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Finish CGunWeapon

This commit is contained in:
Jack Andersen
2017-09-04 17:00:19 -10:00
parent 640623f3ef
commit 361aa1512b
38 changed files with 990 additions and 169 deletions

View File

@@ -24,15 +24,17 @@ class CGameProjectile : public CWeapon
{
bool x2e4_24_ : 1;
bool x2e4_25_ : 1;
bool x2e4_26_ : 1;
bool x2e4_27_ : 1;
bool x2e4_26_waterUpdate : 1;
bool x2e4_27_inWater : 1;
bool x2e4_28_ : 1;
};
};
public:
CGameProjectile(bool, const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&,
EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, TUniqueId, u32, bool,
const zeus::CVector3f&, const rstl::optional_object<TLockedToken<CGenDescription>>&, s16, bool);
CGameProjectile(bool active, const TToken<CWeaponDescription>&, const std::string& name,
EWeaponType wType, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner,
TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
const rstl::optional_object<TLockedToken<CGenDescription>>& particle, s16 s1, bool b3);
virtual void Accept(IVisitor &visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);