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Implement CParticleGenInfoGeneric

This commit is contained in:
2017-01-20 22:03:37 -08:00
parent 00247ca53e
commit 362fb6b00d
32 changed files with 268 additions and 146 deletions

View File

@@ -1,108 +1,148 @@
#include "CParticleGenInfo.hpp"
#include "Graphics/IRenderer.hpp"
#include "Particle/CParticleGen.hpp"
#include "GameGlobalObjects.hpp"
#include "World/CGameLight.hpp"
#include "CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp"
namespace urde
{
CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, const std::string& boneName,
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
int a)
: x4_part(part), xc_seconds(frameCount / 60.f), x10_boneName(boneName), x28_parentMode(parentMode),
x2c_a(a), x30_particleScale(scale)
{}
static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system,
CStateManager& stateMgr, int lightId)
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int a, int b)
: x4_part(part)
, xc_seconds(frameCount / 60.f)
, x10_boneName(boneName)
, x28_parentMode(parentMode)
, x2c_a(a)
, x30_particleScale(scale)
, x80_(b)
{
}
static TUniqueId _initializeLight(const std::weak_ptr<CParticleGen>& system, CStateManager& stateMgr, TAreaId areaId,
int lightId)
{
TUniqueId ret = kInvalidUniqueId;
std::shared_ptr<CParticleGen> systemRef = system.lock();
if (systemRef->SystemHasLight())
{
ret = stateMgr.AllocateUniqueId();
stateMgr.AddObject(
new CGameLight(ret, areaId, false, "ParticleLight",
zeus::CTransform(systemRef->GetOrientation().buildMatrix3f(), systemRef->GetTranslation()),
kInvalidUniqueId, systemRef->GetLight(), lightId, 0, 0.f));
}
return kInvalidUniqueId;
return ret;
}
CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part,
const std::weak_ptr<CParticleGen>& system,
CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr<CParticleGen>& system,
int frameCount, const std::string& boneName,
const zeus::CVector3f& scale,
CParticleData::EParentedMode parentMode,
int a, CStateManager& stateMgr, int lightId)
: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a), x80_system(system)
const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode,
int a, CStateManager& stateMgr, TAreaId areaId, int lightId, int b)
: CParticleGenInfo(part, frameCount, boneName, scale, parentMode, a, b), x84_system(system)
{
if (lightId == -1)
x84_lightId = kInvalidUniqueId;
x88_lightId = kInvalidUniqueId;
else
x84_lightId = _initializeLight(system, stateMgr, lightId);
x88_lightId = _initializeLight(system, stateMgr, lightId, areaId);
}
void CParticleGenInfoGeneric::AddToRenderer()
{
}
void CParticleGenInfoGeneric::AddToRenderer() { g_Renderer->AddParticleGen(*x84_system.get()); }
void CParticleGenInfoGeneric::Render()
{
}
void CParticleGenInfoGeneric::Render() { x84_system->Render(); }
void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr)
{
x84_system->Update(dt);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetLight(x84_system->GetLight());
}
}
void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
x84_system->SetOrientation(xf);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
}
}
void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
x84_system->SetTranslation(trans);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetTranslation(trans);
}
}
void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr)
{
x84_system->SetGlobalOrientation(xf);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f()));
}
}
void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr)
{
x84_system->SetGlobalTranslation(trans);
if (x88_lightId != kInvalidUniqueId)
{
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetTranslation(trans);
}
}
void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale)
void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale) { x84_system->SetGlobalScale(scale); }
void CParticleGenInfoGeneric::SetParticleEmission(bool emission, CStateManager& stateMgr)
{
x84_system->SetParticleEmission(emission);
TCastToPtr<CGameLight> gl(stateMgr.ObjectById(x88_lightId));
if (gl)
gl->SetActive(emission);
}
void CParticleGenInfoGeneric::SetParticleEmission(bool, CStateManager& stateMgr)
{
}
bool CParticleGenInfoGeneric::IsSystemDeletable() const
{
return false;
}
zeus::CAABox CParticleGenInfoGeneric::GetBounds() const
{
return {};
}
bool CParticleGenInfoGeneric::HasActiveParticles() const
{
return false;
}
void CParticleGenInfoGeneric::DestroyParticles()
{
}
bool CParticleGenInfoGeneric::HasLight() const
{
return false;
}
TUniqueId CParticleGenInfoGeneric::GetLightId() const
{
return kInvalidUniqueId;
}
void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color)
bool CParticleGenInfoGeneric::IsSystemDeletable() const { return x84_system->IsSystemDeletable(); }
rstl::optional_object<zeus::CAABox> CParticleGenInfoGeneric::GetBounds() const { return x84_system->GetBounds(); }
bool CParticleGenInfoGeneric::HasActiveParticles() const { return x84_system->GetParticleCount() != 0; }
void CParticleGenInfoGeneric::DestroyParticles() { x84_system->DestroyParticles(); }
bool CParticleGenInfoGeneric::HasLight() const { return x84_system->SystemHasLight(); }
TUniqueId CParticleGenInfoGeneric::GetLightId() const { return x88_lightId; }
void CParticleGenInfoGeneric::DeleteLight(CStateManager& mgr)
{
if (x88_lightId != kInvalidUniqueId)
mgr.DeleteObjectRequest(x88_lightId);
}
void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color) { x84_system->SetModulationColor(color); }
}