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CBallCamera: Collapse identical switch cases within AvoidGeometry()

Same behavior, but less code.

This is identical in behavior to the code within the GM8E v0 binary.
This commit is contained in:
Lioncash 2020-03-08 23:39:55 -04:00
parent 1a131907ef
commit 363386cbd9

View File

@ -1004,8 +1004,6 @@ zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf,
UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, 3, 4.f, nearList, dt, mgr); UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, 3, 4.f, nearList, dt, mgr);
break; break;
case 2: case 2:
UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, 4, 4.f, nearList, dt, mgr);
break;
case 3: case 3:
UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, 4, 4.f, nearList, dt, mgr); UpdateColliders(xf, x284_largeColliders, x2d8_largeColliderIt, 4, 4.f, nearList, dt, mgr);
break; break;