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Initial CFluidPlane implementation
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@@ -503,19 +503,9 @@ void CActorLights::BuildDynamicLightList(const CStateManager& mgr, const zeus::C
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}
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}
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void CActorLights::ActivateLights(CBooModel& model) const
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std::vector<CLight> CActorLights::BuildLightVector() const
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{
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std::vector<CLight> lights;
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if (x298_28_inArea)
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{
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if (!x298_26_hasAreaLights || !x299_26_)
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{
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g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
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model.ActivateLights(lights);
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return;
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}
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}
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lights.push_back(CLight::BuildLocalAmbient(zeus::CVector3f::skZero, x288_ambientColor));
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if (x0_areaLights.size())
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@@ -538,6 +528,24 @@ void CActorLights::ActivateLights(CBooModel& model) const
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for (const CLight& light : x144_dynamicLights)
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lights.push_back(light);
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return lights;
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}
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void CActorLights::ActivateLights(CBooModel& model) const
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{
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std::vector<CLight> lights;
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if (x298_28_inArea)
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{
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if (!x298_26_hasAreaLights || !x299_26_)
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{
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g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
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model.ActivateLights(lights);
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return;
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}
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}
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lights = BuildLightVector();
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model.ActivateLights(lights);
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if (x298_31_disableWorldLights)
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@@ -71,6 +71,7 @@ public:
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void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
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bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
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void BuildDynamicLightList(const CStateManager& mgr, const zeus::CAABox& aabb);
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std::vector<CLight> BuildLightVector() const;
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void ActivateLights(CBooModel& model) const;
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void SetCastShadows(bool v) { x298_25_castShadows = v; }
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void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }
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