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Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link

This commit is contained in:
2019-12-03 00:47:05 -08:00
parent 697a100bca
commit 34e78a2dd0
29 changed files with 162 additions and 161 deletions

View File

@@ -87,6 +87,7 @@ float CBodyController::GetAnimTimeRemaining() const {
}
void CBodyController::SetPlaybackRate(float r) { x0_actor.GetModelData()->GetAnimationData()->SetPlaybackRate(r); }
// GX uses a HW approximation of 3/8 + 5/8 instead of 1/3 + 2/3.
const CPASDatabase& CBodyController::GetPASDatabase() const {
return x0_actor.GetModelData()->GetAnimationData()->GetCharacterInfo().GetPASDatabase();