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Initial CFluidPlane implementation
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@@ -12,6 +12,7 @@ struct ITweakGame : ITweak
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virtual bool GetSplashScreensDisabled() const = 0;
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virtual float GetFirstPersonFOV() const = 0;
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virtual float GetPressStartDelay() const = 0;
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virtual float GetFluidEnvBumpScale() const = 0;
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virtual float GetHardModeDamageMultiplier() const = 0;
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virtual float GetHardModeWeaponMultiplier() const = 0;
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};
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@@ -26,7 +26,7 @@ struct CTweakGame : ITweakGame
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Value<float> x40_unknown10;
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Value<float> x44_unknown11;
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Value<float> x48_unknown12;
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Value<float> x4c_unknown13;
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Value<float> x4c_fluidEnvBumpScale;
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Value<float> x50_unknown14;
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Value<float> x54_unknown15;
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Value<float> x58_unknown16;
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@@ -38,6 +38,7 @@ struct CTweakGame : ITweakGame
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virtual bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
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virtual float GetFirstPersonFOV() const { return x24_fov; }
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virtual float GetPressStartDelay() const { return x30_presStartDelay; }
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virtual float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
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virtual float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
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virtual float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
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CTweakGame() = default;
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