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Initial CFluidPlane implementation
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110
Runtime/Graphics/Shaders/CFluidPlaneShader.hpp
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110
Runtime/Graphics/Shaders/CFluidPlaneShader.hpp
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#ifndef CFLUIDPLANESHADER_HPP
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#define CFLUIDPLANESHADER_HPP
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#include "RetroTypes.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "Runtime/World/CFluidPlane.hpp"
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#include "CModelShaders.hpp"
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#include "boo/graphicsdev/GL.hpp"
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#include "boo/graphicsdev/D3D.hpp"
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#include "boo/graphicsdev/Metal.hpp"
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#include "boo/graphicsdev/Vulkan.hpp"
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namespace urde
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{
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struct SFluidPlaneShaderInfo
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{
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CFluidPlane::EFluidType m_type;
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bool m_hasPatternTex1;
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bool m_hasPatternTex2;
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bool m_hasColorTex;
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bool m_hasBumpMap;
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bool m_hasEnvMap;
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bool m_hasEnvBumpMap;
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bool m_hasLightmap;
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bool m_doubleLightmapBlend;
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bool m_additive;
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SFluidPlaneShaderInfo(CFluidPlane::EFluidType type, bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex,
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bool hasBumpMap, bool hasEnvMap, bool hasEnvBumpMap, bool hasLightmap,
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bool doubleLightmapBlend, bool additive)
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: m_type(type), m_hasPatternTex1(hasPatternTex1), m_hasPatternTex2(hasPatternTex2), m_hasColorTex(hasColorTex),
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m_hasBumpMap(hasBumpMap), m_hasEnvMap(hasEnvMap), m_hasEnvBumpMap(hasEnvBumpMap), m_hasLightmap(hasLightmap),
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m_doubleLightmapBlend(doubleLightmapBlend), m_additive(additive)
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{}
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};
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class CFluidPlaneShader
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{
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class Cache
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{
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std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*> m_cache[1024] = {};
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static u16 MakeCacheKey(const SFluidPlaneShaderInfo& info);
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public:
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boo::IShaderPipeline* GetOrBuildShader(const SFluidPlaneShaderInfo& info);
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};
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static Cache _cache;
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struct Vertex
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{
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zeus::CVector3f m_pos;
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zeus::CVector3f m_norm;
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zeus::CVector3f m_binorm;
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zeus::CVector3f m_tangent;
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zeus::CColor m_color;
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};
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struct Uniform
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{
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zeus::CMatrix4f m_mv;
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zeus::CMatrix4f m_mvNorm;
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zeus::CMatrix4f m_proj;
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zeus::CMatrix4f m_texMtxs[9]; // Pad out to 768 bytes
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CModelShaders::LightingUniform m_lighting;
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};
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std::experimental::optional<TLockedToken<CTexture>> m_patternTex1;
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std::experimental::optional<TLockedToken<CTexture>> m_patternTex2;
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std::experimental::optional<TLockedToken<CTexture>> m_colorTex;
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std::experimental::optional<TLockedToken<CTexture>> m_bumpMap;
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std::experimental::optional<TLockedToken<CTexture>> m_envMap;
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std::experimental::optional<TLockedToken<CTexture>> m_envBumpMap;
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std::experimental::optional<TLockedToken<CTexture>> m_lightmap;
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boo::GraphicsDataToken m_gfxTok;
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boo::IGraphicsBufferD* m_vbo;
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boo::IGraphicsBufferD* m_uniBuf;
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boo::IShaderDataBinding* m_dataBind;
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static boo::IShaderPipeline* BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
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boo::IShaderDataBinding* BuildBinding(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
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#if _WIN32
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static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
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boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
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#endif
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#if BOO_HAS_METAL
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static boo::IShaderPipeline* BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
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boo::IShaderDataBinding* BuildBinding(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
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#endif
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#if BOO_HAS_VULKAN
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static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
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boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
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#endif
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public:
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CFluidPlaneShader(CFluidPlane::EFluidType type,
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const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
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const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
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const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
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const std::experimental::optional<TLockedToken<CTexture>>& bumpMap,
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const std::experimental::optional<TLockedToken<CTexture>>& envMap,
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const std::experimental::optional<TLockedToken<CTexture>>& envBumpMap,
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const std::experimental::optional<TLockedToken<CTexture>>& lightmap,
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bool doubleLightmapBlend, bool additive);
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void draw(const zeus::CMatrix4f texMtxs[6], const zeus::CMatrix4f& normMtx, float indScale,
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const std::vector<CLight>& lights, const zeus::CColor kColors[4]);
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};
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}
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#endif // CFLUIDPLANESHADER_HPP
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