mirror of https://github.com/AxioDL/metaforce.git
Various bug fixes
This commit is contained in:
parent
56a5cfd115
commit
357a7efa9a
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@ -401,14 +401,14 @@ struct ActorParameters : BigDNA
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UniqueID32 xraySkin;
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UniqueID32 thermalModel;
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UniqueID32 thermalSkin;
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Value<bool> unknown1;
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Value<float> unknown2;
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Value<float> unknown3;
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Value<bool> globalTimeProvider;
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Value<float> fadeInTime;
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Value<float> fadeOutTime;
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VisorParameters visorParameters;
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Value<bool> thermalHeat;
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Value<bool> unknown4;
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Value<bool> unknown5;
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Value<float> unknown6;
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Value<bool> renderUnsorted;
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Value<bool> noSortThermal;
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Value<float> thermalMag;
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void addCMDLRigPairs(std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo,
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const UniqueID32& cinf) const
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@ -217,6 +217,7 @@ void CSfxManager::KillAll(ESfxChannels chan)
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const CSfxHandle& handle = *it;
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handle->Stop();
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handle->Release();
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handle->Close();
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it = chanObj.x48_handles.erase(it);
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}
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}
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@ -248,6 +249,7 @@ void CSfxManager::TurnOffChannel(ESfxChannels chan)
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else
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{
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handle->Stop();
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handle->Close();
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it = chanObj.x48_handles.erase(it);
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continue;
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}
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@ -260,6 +262,7 @@ void CSfxManager::TurnOffChannel(ESfxChannels chan)
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if (!handle->IsLooped())
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{
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handle->Release();
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handle->Close();
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it = chanObj.x48_handles.erase(it);
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continue;
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}
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@ -393,6 +396,7 @@ void CSfxManager::StopSound(const CSfxHandle& handle)
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handle->Stop();
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handle->Release();
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CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
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handle->Close();
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chanObj.x48_handles.erase(handle);
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}
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@ -500,6 +504,7 @@ void CSfxManager::StopAndRemoveAllEmitters()
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const CSfxHandle& handle = *it;
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handle->Stop();
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handle->Release();
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handle->Close();
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it = chanObj.x48_handles.erase(it);
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}
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}
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@ -646,6 +651,7 @@ void CSfxManager::Update(float dt)
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{
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handle->Stop();
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m_doUpdate = true;
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handle->Close();
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it = chanObj.x48_handles.erase(it);
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continue;
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}
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@ -675,6 +681,7 @@ void CSfxManager::Update(float dt)
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if (handle->IsPlaying())
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{
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handle->Stop();
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handle->Close();
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chanObj.x48_handles.erase(handle);
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}
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}
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@ -684,6 +691,7 @@ void CSfxManager::Update(float dt)
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if (handle->IsPlaying() && !handle->IsInArea())
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{
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handle->Stop();
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handle->Close();
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chanObj.x48_handles.erase(handle);
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}
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}
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@ -707,6 +715,7 @@ void CSfxManager::Update(float dt)
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handle->Stop();
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handle->Release();
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m_doUpdate = true;
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handle->Close();
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it = chanObj.x48_handles.erase(it);
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continue;
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}
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@ -82,10 +82,11 @@ public:
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bool x14_25_isPlaying:1;
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bool x14_26_looped:1;
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bool x14_27_inArea:1;
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bool x14_28_available:1;
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bool x14_28_isReleased:1;
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bool x14_29_useAcoustics:1;
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protected:
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bool m_isEmitter:1;
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bool m_isClosed:1;
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public:
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virtual ~CBaseSfxWrapper() = default;
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virtual void SetActive(bool v) { x14_24_isActive = v; }
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@ -112,15 +113,19 @@ public:
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virtual void SetReverb(float rev)=0;
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bool IsEmitter() const { return m_isEmitter; }
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void Release() { x14_28_available = true; x4_timeRemaining = 15.f; }
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bool Available() const { return x14_28_available; }
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void Release() { x14_28_isReleased = true; x4_timeRemaining = 15.f; }
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bool IsReleased() const { return x14_28_isReleased; }
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void Close() { m_isClosed = true; }
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bool IsClosed() const { return m_isClosed; }
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float GetTimeRemaining() const { return x4_timeRemaining; }
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void SetTimeRemaining(float t) { x4_timeRemaining = t; }
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CBaseSfxWrapper(bool looped, s16 prio, /*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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: x8_rank(0), xa_prio(prio), /*xc_handle(handle),*/ x10_area(area), x14_24_isActive(true), x14_25_isPlaying(false),
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x14_26_looped(looped), x14_27_inArea(true), x14_28_available(false), x14_29_useAcoustics(useAcoustics) {}
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x14_26_looped(looped), x14_27_inArea(true), x14_28_isReleased(false), m_isClosed(false),
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x14_29_useAcoustics(useAcoustics) {}
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};
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class CSfxEmitterWrapper : public CBaseSfxWrapper
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@ -509,7 +509,7 @@ private:
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std::string x60_fileName; // arg1
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union
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{
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u8 dummy = 0;
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u32 dummy = 0;
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struct
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{
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bool x70_24_unclaimed : 1;
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@ -12,7 +12,7 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, std::string_view name, cons
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_watchedObject(watchedId)
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, x12c_(xf)
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, x12c_origXf(xf)
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, x15c_currentFov(fovy)
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, x160_znear(znear)
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, x164_zfar(zfar)
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@ -20,8 +20,8 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, std::string_view name, cons
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, x16c_controllerIdx(controllerIdx)
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, x170_24_perspDirty(true)
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, x170_25_disablesInput(disableInput)
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, x180_(fovy)
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, x184_fov(fovy)
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, x180_perspInterpStartFov(fovy)
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, x184_perspInterpEndFov(fovy)
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{
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xe7_29_drawEnabled = false;
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@ -108,18 +108,19 @@ void CGameCamera::UpdatePerspective(float dt)
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return;
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}
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if (x178_ <= 0.f)
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if (x178_perspInterpRemTime <= 0.f)
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return;
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x178_ -= dt;
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if (x178_ > 0.f)
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x178_perspInterpRemTime -= dt;
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if (x178_perspInterpRemTime <= 0.f)
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{
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x15c_currentFov = x184_fov;
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x15c_currentFov = x184_perspInterpEndFov;
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x170_24_perspDirty = true;
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}
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else
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{
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x15c_currentFov = zeus::clamp(0.f, (dt / x17c_), 1.f) + ((x180_ - x184_fov) * x184_fov);
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x15c_currentFov = zeus::clamp(0.f, (x178_perspInterpRemTime / x17c_perspInterpDur), 1.f) *
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(x180_perspInterpStartFov - x184_perspInterpEndFov) + x184_perspInterpEndFov;
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x170_24_perspDirty = true;
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}
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}
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@ -130,16 +131,16 @@ void CGameCamera::SetFovInterpolation(float start, float fov, float time, float
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{
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x15c_currentFov = fov;
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x170_24_perspDirty = true;
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x184_fov = fov;
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x178_ = x174_delayTime = 0.f;
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x184_perspInterpEndFov = fov;
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x178_perspInterpRemTime = x174_delayTime = 0.f;
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}
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else
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{
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x174_delayTime = std::max(0.f, delayTime);
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x17c_ = time;
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x178_ = time;
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x180_ = start;
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x184_fov = fov;
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x17c_perspInterpDur = time;
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x178_perspInterpRemTime = time;
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x180_perspInterpStartFov = start;
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x184_perspInterpEndFov = fov;
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x15c_currentFov = start;
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x170_24_perspDirty = true;
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}
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@ -147,12 +148,12 @@ void CGameCamera::SetFovInterpolation(float start, float fov, float time, float
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void CGameCamera::SkipFovInterpolation()
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{
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if (x178_ > 0)
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if (x178_perspInterpRemTime > 0)
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{
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x15c_currentFov = x184_fov;
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x15c_currentFov = x184_perspInterpEndFov;
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x170_24_perspDirty = true;
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}
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x178_ = x174_delayTime = 0.f;
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x178_perspInterpRemTime = x174_delayTime = 0.f;
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}
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}
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@ -16,7 +16,7 @@ class CGameCamera : public CActor
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protected:
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TUniqueId xe8_watchedObject;
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zeus::CMatrix4f xec_perspectiveMatrix;
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zeus::CTransform x12c_;
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zeus::CTransform x12c_origXf;
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float x15c_currentFov;
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float x160_znear;
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float x164_zfar;
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@ -25,10 +25,10 @@ protected:
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bool x170_24_perspDirty : 1;
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bool x170_25_disablesInput : 1;
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float x174_delayTime = 0.f;
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float x178_ = 0.f;
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float x17c_ = 0.f;
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float x180_;
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float x184_fov;
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float x178_perspInterpRemTime = 0.f;
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float x17c_perspInterpDur = 0.f;
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float x180_perspInterpStartFov;
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float x184_perspInterpEndFov;
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public:
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CGameCamera(TUniqueId, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput,
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@ -2006,7 +2006,7 @@ CFrontEndUI::CFrontEndUI()
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m->ResetGameState();
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g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
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g_GameState->CurrentWorldState().SetAreaId(0);
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g_GameState->CurrentWorldState().SetAreaId(7);
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g_GameState->GameOptions().ResetToDefaults();
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g_GameState->WriteBackupBuf();
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@ -12,6 +12,7 @@ class CActorParameters
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{
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friend class ScriptLoader;
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friend class CActor;
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friend class CScriptActor;
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CLightParameters x0_lightParms;
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CScannableParameters x40_scanParms;
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std::pair<CAssetId, CAssetId> x44_xrayAssets = {};
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@ -28,8 +29,8 @@ class CActorParameters
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};
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u32 _dummy = 0;
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};
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float x5c_ = 0.f;
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float x60_ = 0.f;
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float x5c_fadeInTime = 0.f;
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float x60_fadeOutTime = 0.f;
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float x64_thermalMag = 0.f;
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public:
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@ -39,7 +40,8 @@ public:
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const std::pair<CAssetId, CAssetId>& xrayAssets,
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const std::pair<CAssetId, CAssetId>& thermalAssets,
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const CVisorParameters& visorParms, bool globalTimeProvider, bool thermalHeat,
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bool renderUnsorted, bool noSortThermal)
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bool renderUnsorted, bool noSortThermal,
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float fadeInTime, float fadeOutTime, float thermalMag)
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: x0_lightParms(lightParms)
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, x40_scanParms(scanParms)
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, x44_xrayAssets(xrayAssets)
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@ -49,6 +51,9 @@ public:
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, x58_25_thermalHeat(thermalHeat)
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, x58_26_renderUnsorted(renderUnsorted)
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, x58_27_noSortThermal(noSortThermal)
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, x5c_fadeInTime(fadeInTime)
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, x60_fadeOutTime(fadeOutTime)
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, x64_thermalMag(thermalMag)
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{
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}
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CActorParameters Scannable(const CScannableParameters& sParms) const
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@ -7,6 +7,7 @@
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#include "CScriptColorModulate.hpp"
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#include "Character/IAnimReader.hpp"
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#include "TCastTo.hpp"
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#include "CActorParameters.hpp"
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namespace urde
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{
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@ -20,6 +21,8 @@ CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityIn
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, x258_initialHealth(hInfo)
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, x260_currentHealth(hInfo)
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, x268_damageVulnerability(dVuln)
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, x2d0_fadeInTime(actParms.x5c_fadeInTime)
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, x2d4_fadeOutTime(actParms.x60_fadeOutTime)
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, x2d8_shaderIdx(shaderIdx)
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, x2dc_xrayAlpha(xrayAlpha)
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{
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@ -76,11 +79,11 @@ void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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if (!GetActive())
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{
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mgr.SendScriptMsg(this, x8_uid, EScriptObjectMessage::Activate);
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CScriptColorModulate::FadeInHelper(mgr, x8_uid, x2d0_alphaMax);
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CScriptColorModulate::FadeInHelper(mgr, x8_uid, x2d0_fadeInTime);
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}
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break;
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case EScriptObjectMessage::Decrement:
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CScriptColorModulate::FadeOutHelper(mgr, x8_uid, x2d4_alphaMin);
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CScriptColorModulate::FadeOutHelper(mgr, x8_uid, x2d4_fadeOutTime);
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break;
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default:
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break;
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@ -14,8 +14,8 @@ protected:
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CHealthInfo x258_initialHealth;
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CHealthInfo x260_currentHealth;
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CDamageVulnerability x268_damageVulnerability;
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float x2d0_alphaMax;
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float x2d4_alphaMin;
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float x2d0_fadeInTime;
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float x2d4_fadeOutTime;
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s32 x2d8_shaderIdx;
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float x2dc_xrayAlpha;
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TUniqueId x2e0_triggerId = kInvalidUniqueId;
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@ -273,7 +273,7 @@ void CScriptColorModulate::SetTargetFlags(CStateManager& stateMgr, const CModelF
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}
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}
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TUniqueId CScriptColorModulate::FadeOutHelper(CStateManager& mgr, TUniqueId parent, float dt)
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TUniqueId CScriptColorModulate::FadeOutHelper(CStateManager& mgr, TUniqueId parent, float fadeTime)
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{
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TAreaId aId = mgr.GetNextAreaId();
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if (const CEntity* ent = mgr.GetObjectById(parent))
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@ -281,7 +281,7 @@ TUniqueId CScriptColorModulate::FadeOutHelper(CStateManager& mgr, TUniqueId pare
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TUniqueId ret = mgr.AllocateUniqueId();
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CScriptColorModulate* colMod = new CScriptColorModulate(ret, "", CEntityInfo(aId, CEntity::NullConnectionList),
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zeus::CColor(1.f, 1.f, 1.f, 0.f), zeus::CColor(1.f, 1.f, 1.f, 1.f), EBlendMode::Alpha, dt, 0.f,
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zeus::CColor(1.f, 1.f, 1.f, 1.f), zeus::CColor(1.f, 1.f, 1.f, 0.f), EBlendMode::Alpha, fadeTime, 0.f,
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false, false, true, true, false, true);
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mgr.AddObject(colMod);
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colMod->x34_parent = parent;
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@ -293,7 +293,7 @@ TUniqueId CScriptColorModulate::FadeOutHelper(CStateManager& mgr, TUniqueId pare
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return ret;
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}
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TUniqueId CScriptColorModulate::FadeInHelper(CStateManager& mgr, TUniqueId parent, float dt)
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TUniqueId CScriptColorModulate::FadeInHelper(CStateManager& mgr, TUniqueId parent, float fadeTime)
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{
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TAreaId aId = mgr.GetNextAreaId();
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if (const CEntity* ent = mgr.GetObjectById(parent))
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@ -301,7 +301,7 @@ TUniqueId CScriptColorModulate::FadeInHelper(CStateManager& mgr, TUniqueId paren
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TUniqueId ret = mgr.AllocateUniqueId();
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CScriptColorModulate* colMod = new CScriptColorModulate(ret, "", CEntityInfo(aId, CEntity::NullConnectionList),
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zeus::CColor(1.f, 1.f, 1.f, 1.f), zeus::CColor(1.f, 1.f, 1.f, 0.f), EBlendMode::Alpha, dt, 0.f,
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zeus::CColor(1.f, 1.f, 1.f, 0.f), zeus::CColor(1.f, 1.f, 1.f, 1.f), EBlendMode::Alpha, fadeTime, 0.f,
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false, false, true, true, false, true);
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mgr.AddObject(colMod);
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colMod->x34_parent = parent;
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@ -62,8 +62,8 @@ public:
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void Think(float, CStateManager &);
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CModelFlags CalculateFlags(const zeus::CColor&) const;
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void SetTargetFlags(CStateManager&, const CModelFlags&);
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static TUniqueId FadeOutHelper(CStateManager&, TUniqueId, float);
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static TUniqueId FadeInHelper(CStateManager&, TUniqueId, float);
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static TUniqueId FadeOutHelper(CStateManager& mgr, TUniqueId obj, float fadetime);
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static TUniqueId FadeInHelper(CStateManager& mgr, TUniqueId obj, float fadetime);
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void End(CStateManager&);
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};
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}
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@ -194,7 +194,7 @@ void CScriptSound::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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break;
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case EScriptObjectMessage::Activate:
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{
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if(GetActive())
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if (GetActive())
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x11c_24_playRequested = true;
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}
|
||||
break;
|
||||
|
@ -210,7 +210,7 @@ void CScriptSound::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
|
|||
|
||||
void CScriptSound::PlaySound(CStateManager& mgr)
|
||||
{
|
||||
if ((x11d_24_allowDuplicates || !xec_sfxHandle || !xec_sfxHandle->IsPlaying()) && !x11d_25_processedThisFrame)
|
||||
if ((x11d_24_allowDuplicates || !xec_sfxHandle || xec_sfxHandle->IsClosed()) && !x11d_25_processedThisFrame)
|
||||
{
|
||||
x11d_25_processedThisFrame = true;
|
||||
if (x11c_26_nonEmitter)
|
||||
|
|
|
@ -52,8 +52,9 @@ CScriptStreamedMusic::CScriptStreamedMusic(TUniqueId id, const CEntityInfo& info
|
|||
x45_fileIsDsp(IsDSPFile(fileName)), x46_loop(loop), x47_music(music),
|
||||
x48_fadeIn(fadeIn), x4c_fadeOut(fadeOut), x50_volume(volume)
|
||||
{
|
||||
while (x34_fileName.find("/audio") != std::string::npos)
|
||||
x34_fileName.replace(x34_fileName.find("/audio"), std::strlen("/audio"), "/Audio");
|
||||
size_t pos;
|
||||
while ((pos = x34_fileName.find("audio/")) != std::string::npos)
|
||||
x34_fileName.replace(pos, 6, "Audio/");
|
||||
}
|
||||
|
||||
void CScriptStreamedMusic::Stop(CStateManager& mgr)
|
||||
|
|
|
@ -209,17 +209,17 @@ CActorParameters ScriptLoader::LoadActorParameters(CInputStream& in)
|
|||
CAssetId infraModel = in.readUint32Big();
|
||||
CAssetId infraSkin = in.readUint32Big();
|
||||
|
||||
bool b1 = true;
|
||||
bool globalTimeProvider = true;
|
||||
if (propCount > 7)
|
||||
b1 = in.readBool();
|
||||
globalTimeProvider = in.readBool();
|
||||
|
||||
float f1 = 1.f;
|
||||
float fadeInTime = 1.f;
|
||||
if (propCount > 8)
|
||||
f1 = in.readFloatBig();
|
||||
fadeInTime = in.readFloatBig();
|
||||
|
||||
float f2 = 1.f;
|
||||
float fadeOutTime = 1.f;
|
||||
if (propCount > 9)
|
||||
f2 = in.readFloatBig();
|
||||
fadeOutTime = in.readFloatBig();
|
||||
|
||||
CVisorParameters vParms;
|
||||
if (propCount > 6)
|
||||
|
@ -229,17 +229,17 @@ CActorParameters ScriptLoader::LoadActorParameters(CInputStream& in)
|
|||
if (propCount > 10)
|
||||
thermalHeat = in.readBool();
|
||||
|
||||
bool b3 = false;
|
||||
bool renderUnsorted = false;
|
||||
if (propCount > 11)
|
||||
b3 = in.readBool();
|
||||
renderUnsorted = in.readBool();
|
||||
|
||||
bool b4 = false;
|
||||
bool noSortThermal = false;
|
||||
if (propCount > 12)
|
||||
b4 = in.readBool();
|
||||
noSortThermal = in.readBool();
|
||||
|
||||
float f3 = 1.f;
|
||||
float thermalMag = 1.f;
|
||||
if (propCount > 13)
|
||||
f3 = in.readFloatBig();
|
||||
thermalMag = in.readFloatBig();
|
||||
|
||||
std::pair<CAssetId, CAssetId> xray = {};
|
||||
if (g_ResFactory->GetResourceTypeById(xrayModel))
|
||||
|
@ -249,7 +249,8 @@ CActorParameters ScriptLoader::LoadActorParameters(CInputStream& in)
|
|||
if (g_ResFactory->GetResourceTypeById(infraModel))
|
||||
infra = {infraModel, infraSkin};
|
||||
|
||||
return CActorParameters(lParms, sParams, xray, infra, vParms, b1, thermalHeat, b3, b4);
|
||||
return CActorParameters(lParms, sParams, xray, infra, vParms, globalTimeProvider, thermalHeat,
|
||||
renderUnsorted, noSortThermal, fadeInTime, fadeOutTime, thermalMag);
|
||||
}
|
||||
return CActorParameters::None();
|
||||
}
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 7ae053a6ea6a7b8b40e0e40f2daa362d4c227433
|
||||
Subproject commit 788fa73884d56417d6bc70918983c9d9ac8032b4
|
Loading…
Reference in New Issue