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Various bug fixes
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@@ -93,7 +93,7 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent,
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CStreamAudioManager::SetMusicVolume(0x7f);
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m->ResetGameState();
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if (!g_tweakGame->GetSplashScreensDisabled())
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if (false && !g_tweakGame->GetSplashScreensDisabled())
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{
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std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
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x58_ioWinManager.AddIOWin(splash, 1000, 10000);
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