Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles

This commit is contained in:
Phillip Stephens 2021-01-14 15:52:26 -08:00
parent 44f5fe4684
commit 3548252931
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
4 changed files with 22 additions and 42 deletions

View File

@ -203,8 +203,7 @@ void CMetroidPrimeEssence::DoUserAnimEvent(CStateManager& mgr, const CInt32POINo
}
case EUserEventType::BeginAction: {
SShockWaveData data(x660_, x698_, 2.f, x664_, x70c_);
// TODO: Need to fix CElementGen accessing null ParticleAccessParameters
// data.SetSpeedIncrease(180.f);
data.SetSpeedIncrease(180.f);
DropShockwave(mgr, data);
ShakeCamera(mgr, 1.f);
return;

View File

@ -83,7 +83,6 @@ CElementGen::CElementGen(TToken<CGenDescription> gen, EModelOrientationType orie
if (CIntElement* mbspElem = desc->x48_x34_MBSP.get())
mbspElem->GetValue(x74_curFrame, x270_MBSP);
m_maxMBSP = x270_MBSP;
if (CModVectorElement* elem = desc->x7c_x68_VEL1.get()) {
x280_VELSources[0] = elem;
@ -152,13 +151,11 @@ CElementGen::CElementGen(TToken<CGenDescription> gen, EModelOrientationType orie
if (CIntElement* maxpElem = desc->x28_x1c_MAXP.get()) {
maxpElem->GetValue(x74_curFrame, x90_MAXP);
m_maxMAXP = maxpElem->GetMaxValue();
}
m_maxMAXP = std::min(m_maxMAXP, 256);
x30_particles.reserve(m_maxMAXP);
x30_particles.reserve(x90_MAXP);
if (x2c_orientType == EModelOrientationType::One)
x50_parentMatrices.resize(m_maxMAXP);
x50_parentMatrices.resize(x90_MAXP);
x26c_31_LINE = desc->x44_24_x30_24_LINE;
x26d_24_FXLL = desc->x44_25_x30_25_FXLL;
@ -205,14 +202,14 @@ CElementGen::CElementGen(TToken<CGenDescription> gen, EModelOrientationType orie
boo::ObjToken<boo::ITexture> tex;
if (texr)
tex = texr->GetValueTexture(0).GetObj()->GetBooTexture();
int maxVerts = (m_maxMAXP == 0 ? 256 : m_maxMAXP);
int maxVerts = x90_MAXP;
m_lineRenderer.reset(
new CLineRenderer(CLineRenderer::EPrimitiveMode::Lines, maxVerts * 2, tex, x26c_26_AAPH, x26c_28_zTest));
} else {
m_shaderClass = CElementGenShaders::GetShaderClass(*this);
}
size_t maxInsts = x26c_30_MBLR ? (m_maxMBSP * m_maxMAXP) : m_maxMAXP;
size_t maxInsts = x26c_30_MBLR ? (x270_MBSP * x90_MAXP) : x90_MAXP;
maxInsts = (maxInsts == 0 ? 256 : maxInsts);
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
@ -274,7 +271,6 @@ bool CElementGen::InternalUpdate(double dt) {
if (x26c_30_MBLR && dt > 0.0) {
if (CIntElement* mbspElem = desc->x48_x34_MBSP.get())
mbspElem->GetValue(x74_curFrame, x270_MBSP);
x270_MBSP = std::min(x270_MBSP, m_maxMBSP);
}
int frameUpdateCount = 0;
@ -343,12 +339,8 @@ void CElementGen::AccumulateBounds(const zeus::CVector3f& pos, float size) {
}
void CElementGen::UpdateAdvanceAccessParameters(u32 activeParticleCount, s32 particleFrame) {
if (activeParticleCount >= x60_advValues.size()) {
CParticleGlobals::instance()->m_particleAccessParameters = nullptr;
return;
}
CGenDescription* desc = x1c_genDesc.GetObj();
printf("Calling UpdateAdvanceAccessParameters\n");
CGenDescription* desc = x28_loadedGenDesc;
std::array<float, 8>& arr = x60_advValues[activeParticleCount];
CParticleGlobals::instance()->m_particleAccessParameters = &arr;
@ -404,10 +396,7 @@ void CElementGen::UpdateExistingParticles() {
x25c_activeParticleCount = 0;
CParticleGlobals::instance()->SetEmitterTime(x74_curFrame);
if (x25c_activeParticleCount < x60_advValues.size())
CParticleGlobals::instance()->m_particleAccessParameters = &x60_advValues[x25c_activeParticleCount];
else
CParticleGlobals::instance()->m_particleAccessParameters = nullptr;
CParticleGlobals::instance()->m_particleAccessParameters = nullptr;
for (auto it = x30_particles.begin(); it != x30_particles.end();) {
CParticle& particle = *it;
@ -498,13 +487,14 @@ void CElementGen::CreateNewParticles(int count) {
CGlobalRandom gr(x27c_randState);
x30_particles.reserve(x90_MAXP);
if (x26d_28_enableADV && x60_advValues.empty())
x60_advValues.resize(m_maxMAXP);
x60_advValues.resize(x90_MAXP);
CParticleGlobals::instance()->m_particleAccessParameters = nullptr;
for (int i = 0; i < count; ++i) {
CParticle& particle = x30_particles.emplace_back();
++g_ParticleAliveCount;
u32 particleCount = x30_particles.size() - 1;
++x25c_activeParticleCount;
++x260_cumulativeParticles;
if (x2c_orientType == EModelOrientationType::One) {
@ -518,14 +508,16 @@ void CElementGen::CreateNewParticles(int count) {
CParticleGlobals::instance()->SetParticleLifetime(particle.x0_endFrame);
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(0);
g_currentParticle = &particle;
if (x26d_28_enableADV)
UpdateAdvanceAccessParameters(x30_particles.size() - 1, 0);
if (x26d_28_enableADV) {
UpdateAdvanceAccessParameters(particleCount, 0);
}
particle.x0_endFrame += x74_curFrame;
if (CColorElement* colr = desc->x30_x24_COLR.get())
if (CColorElement* colr = desc->x30_x24_COLR.get()) {
colr->GetValue(0, particle.x34_color);
else
} else {
particle.x34_color = zeus::skWhite;
}
if (CEmitterElement* emtr = desc->x40_x2c_EMTR.get()) {
emtr->GetValue(x74_curFrame, particle.x4_pos, particle.x1c_vel);
@ -840,12 +832,13 @@ void CElementGen::Render(const CActorLights* actorLights) {
}
void CElementGen::RenderModels(const CActorLights* actorLights) {
CGenDescription* desc = x1c_genDesc.GetObj();
CParticleGlobals::instance()->m_particleAccessParameters = nullptr;
if (x26d_26_modelsUseLights)
CGraphics::SetLightState(x274_backupLightActive);
CGlobalRandom gr(x27c_randState);
CGenDescription* desc = x1c_genDesc.GetObj();
SUVElementSet uvs = {0.f, 0.f, 1.f, 1.f};
CUVElement* texr = desc->x54_x40_TEXR.get();
CTexture* cachedTex = nullptr;
@ -948,10 +941,10 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
CParticleGlobals::instance()->SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
int partFrame = x74_curFrame - particle.x28_startFrame - 1;
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(partFrame);
if (i < x60_advValues.size())
if (x26d_28_enableADV) {
CParticleGlobals::instance()->m_particleAccessParameters = &x60_advValues[i];
else
CParticleGlobals::instance()->m_particleAccessParameters = nullptr;
}
CVectorElement* pmop = desc->x6c_x58_PMOP.get();
if (pmop)
pmop->GetValue(partFrame, pmopVec);

View File

@ -65,7 +65,6 @@ private:
bool x88_particleEmission = true;
float x8c_generatorRemainder = 0.f;
int x90_MAXP = 0;
int m_maxMAXP = 256;
u16 x94_randomSeed = g_GlobalSeed;
float x98_generatorRate = 1.f;
std::array<float, 16> x9c_externalVars{};
@ -101,7 +100,6 @@ private:
bool x26d_27_enableOPTS : 1;
bool x26d_28_enableADV : 1 = false;
int x270_MBSP = 0;
int m_maxMBSP = 0;
ERglLightBits x274_backupLightActive = ERglLightBits::None;
std::array<bool, 4> x278_hasVMD{};
CRandom16 x27c_randState;
@ -225,7 +223,6 @@ public:
static void SetMoveRedToAlphaBuffer(bool move);
s32 GetMaxParticles() const { return x90_MAXP; }
s32 GetMaxMaxParticles() const { return m_maxMAXP; }
std::vector<CParticle> const& GetParticles() const { return x30_particles; }
std::vector<CParticle> &GetParticles() { return x30_particles; }

View File

@ -368,15 +368,6 @@ void CNewFlameThrower::UpdateFx(const zeus::CTransform& xf, float dt, CStateMana
float tmp = std::clamp(unk.magnitude() * 30.f, 1.f, x37c_26_runningSlowish ? 2.f : 4.f);
x3b4_numSmokeParticlesSpawned = std::max(static_cast<int>(round(tmp)), x3b4_numSmokeParticlesSpawned - 1);
// INSERT
if ((x35c_mainSmokeGen->GetParticles().size() + x3b4_numSmokeParticlesSpawned) >
x35c_mainSmokeGen->GetMaxMaxParticles()) {
x3b4_numSmokeParticlesSpawned = x3b4_numSmokeParticlesSpawned -
((x35c_mainSmokeGen->GetParticles().size() + x3b4_numSmokeParticlesSpawned) -
x35c_mainSmokeGen->GetMaxMaxParticles());
}
// END INSERT
// This limit shouldn't be needed, m_maxMAXP should be removed?
x35c_mainSmokeGen->SetTranslation(swoosh_1.xc_translation);
x35c_mainSmokeGen->SetOrientation(swoosh_1.x38_orientation);