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Tons of dependency gathering flow
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@@ -48,6 +48,18 @@ struct PlayerActor : IScriptObject
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animationParameters.nameANCS(pakRouter, name + "_animp");
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actorParameters.nameIDs(pakRouter, name + "_actp");
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut) const
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{
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g_curSpec->flattenDependencies(model, pathsOut);
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animationParameters.depANCS(pathsOut);
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actorParameters.depIDs(pathsOut);
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}
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void gatherScans(std::vector<Scan>& scansOut) const
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{
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actorParameters.scanIDs(scansOut);
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}
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};
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}
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}
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