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Finish CGunWeapon
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@@ -24,15 +24,17 @@ class CGameProjectile : public CWeapon
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{
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bool x2e4_24_ : 1;
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bool x2e4_25_ : 1;
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bool x2e4_26_ : 1;
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bool x2e4_27_ : 1;
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bool x2e4_26_waterUpdate : 1;
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bool x2e4_27_inWater : 1;
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bool x2e4_28_ : 1;
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};
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};
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public:
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CGameProjectile(bool, const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&,
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EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, TUniqueId, u32, bool,
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const zeus::CVector3f&, const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool);
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CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
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EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
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const rstl::optional_object<TLockedToken<CGenDescription>>& particle, s16 s1, bool b3);
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virtual void Accept(IVisitor &visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
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