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Finish CGunWeapon
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@@ -5,9 +5,10 @@ namespace urde
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{
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CBeamProjectile::CBeamProjectile(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
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const zeus::CTransform& xf, int attribs, float f1, float f2, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId owner, TAreaId aid, TUniqueId uid, u32 w1, bool b1)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aid, uid, kInvalidUniqueId, w1, false,
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const zeus::CTransform& xf, int flags, float f1, float f2, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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EProjectileAttrib attribs, bool b1)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aid, owner, kInvalidUniqueId, attribs, false,
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zeus::CVector3f::skOne, {}, -1, false)
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{
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}
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