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Move CParticleGlobals from the executable and onto the heap, minor fixes, update wiki link
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@@ -187,7 +187,7 @@ public:
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void EndLifetime();
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void ForceParticleCreation(int amount);
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float GetExternalVar(int i) const { return x9c_externalVars[i]; }
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void SetCEXTValue(int i, float v) { x9c_externalVars[i] = v; }
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void SetExternalVar(int i, float v) { x9c_externalVars[i] = v; }
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bool InternalUpdate(double);
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void RenderModels(const CActorLights* actLights);
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