zeus::CAABox GetSortingBounds(const CStateManager&) const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
CWeaponMode&, int);

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@ -49,8 +49,8 @@ public:
void Think(float, CStateManager &);
zeus::CColor CalculateFlags(const zeus::CColor&) const;
void SetTargetFlags(CStateManager&, const CModelFlags&);
void FadeOutHelper(CStateManager&, TUniqueId, float);
void FadeInHelper(CStateManager&, TUniqueId, float);
static void FadeOutHelper(CStateManager&, TUniqueId, float);
static void FadeInHelper(CStateManager&, TUniqueId, float);
void End(CStateManager&);
};
}

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@ -90,7 +90,7 @@ void CScriptShadowProjector::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
CreateProjectedShadow();
}
void CScriptShadowProjector::PreRender(const zeus::CFrustum &, const CStateManager &)
void CScriptShadowProjector::PreRender(CStateManager&, const zeus::CFrustum &)
{
}

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@ -33,7 +33,7 @@ public:
void Accept(IVisitor& visitor);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void PreRender(const zeus::CFrustum &, const CStateManager &);
void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const {}
void CreateProjectedShadow();
};

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@ -51,7 +51,7 @@ void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CS
}
void CScriptSpecialFunction::PreRender(const zeus::CFrustum &, const CStateManager &)
void CScriptSpecialFunction::PreRender(CStateManager &, const zeus::CFrustum &)
{
}

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@ -116,7 +116,7 @@ public:
void Accept(IVisitor& visitor);
void Think(float, CStateManager &);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
void PreRender(const zeus::CFrustum &, const CStateManager &);
void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum &, const CStateManager &) const;
void Render(const CStateManager &) const;

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@ -30,7 +30,7 @@ void CScriptWater::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId other, CS
CScriptTrigger::AcceptScriptMsg(msg, other, mgr);
}
void CScriptWater::PreRender(const zeus::CFrustum&, const CStateManager&) {}
void CScriptWater::PreRender(CStateManager &, const zeus::CFrustum &) {}
void CScriptWater::AddToRenderer(const zeus::CFrustum& /*frustum*/, const CStateManager& mgr) const
{
@ -74,7 +74,7 @@ const TLockedToken<CParticleGen>& CScriptWater::GetSplashEffect(float dt) const
float CScriptWater::GetSplashEffectScale(float dt) const
{
if (std::fabs(dt - 1.f) < 0.0000099999997)
if (std::fabs(dt - 1.f) < 0.00001f)
return kSplashScales[5];
u32 idx = GetSplashIndex(dt);

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@ -50,7 +50,7 @@ public:
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreRender(const zeus::CFrustum&, const CStateManager&);
void PreRender(CStateManager &, const zeus::CFrustum &);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
void Touch(CActor &, CStateManager &);