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Code cleanup and corrections
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@@ -274,6 +274,7 @@ public:
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void PreRender();
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void AliveUpdate(float dt);
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void SetOcclusionState(EOcclusionState state);
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EOcclusionState GetOcclusionState() const { return GetPostConstructed()->x10dc_occlusionState; }
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void RemoveStaticGeometry();
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void AddStaticGeometry();
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//void TransferTokensToARAM();
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@@ -283,6 +284,7 @@ public:
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//void UnloadAllLoadedTextures();
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//void ReloadAllLoadedTextures();
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void ReloadAllUnloadedTextures();
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void PrepTokens();
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u32 GetNumPartSizes() const;
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void AllocNewAreaData(int, int);
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bool Invalidate(CStateManager& mgr);
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