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Initial CFluidPlane implementation
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@@ -71,6 +71,7 @@ public:
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void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
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bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
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void BuildDynamicLightList(const CStateManager& mgr, const zeus::CAABox& aabb);
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std::vector<CLight> BuildLightVector() const;
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void ActivateLights(CBooModel& model) const;
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void SetCastShadows(bool v) { x298_25_castShadows = v; }
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void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }
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