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Code cleanup and corrections
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@@ -45,6 +45,14 @@ public:
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{
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};
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enum class EPlayerMorphBallState
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{
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Unmorphed,
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Morphed,
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Morphing,
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UnMorphing
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};
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private:
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struct CVisorSteam
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{
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@@ -210,6 +218,7 @@ public:
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void UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float);
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void ValidateScanning(const CFinalInput& input, CStateManager& mgr);
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void SetScanningState(EPlayerScanState, CStateManager& mgr);
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void SetSpawnedMorphBallState(EPlayerMorphBallState, CStateManager&);
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bool GetExplorationMode() const;
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bool GetCombatMode() const;
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void RenderGun(CStateManager& mgr, const zeus::CVector3f&) const;
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