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Code cleanup and corrections
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@@ -654,6 +654,11 @@ void CGameArea::ReloadAllUnloadedTextures()
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{
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}
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void CGameArea::PrepTokens()
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{
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}
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u32 CGameArea::GetNumPartSizes() const
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{
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return hecl::SBig(*reinterpret_cast<u32*>(x110_mreaSecBufs[0].first.get() + 60));
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