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Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles
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@@ -203,8 +203,7 @@ void CMetroidPrimeEssence::DoUserAnimEvent(CStateManager& mgr, const CInt32POINo
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}
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case EUserEventType::BeginAction: {
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SShockWaveData data(x660_, x698_, 2.f, x664_, x70c_);
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// TODO: Need to fix CElementGen accessing null ParticleAccessParameters
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// data.SetSpeedIncrease(180.f);
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data.SetSpeedIncrease(180.f);
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DropShockwave(mgr, data);
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ShakeCamera(mgr, 1.f);
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return;
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