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Implement CParticleGenInfoGeneric
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@@ -1,108 +1,148 @@
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#include "CParticleGenInfo.hpp"
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#include "Graphics/IRenderer.hpp"
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#include "Particle/CParticleGen.hpp"
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#include "GameGlobalObjects.hpp"
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#include "World/CGameLight.hpp"
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#include "CStateManager.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName,
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const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
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int a)
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: x4_part(part), xc_seconds(frameCount / 60.f), x10_boneName(boneName), x28_parentMode(parentMode),
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x2c_a(a), x30_particleScale(scale)
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{}
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static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system,
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CStateManager& stateMgr, int lightId)
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const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int a, int b)
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: x4_part(part)
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, xc_seconds(frameCount / 60.f)
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, x10_boneName(boneName)
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, x28_parentMode(parentMode)
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, x2c_a(a)
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, x30_particleScale(scale)
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, x80_(b)
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{
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}
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static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system, CStateManager& stateMgr, TAreaId areaId,
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int lightId)
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{
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TUniqueId ret = kInvalidUniqueId;
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std::shared_ptr<CParticleGen> systemRef = system.lock();
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if (systemRef->SystemHasLight())
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{
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ret = stateMgr.AllocateUniqueId();
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stateMgr.AddObject(
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new CGameLight(ret, areaId, false, "ParticleLight",
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zeus::CTransform(systemRef->GetOrientation().buildMatrix3f(), systemRef->GetTranslation()),
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kInvalidUniqueId, systemRef->GetLight(), lightId, 0, 0.f));
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}
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return kInvalidUniqueId;
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return ret;
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}
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CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part,
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const std::weak_ptr<CParticleGen>& system,
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CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system,
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int frameCount, const std::string& boneName,
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const zeus::CVector3f& scale,
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CParticleData::EParentedMode parentMode,
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int a, CStateManager& stateMgr, int lightId)
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: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a), x80_system(system)
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const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
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int a, CStateManager& stateMgr, TAreaId areaId, int lightId, int b)
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: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a, b), x84_system(system)
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{
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if (lightId == -1)
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x84_lightId = kInvalidUniqueId;
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x88_lightId = kInvalidUniqueId;
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else
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x84_lightId = _initializeLight(system, stateMgr, lightId);
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x88_lightId = _initializeLight(system, stateMgr, lightId, areaId);
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}
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void CParticleGenInfoGeneric::AddToRenderer()
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{
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}
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void CParticleGenInfoGeneric::AddToRenderer() { g_Renderer->AddParticleGen(*x84_system.get()); }
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void CParticleGenInfoGeneric::Render()
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{
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}
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void CParticleGenInfoGeneric::Render() { x84_system->Render(); }
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void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr)
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{
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x84_system->Update(dt);
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if (x88_lightId != kInvalidUniqueId)
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{
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TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
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if (gl)
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gl->SetLight(x84_system->GetLight());
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}
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}
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void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
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{
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x84_system->SetOrientation(xf);
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if (x88_lightId != kInvalidUniqueId)
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{
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TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
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if (gl)
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gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
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}
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}
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void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
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{
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x84_system->SetTranslation(trans);
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if (x88_lightId != kInvalidUniqueId)
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{
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TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
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if (gl)
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gl->SetTranslation(trans);
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}
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}
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void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
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{
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x84_system->SetGlobalOrientation(xf);
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if (x88_lightId != kInvalidUniqueId)
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{
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TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
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if (gl)
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gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
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}
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}
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void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
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{
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x84_system->SetGlobalTranslation(trans);
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if (x88_lightId != kInvalidUniqueId)
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{
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TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
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if (gl)
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gl->SetTranslation(trans);
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}
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}
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void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale)
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void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale) { x84_system->SetGlobalScale(scale); }
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void CParticleGenInfoGeneric::SetParticleEmission(bool emission, CStateManager& stateMgr)
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{
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x84_system->SetParticleEmission(emission);
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TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
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if (gl)
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gl->SetActive(emission);
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}
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void CParticleGenInfoGeneric::SetParticleEmission(bool, CStateManager& stateMgr)
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{
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}
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bool CParticleGenInfoGeneric::IsSystemDeletable() const
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{
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return false;
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}
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zeus::CAABox CParticleGenInfoGeneric::GetBounds() const
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{
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return {};
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}
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bool CParticleGenInfoGeneric::HasActiveParticles() const
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{
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return false;
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}
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void CParticleGenInfoGeneric::DestroyParticles()
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{
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}
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bool CParticleGenInfoGeneric::HasLight() const
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{
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return false;
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}
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TUniqueId CParticleGenInfoGeneric::GetLightId() const
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{
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return kInvalidUniqueId;
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}
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void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color)
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bool CParticleGenInfoGeneric::IsSystemDeletable() const { return x84_system->IsSystemDeletable(); }
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rstl::optional_object<zeus::CAABox> CParticleGenInfoGeneric::GetBounds() const { return x84_system->GetBounds(); }
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bool CParticleGenInfoGeneric::HasActiveParticles() const { return x84_system->GetParticleCount() != 0; }
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void CParticleGenInfoGeneric::DestroyParticles() { x84_system->DestroyParticles(); }
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bool CParticleGenInfoGeneric::HasLight() const { return x84_system->SystemHasLight(); }
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TUniqueId CParticleGenInfoGeneric::GetLightId() const { return x88_lightId; }
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void CParticleGenInfoGeneric::DeleteLight(CStateManager& mgr)
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{
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if (x88_lightId != kInvalidUniqueId)
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mgr.DeleteObjectRequest(x88_lightId);
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}
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void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color) { x84_system->SetModulationColor(color); }
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}
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