mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 00:27:43 +00:00
Work on CMapWorld rendering
This commit is contained in:
@@ -132,7 +132,7 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
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m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None,
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true, true, false, boo::CullMode::None);
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false, true, false, boo::CullMode::None);
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m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None,
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@@ -140,7 +140,7 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
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m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None,
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true, true, false, boo::CullMode::None);
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false, true, false, boo::CullMode::None);
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m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None,
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28
Runtime/Graphics/Shaders/CMapSurfaceShader.cpp
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28
Runtime/Graphics/Shaders/CMapSurfaceShader.cpp
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@@ -0,0 +1,28 @@
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#include "CMapSurfaceShader.hpp"
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namespace urde
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{
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CMapSurfaceShader::CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx,
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boo::IGraphicsBufferS* vbo,
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boo::IGraphicsBufferS* ibo)
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: m_vbo(vbo), m_ibo(ibo)
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{
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TShader<CMapSurfaceShader>::BuildShaderDataBinding(ctx, *this);
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}
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void CMapSurfaceShader::draw(const zeus::CColor& color, u32 start, u32 count)
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{
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m_uniform.mtx = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.color = color;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArrayIndexed(start, count);
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}
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URDE_SPECIALIZE_SHADER(CMapSurfaceShader)
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void CMapSurfaceShader::Shutdown() {}
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}
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39
Runtime/Graphics/Shaders/CMapSurfaceShader.hpp
Normal file
39
Runtime/Graphics/Shaders/CMapSurfaceShader.hpp
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@@ -0,0 +1,39 @@
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#ifndef __URDE_CMAPSURFACESHADER_HPP__
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#define __URDE_CMAPSURFACESHADER_HPP__
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#include "TShader.hpp"
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namespace urde
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{
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class CMapSurfaceShader
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{
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friend struct CMapSurfaceShaderGLDataBindingFactory;
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friend struct CMapSurfaceShaderVulkanDataBindingFactory;
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friend struct CMapSurfaceShaderMetalDataBindingFactory;
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friend struct CMapSurfaceShaderD3DDataBindingFactory;
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struct Uniform
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{
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zeus::CMatrix4f mtx;
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zeus::CColor color;
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};
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Uniform m_uniform;
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boo::IGraphicsBufferD* m_uniBuf;
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boo::IGraphicsBufferS* m_vbo;
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boo::IGraphicsBufferS* m_ibo;
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boo::IShaderDataBinding* m_dataBind;
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public:
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CMapSurfaceShader(boo::IGraphicsDataFactory::Context& ctx, boo::IGraphicsBufferS* vbo,
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boo::IGraphicsBufferS* ibo);
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void draw(const zeus::CColor& color, u32 start, u32 count);
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using _CLS = CMapSurfaceShader;
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#include "TShaderDecl.hpp"
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};
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}
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#endif // __URDE_CMAPSURFACESHADER_HPP__
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115
Runtime/Graphics/Shaders/CMapSurfaceShaderGLSL.cpp
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115
Runtime/Graphics/Shaders/CMapSurfaceShaderGLSL.cpp
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@@ -0,0 +1,115 @@
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#include "CMapSurfaceShader.hpp"
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#include "TShader.hpp"
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namespace urde
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{
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static const char* VS =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"layout(location=0) in vec4 posIn;\n"
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"\n"
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"UBINDING0 uniform MapSurfaceUniform\n"
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"{\n"
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" mat4 xf;\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.color = color;\n"
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" gl_Position = xf * vec4(posIn.xyz, 1.0);\n"
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"}\n";
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static const char* FS =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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"}\n";
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URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipeline = nullptr;
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struct CMapSurfaceShaderGLDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CMapSurfaceShader& filter)
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{
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boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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{filter.m_vbo, filter.m_ibo, boo::VertexSemantic::Position4}
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};
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boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(1, VtxVmt);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline,
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vtxFmt, filter.m_vbo, nullptr, filter.m_ibo,
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1, bufs, stages, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return filter.m_dataBind;
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}
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};
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#if BOO_HAS_VULKAN
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struct CMapSurfaceShaderVulkanDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CMapSurfaceShader& filter)
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{
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boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, filter.m_ibo, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return filter.m_dataBind;
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}
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};
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#endif
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TShader<CMapSurfaceShader>::IDataBindingFactory*
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CMapSurfaceShader::Initialize(boo::GLDataFactory::Context& ctx)
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{
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const char* uniNames[] = {"MapSurfaceUniform"};
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s_Pipeline = ctx.newShaderPipeline(VS, FS, 0, nullptr, 1, uniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true,
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false, boo::CullMode::Backface);
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return new CMapSurfaceShaderGLDataBindingFactory;
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}
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#if BOO_HAS_VULKAN
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TShader<CMapSurfaceShader>::IDataBindingFactory*
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CMapSurfaceShader::Initialize(boo::VulkanDataFactory::Context& ctx)
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{
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4}
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};
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s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
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boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
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return new CMapSurfaceShaderVulkanDataBindingFactory;
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}
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#endif
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}
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79
Runtime/Graphics/Shaders/CMapSurfaceShaderHLSL.cpp
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79
Runtime/Graphics/Shaders/CMapSurfaceShaderHLSL.cpp
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@@ -0,0 +1,79 @@
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#include "CMapSurfaceShader.hpp"
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#include "TShader.hpp"
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namespace urde
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{
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static const char* VS =
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"struct VertData\n"
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"{\n"
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" float4 posIn : POSITION;\n"
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"};\n"
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"\n"
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"cbuffer MapSurfaceUniform : register(b0)\n"
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"{\n"
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" float4x4 xf;\n"
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" float4 color;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"\n"
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"VertToFrag main(in VertData v)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = color;\n"
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" vtf.position = mul(xf * float4(v.posIn.xyz, 1.0));\n"
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" return vtf;\n"
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"}\n";
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static const char* FS =
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipeline = nullptr;
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struct CMapSurfaceShaderD3DDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CMapSurfaceShader& filter)
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{
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boo::ID3DDataFactory::Context& cctx = static_cast<boo::ID3DDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, filter.m_ibo, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return filter.m_dataBind;
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}
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};
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TShader<CMapSurfaceShader>::IDataBindingFactory*
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CMapSurfaceShader::Initialize(boo::ID3DDataFactory::Context& ctx)
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{
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4}
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};
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s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr, s_VtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
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boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
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return new CMapSurfaceShaderD3DDataBindingFactory;
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}
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}
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83
Runtime/Graphics/Shaders/CMapSurfaceShaderMetal.cpp
Normal file
83
Runtime/Graphics/Shaders/CMapSurfaceShaderMetal.cpp
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@@ -0,0 +1,83 @@
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#include "CMapSurfaceShader.hpp"
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#include "TShader.hpp"
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namespace urde
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{
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static const char* VS =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertData\n"
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"{\n"
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" float4 posIn [[ attribute(0) ]];\n"
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"};\n"
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"\n"
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"struct MapSurfaceUniform\n"
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"{\n"
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" float4x4 xf;\n"
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" float4 color;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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" float4 color;\n"
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"};\n"
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"\n"
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"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant MapSurfaceUniform& msu [[ buffer(2) ]])\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = msu.color;\n"
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" vtf.position = msu.xf * float4(v.posIn.xyz, 1.0);\n"
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" return vtf;\n"
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"}\n";
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static const char* FS =
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"#include <metal_stdlib>\n"
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"using namespace metal;\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position [[ position ]];\n"
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" float4 color;\n"
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"};\n"
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"\n"
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"fragment float4 fmain(VertToFrag vtf [[ stage_in ]])\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
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static boo::IVertexFormat* s_VtxFmt = nullptr;
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static boo::IShaderPipeline* s_Pipeline = nullptr;
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struct CMapSurfaceShaderMetalDataBindingFactory : TShader<CMapSurfaceShader>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CMapSurfaceShader& filter)
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{
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boo::MetalDataFactory::Context& cctx = static_cast<boo::MetalDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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filter.m_dataBind = cctx.newShaderDataBinding(s_Pipeline, s_VtxFmt,
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filter.m_vbo, nullptr, filter.m_ibo, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return filter.m_dataBind;
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}
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};
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TShader<CMapSurfaceShader>::IDataBindingFactory*
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CMapSurfaceShader::Initialize(boo::MetalDataFactory::Context& ctx)
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{
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4}
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};
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s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
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boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
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return new CMapSurfaceShaderMetalDataBindingFactory;
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}
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}
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Reference in New Issue
Block a user