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Finish CGunWeapon

This commit is contained in:
Jack Andersen
2017-09-04 17:00:19 -10:00
parent 640623f3ef
commit 361aa1512b
38 changed files with 990 additions and 169 deletions

View File

@@ -10,9 +10,9 @@ const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1, u32 w2,
s16 sId, u32 w3)
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aId, uid, kInvalidUniqueId, w1, false,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner,
EProjectileAttrib attribs, u32 w2, s16 sId, u32 w3)
: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false,
zeus::CVector3f(1.f), {}, -1, false)
, x2e8_(xf)
, x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))