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Initial CFluidPlane implementation
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@@ -22,14 +22,16 @@ public:
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float x4_a = 0.16666667f;
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float x8_b = 0.f;
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float xc_c = 1.f;
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float x10_d = 5.f;
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float x14_envNormalScale = 0.2f;
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float x10_uvMul = 5.f;
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float x14_uvScale = 0.2f;
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SFluidLayerMotion() = default;
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SFluidLayerMotion(EFluidUVMotion motion, float a, float b, float c, float d)
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: x0_motion(motion), x4_a(1.f / a), x8_b(b), xc_c(c), x10_d(d), x14_envNormalScale(1.f / d)
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SFluidLayerMotion(EFluidUVMotion motion, float a, float b, float c, float uvMul)
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: x0_motion(motion), x4_a(1.f / a), x8_b(b), xc_c(c), x10_uvMul(uvMul), x14_uvScale(1.f / uvMul)
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{
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}
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float GetUVScale() const { return x14_uvScale; }
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};
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private:
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@@ -43,7 +45,7 @@ public:
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const rstl::reserved_vector<SFluidLayerMotion, 3>& GetFluidLayers() const { return x0_fluidLayers; }
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void GetOrientation() const;
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void GetOOTimeToWrapTexPage() const;
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void CalculateFluidTextureOffset(float, float[3][2]);
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void CalculateFluidTextureOffset(float, float[3][2]) const;
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};
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}
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#endif // __URDE_CFLUIDUVMOTION_HPP__
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