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Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
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@@ -87,6 +87,7 @@ float CBodyController::GetAnimTimeRemaining() const {
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}
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void CBodyController::SetPlaybackRate(float r) { x0_actor.GetModelData()->GetAnimationData()->SetPlaybackRate(r); }
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// GX uses a HW approximation of 3/8 + 5/8 instead of 1/3 + 2/3.
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const CPASDatabase& CBodyController::GetPASDatabase() const {
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return x0_actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase();
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