mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 15:44:56 +00:00
Various bug fixes
This commit is contained in:
@@ -31,7 +31,7 @@ float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const
|
||||
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
|
||||
if (vuln == EVulnerability::Deflect)
|
||||
return 0.f;
|
||||
else if (vuln == EVulnerability::DoubleDamage)
|
||||
else if (vuln == EVulnerability::Weak)
|
||||
return 2.f * x8_damage;
|
||||
|
||||
return x8_damage;
|
||||
@@ -42,7 +42,7 @@ float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const
|
||||
EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
|
||||
if (vuln == EVulnerability::Deflect)
|
||||
return 0.f;
|
||||
else if (vuln == EVulnerability::DoubleDamage)
|
||||
else if (vuln == EVulnerability::Weak)
|
||||
return 2.f * xc_radiusDamage;
|
||||
|
||||
return xc_radiusDamage;
|
||||
|
||||
@@ -9,7 +9,7 @@ const CDamageVulnerability CDamageVulnerability::sNormalVulnerability(
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal,
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::DoubleDamage);
|
||||
EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Normal, EVulnerability::Weak);
|
||||
|
||||
const CDamageVulnerability CDamageVulnerability::sImmuneVulnerability(
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
@@ -17,7 +17,7 @@ const CDamageVulnerability CDamageVulnerability::sImmuneVulnerability(
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::DoubleDamage);
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Weak);
|
||||
/* LOL, thanks retro */
|
||||
const CDamageVulnerability CDamageVulnerability::sReflectVulnerability(
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
@@ -25,7 +25,7 @@ const CDamageVulnerability CDamageVulnerability::sReflectVulnerability(
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect,
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::DoubleDamage);
|
||||
EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Deflect, EVulnerability::Weak);
|
||||
|
||||
const CDamageVulnerability CDamageVulnerability::sPassThroughVulnerability(
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
@@ -33,13 +33,18 @@ const CDamageVulnerability CDamageVulnerability::sPassThroughVulnerability(
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough,
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::DoubleDamage);
|
||||
EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::PassThrough, EVulnerability::Weak);
|
||||
|
||||
static inline bool is_not_immune(EVulnerability vuln)
|
||||
{
|
||||
return vuln != EVulnerability::Immune && vuln != EVulnerability::DirectImmune;
|
||||
}
|
||||
|
||||
static inline bool is_normal_or_weak(EVulnerability vuln)
|
||||
{
|
||||
return vuln == EVulnerability::Normal || vuln == EVulnerability::Weak;
|
||||
}
|
||||
|
||||
void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount)
|
||||
{
|
||||
propCount -= 3;
|
||||
@@ -81,7 +86,7 @@ CDamageVulnerability::CDamageVulnerability(CInputStream& in)
|
||||
vulns[i] = EVulnerability(in.readUint32Big());
|
||||
|
||||
if (propCount == 15)
|
||||
x5c_deflected = EVulnerability::DoubleDamage;
|
||||
x5c_deflected = EVulnerability::Weak;
|
||||
else
|
||||
x5c_deflected = EVulnerability(in.readUint32Big());
|
||||
|
||||
@@ -154,11 +159,13 @@ bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirec
|
||||
EVulnerability normalVuln = (&x0_power)[u32(mode.GetType())];
|
||||
bool normalHurts = true;
|
||||
if (ignoreDirect)
|
||||
normalHurts = is_not_immune(normalVuln);
|
||||
{
|
||||
normalHurts = is_normal_or_weak(normalVuln);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!is_not_immune(normalVuln) &&
|
||||
(normalVuln != EVulnerability::DirectDouble && normalVuln != EVulnerability::DirectNormal))
|
||||
if (!is_normal_or_weak(normalVuln) &&
|
||||
(normalVuln != EVulnerability::DirectWeak && normalVuln != EVulnerability::DirectNormal))
|
||||
normalHurts = false;
|
||||
}
|
||||
|
||||
@@ -170,16 +177,16 @@ bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirec
|
||||
EVulnerability comboedVuln = (&x4c_superMissile)[u32(mode.GetType())];
|
||||
if (ignoreDirect)
|
||||
{
|
||||
chargedHurts = is_not_immune(chargedVuln);
|
||||
comboedHurts = is_not_immune(comboedVuln);
|
||||
chargedHurts = is_normal_or_weak(chargedVuln);
|
||||
comboedHurts = is_normal_or_weak(comboedVuln);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!is_not_immune(chargedVuln) &&
|
||||
(chargedVuln != EVulnerability::DirectDouble && chargedVuln != EVulnerability::DirectNormal))
|
||||
if (!is_normal_or_weak(chargedVuln) &&
|
||||
(chargedVuln != EVulnerability::DirectWeak && chargedVuln != EVulnerability::DirectNormal))
|
||||
chargedHurts = false;
|
||||
if (!is_not_immune(comboedVuln) &&
|
||||
(comboedVuln != EVulnerability::DirectDouble && comboedVuln != EVulnerability::DirectNormal))
|
||||
if (!is_normal_or_weak(comboedVuln) &&
|
||||
(comboedVuln != EVulnerability::DirectWeak && comboedVuln != EVulnerability::DirectNormal))
|
||||
comboedHurts = false;
|
||||
}
|
||||
}
|
||||
@@ -258,8 +265,8 @@ EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, b
|
||||
if (ignoreDirect)
|
||||
return vuln;
|
||||
|
||||
if (vuln == EVulnerability::DirectDouble)
|
||||
return EVulnerability::DoubleDamage;
|
||||
if (vuln == EVulnerability::DirectWeak)
|
||||
return EVulnerability::Weak;
|
||||
else if (vuln == EVulnerability::DirectNormal)
|
||||
return EVulnerability::Normal;
|
||||
else if (vuln == EVulnerability::DirectImmune)
|
||||
|
||||
@@ -8,12 +8,12 @@ namespace urde
|
||||
|
||||
enum class EVulnerability
|
||||
{
|
||||
DoubleDamage,
|
||||
Weak,
|
||||
Normal,
|
||||
Deflect,
|
||||
Immune,
|
||||
PassThrough,
|
||||
DirectDouble,
|
||||
DirectWeak,
|
||||
DirectNormal,
|
||||
DirectImmune
|
||||
};
|
||||
|
||||
@@ -1099,7 +1099,7 @@ void CPatterned::Burn(float duration, float damage)
|
||||
{
|
||||
switch (GetDamageVulnerability()->GetVulnerability(CWeaponMode(EWeaponType::Plasma), false))
|
||||
{
|
||||
case EVulnerability::DoubleDamage:
|
||||
case EVulnerability::Weak:
|
||||
x450_bodyController->SetOnFire(1.5f * duration);
|
||||
x3ec_pendingFireDamage = 1.5f * damage;
|
||||
break;
|
||||
@@ -1116,7 +1116,7 @@ void CPatterned::Shock(float duration, float damage)
|
||||
{
|
||||
switch (GetDamageVulnerability()->GetVulnerability(CWeaponMode(EWeaponType::Wave), false))
|
||||
{
|
||||
case EVulnerability::DoubleDamage:
|
||||
case EVulnerability::Weak:
|
||||
x450_bodyController->SetElectrocuting(1.5f * duration);
|
||||
x3f0_pendingShockDamage = 1.5f * damage;
|
||||
break;
|
||||
|
||||
@@ -29,6 +29,7 @@ const float CPlayerCameraBob::kCameraDamping = 6.f * std::sqrt(80.f);
|
||||
CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float bobPeriod)
|
||||
: x0_type(type), x4_vec(vec), xc_bobPeriod(bobPeriod)
|
||||
{
|
||||
std::fill(std::begin(x7c_wanderPoints), std::end(x7c_wanderPoints), zeus::CVector3f::skForward);
|
||||
}
|
||||
|
||||
zeus::CTransform CPlayerCameraBob::GetViewWanderTransform() const { return xd0_viewWanderXf; }
|
||||
@@ -107,19 +108,19 @@ void CPlayerCameraBob::UpdateViewWander(float dt, CStateManager& mgr)
|
||||
{
|
||||
zeus::CVector3f pt = zeus::getCatmullRomSplinePoint(
|
||||
x7c_wanderPoints[xcc_wanderIndex], x7c_wanderPoints[(xcc_wanderIndex + 1) & 3],
|
||||
x7c_wanderPoints[(xcc_wanderIndex + 2) & 3], x7c_wanderPoints[(xcc_wanderIndex + 3) & 3], dt);
|
||||
x7c_wanderPoints[(xcc_wanderIndex + 2) & 3], x7c_wanderPoints[(xcc_wanderIndex + 3) & 3], xc4_wanderTime);
|
||||
|
||||
pt.x *= x100_wanderMagnitude;
|
||||
pt.z *= x100_wanderMagnitude;
|
||||
zeus::CTransform orient = zeus::CTransform::RotateY((
|
||||
zeus::getCatmullRomSplinePoint(xb0_wanderPitches[xcc_wanderIndex], xb0_wanderPitches[(xcc_wanderIndex + 1) & 3],
|
||||
xb0_wanderPitches[(xcc_wanderIndex + 2) & 3],
|
||||
xb0_wanderPitches[(xcc_wanderIndex + 3) & 3], dt) *
|
||||
xb0_wanderPitches[(xcc_wanderIndex + 3) & 3], xc4_wanderTime) *
|
||||
x100_wanderMagnitude));
|
||||
xd0_viewWanderXf = zeus::lookAt(zeus::CVector3f::skZero, pt, zeus::CVector3f::skUp) * orient;
|
||||
|
||||
xc4_wanderTime = (xc8_viewWanderSpeed * xc4_wanderTime) + dt;
|
||||
if (xc4_wanderTime > 1.f)
|
||||
xc4_wanderTime += xc8_viewWanderSpeed * dt;
|
||||
if (xc4_wanderTime >= 1.f)
|
||||
{
|
||||
x7c_wanderPoints[xcc_wanderIndex] = CalculateRandomViewWanderPosition(mgr);
|
||||
xb0_wanderPitches[xcc_wanderIndex] = CalculateRandomViewWanderPitch(mgr);
|
||||
|
||||
@@ -69,8 +69,8 @@ private:
|
||||
float x70_landingTranslation = 0.f;
|
||||
float x74_camVelocity = 0.f;
|
||||
float x78_camTranslation = 0.f;
|
||||
zeus::CVector3f x7c_wanderPoints[4] = {zeus::CVector3f{0.f, 1.f, 0.f}};
|
||||
float xb0_wanderPitches[4] = {0.f};
|
||||
zeus::CVector3f x7c_wanderPoints[4];
|
||||
float xb0_wanderPitches[4] = {};
|
||||
float xc4_wanderTime = 0.f;
|
||||
float xc8_viewWanderSpeed = kViewWanderSpeedMin;
|
||||
u32 xcc_wanderIndex = 0;
|
||||
|
||||
Reference in New Issue
Block a user