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Finish CGunWeapon
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@@ -440,6 +440,7 @@ public:
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float GetThermalColdScale2() const { return xf28_thermColdScale2; }
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void SetThermalColdScale2(float s) { xf28_thermColdScale2 = s; }
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float IntegrateVisorFog(float f) const;
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u32 GetUpdateFrameIndex() const { return x8d8_updateFrameIdx; }
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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