Initial CFluidPlane implementation

This commit is contained in:
Jack Andersen 2017-08-07 20:03:57 -10:00
parent 5590e2f27a
commit 3650a58a1e
27 changed files with 1801 additions and 99 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="CMakeWorkspace" IGNORE_OUTSIDE_FILES="true" PROJECT_DIR="$PROJECT_DIR$" />
</project>

View File

@ -12,6 +12,7 @@ struct ITweakGame : ITweak
virtual bool GetSplashScreensDisabled() const = 0;
virtual float GetFirstPersonFOV() const = 0;
virtual float GetPressStartDelay() const = 0;
virtual float GetFluidEnvBumpScale() const = 0;
virtual float GetHardModeDamageMultiplier() const = 0;
virtual float GetHardModeWeaponMultiplier() const = 0;
};

View File

@ -26,7 +26,7 @@ struct CTweakGame : ITweakGame
Value<float> x40_unknown10;
Value<float> x44_unknown11;
Value<float> x48_unknown12;
Value<float> x4c_unknown13;
Value<float> x4c_fluidEnvBumpScale;
Value<float> x50_unknown14;
Value<float> x54_unknown15;
Value<float> x58_unknown16;
@ -38,6 +38,7 @@ struct CTweakGame : ITweakGame
virtual bool GetSplashScreensDisabled() const { return x2b_splashScreensDisabled; }
virtual float GetFirstPersonFOV() const { return x24_fov; }
virtual float GetPressStartDelay() const { return x30_presStartDelay; }
virtual float GetFluidEnvBumpScale() const { return x4c_fluidEnvBumpScale; }
virtual float GetHardModeDamageMultiplier() const { return x60_hardmodeDamageMult; }
virtual float GetHardModeWeaponMultiplier() const { return x64_hardmodeWeaponMult; }
CTweakGame() = default;

View File

@ -1055,7 +1055,7 @@ void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMe
{
CEntity* ent = ObjectById(src);
auto search = GetIdListForScript(dest);
if (ent && search.first != x890_scriptIdMap.cend() && search.second != x890_scriptIdMap.cend())
if (ent && search.first != x890_scriptIdMap.cend())
{
for (auto it = search.first; it != search.second; ++it)
{
@ -1137,7 +1137,10 @@ TUniqueId CStateManager::GetIdForScript(TEditorId id) const
std::pair<std::multimap<TEditorId, TUniqueId>::const_iterator, std::multimap<TEditorId, TUniqueId>::const_iterator>
CStateManager::GetIdListForScript(TEditorId id) const
{
return x890_scriptIdMap.equal_range(id);
auto ret = x890_scriptIdMap.equal_range(id);
if (ret.first->first != id)
ret.first = x890_scriptIdMap.cend();
return ret;
}
void CStateManager::LoadScriptObjects(TAreaId aid, CInputStream& in, std::vector<TEditorId>& idsOut)

View File

@ -315,6 +315,7 @@ public:
std::pair<std::multimap<TEditorId, TUniqueId>::const_iterator,
std::multimap<TEditorId, TUniqueId>::const_iterator>
GetIdListForScript(TEditorId) const;
std::multimap<TEditorId, TUniqueId>::const_iterator GetIdListEnd() const { return x890_scriptIdMap.cend(); };
void LoadScriptObjects(TAreaId, CInputStream& in, std::vector<TEditorId>& idsOut);
void InitializeScriptObjects(const std::vector<TEditorId>& objIds);
std::pair<TEditorId, TUniqueId> LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in);

View File

@ -503,19 +503,9 @@ void CActorLights::BuildDynamicLightList(const CStateManager& mgr, const zeus::C
}
}
void CActorLights::ActivateLights(CBooModel& model) const
std::vector<CLight> CActorLights::BuildLightVector() const
{
std::vector<CLight> lights;
if (x298_28_inArea)
{
if (!x298_26_hasAreaLights || !x299_26_)
{
g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
model.ActivateLights(lights);
return;
}
}
lights.push_back(CLight::BuildLocalAmbient(zeus::CVector3f::skZero, x288_ambientColor));
if (x0_areaLights.size())
@ -538,6 +528,24 @@ void CActorLights::ActivateLights(CBooModel& model) const
for (const CLight& light : x144_dynamicLights)
lights.push_back(light);
return lights;
}
void CActorLights::ActivateLights(CBooModel& model) const
{
std::vector<CLight> lights;
if (x298_28_inArea)
{
if (!x298_26_hasAreaLights || !x299_26_)
{
g_Renderer->SetAmbientColor(zeus::CColor::skWhite);
model.ActivateLights(lights);
return;
}
}
lights = BuildLightVector();
model.ActivateLights(lights);
if (x298_31_disableWorldLights)

View File

@ -71,6 +71,7 @@ public:
void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const zeus::CAABox& aabb);
void BuildDynamicLightList(const CStateManager& mgr, const zeus::CAABox& aabb);
std::vector<CLight> BuildLightVector() const;
void ActivateLights(CBooModel& model) const;
void SetCastShadows(bool v) { x298_25_castShadows = v; }
void SetFindShadowLight(bool v) { x298_27_findShadowLight = v; }

View File

@ -19,7 +19,8 @@ if(WIN32)
Shaders/CScanLinesFilterHLSL.cpp
Shaders/CRandomStaticFilterHLSL.cpp
Shaders/CElementGenShadersHLSL.cpp
Shaders/CParticleSwooshShadersHLSL.cpp)
Shaders/CParticleSwooshShadersHLSL.cpp
Shaders/CFluidPlaneShaderHLSL.cpp)
elseif(BOO_HAS_METAL)
set(PLAT_SRCS
Shaders/CLineRendererShadersMetal.cpp
@ -41,7 +42,8 @@ elseif(BOO_HAS_METAL)
Shaders/CScanLinesFilterMetal.cpp
Shaders/CRandomStaticFilterMetal.cpp
Shaders/CElementGenShadersMetal.cpp
Shaders/CParticleSwooshShadersMetal.cpp)
Shaders/CParticleSwooshShadersMetal.cpp
Shaders/CFluidPlaneShaderMetal.cpp)
endif()
set(GRAPHICS_SOURCES
@ -85,6 +87,7 @@ set(GRAPHICS_SOURCES
Shaders/CRandomStaticFilter.hpp Shaders/CRandomStaticFilter.cpp Shaders/CRandomStaticFilterGLSL.cpp
Shaders/CElementGenShaders.hpp Shaders/CElementGenShaders.cpp Shaders/CElementGenShadersGLSL.cpp
Shaders/CParticleSwooshShaders.hpp Shaders/CParticleSwooshShaders.cpp Shaders/CParticleSwooshShadersGLSL.cpp
Shaders/CFluidPlaneShader.hpp Shaders/CFluidPlaneShader.cpp Shaders/CFluidPlaneShaderGLSL.cpp
${PLAT_SRCS})
runtime_add_list(Graphics GRAPHICS_SOURCES)

View File

@ -390,50 +390,7 @@ void CBooModel::MakeTexturesFromMats(std::vector<TCachedToken<CTexture>>& toksOu
void CBooModel::ActivateLights(const std::vector<CLight>& lights)
{
m_lightingData.ambient = zeus::CColor::skBlack;
size_t curLight = 0;
for (const CLight& light : lights)
{
switch (light.x1c_type)
{
case ELightType::LocalAmbient:
m_lightingData.ambient += light.x18_color;
break;
case ELightType::Point:
case ELightType::Spot:
case ELightType::Custom:
case ELightType::Directional:
{
if (curLight >= URDE_MAX_LIGHTS)
continue;
CModelShaders::Light& lightOut = m_lightingData.lights[curLight++];
lightOut.pos = CGraphics::g_CameraMatrix * light.x0_pos;
lightOut.dir = CGraphics::g_CameraMatrix.basis * light.xc_dir;
lightOut.dir.normalize();
lightOut.color = light.x18_color;
lightOut.linAtt[0] = light.x24_distC;
lightOut.linAtt[1] = light.x28_distL;
lightOut.linAtt[2] = light.x2c_distQ;
lightOut.angAtt[0] = light.x30_angleC;
lightOut.angAtt[1] = light.x34_angleL;
lightOut.angAtt[2] = light.x38_angleQ;
if (light.x1c_type == ELightType::Directional)
lightOut.pos = (-lightOut.dir) * 1048576.f;
break;
}
default: break;
}
}
for (; curLight<URDE_MAX_LIGHTS ; ++curLight)
{
CModelShaders::Light& lightOut = m_lightingData.lights[curLight];
lightOut.color = zeus::CColor::skClear;
lightOut.linAtt[0] = 1.f;
lightOut.angAtt[0] = 1.f;
}
m_lightingData.ActivateLights(lights);
}
void CBooModel::DisableAllLights()

View File

@ -0,0 +1,199 @@
#include "CFluidPlaneShader.hpp"
namespace urde
{
CFluidPlaneShader::Cache CFluidPlaneShader::_cache = {};
u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneShaderInfo& info)
{
u16 ret = 0;
switch (info.m_type)
{
case CFluidPlane::EFluidType::NormalWater:
case CFluidPlane::EFluidType::Three:
case CFluidPlane::EFluidType::Four:
if (info.m_hasLightmap)
{
ret |= 1 << 2;
if (info.m_doubleLightmapBlend)
ret |= 1 << 3;
}
if (!info.m_hasEnvMap && info.m_hasEnvBumpMap)
ret |= 1 << 4;
if (info.m_hasEnvMap)
ret |= 1 << 5;
break;
case CFluidPlane::EFluidType::PoisonWater:
ret |= 1;
if (info.m_hasLightmap)
{
ret |= 1 << 2;
if (info.m_doubleLightmapBlend)
ret |= 1 << 3;
}
if (info.m_hasEnvBumpMap)
ret |= 1 << 4;
break;
case CFluidPlane::EFluidType::Lava:
ret |= 2;
if (info.m_hasBumpMap)
ret |= 1 << 2;
break;
case CFluidPlane::EFluidType::Five:
ret |= 3;
if (info.m_hasBumpMap)
ret |= 1 << 2;
break;
}
if (info.m_hasPatternTex1)
ret |= 1 << 6;
if (info.m_hasPatternTex2)
ret |= 1 << 7;
if (info.m_hasColorTex)
ret |= 1 << 8;
if (info.m_additive)
ret |= 1 << 9;
return ret;
}
boo::IShaderPipeline* CFluidPlaneShader::Cache::GetOrBuildShader(const SFluidPlaneShaderInfo& info)
{
u16 key = MakeCacheKey(info);
auto& slot = m_cache[key];
if (slot.second != nullptr)
return slot.second;
if (CGraphics::g_BooFactory == nullptr)
return nullptr;
slot.first = CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx)
{
switch (ctx.platform())
{
case boo::IGraphicsDataFactory::Platform::OpenGL:
slot.second = BuildShader(static_cast<boo::GLDataFactory::Context&>(ctx), info);
break;
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
slot.second = BuildShader(static_cast<boo::ID3DDataFactory::Context&>(ctx), info);
break;
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
slot.second = BuildShader(static_cast<boo::MetalDataFactory::Context&>(ctx), info);
break;
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
slot.second = BuildShader(static_cast<boo::VulkanDataFactory::Context&>(ctx), info);
break;
#endif
default: break;
}
return true;
});
return slot.second;
}
CFluidPlaneShader::CFluidPlaneShader(CFluidPlane::EFluidType type,
const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
const std::experimental::optional<TLockedToken<CTexture>>& bumpMap,
const std::experimental::optional<TLockedToken<CTexture>>& envMap,
const std::experimental::optional<TLockedToken<CTexture>>& envBumpMap,
const std::experimental::optional<TLockedToken<CTexture>>& lightmap,
bool doubleLightmapBlend, bool additive)
: m_patternTex1(patternTex1),
m_patternTex2(patternTex2),
m_colorTex(colorTex),
m_bumpMap(bumpMap),
m_envMap(envMap),
m_envBumpMap(envBumpMap),
m_lightmap(lightmap)
{
SFluidPlaneShaderInfo shaderInfo(type,
m_patternTex1.operator bool(),
m_patternTex2.operator bool(),
m_colorTex.operator bool(),
m_bumpMap.operator bool(),
m_envMap.operator bool(),
m_envBumpMap.operator bool(),
m_lightmap.operator bool(),
doubleLightmapBlend, additive);
boo::IShaderPipeline* pipeline = _cache.GetOrBuildShader(shaderInfo);
m_gfxTok = CGraphics::CommitResources(
[&](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), 999); // TODO: Figure out how many
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, 1024, 1);
switch (ctx.platform())
{
case boo::IGraphicsDataFactory::Platform::OpenGL:
m_dataBind = BuildBinding(static_cast<boo::GLDataFactory::Context&>(ctx), pipeline);
break;
#if _WIN32
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
m_dataBind = BuildBinding(static_cast<boo::ID3DDataFactory::Context&>(ctx), pipeline);
break;
#endif
#if BOO_HAS_METAL
case boo::IGraphicsDataFactory::Platform::Metal:
m_dataBind = BuildBinding(static_cast<boo::MetalDataFactory::Context&>(ctx), pipeline);
break;
#endif
#if BOO_HAS_VULKAN
case boo::IGraphicsDataFactory::Platform::Vulkan:
m_dataBind = BuildBinding(static_cast<boo::VulkanDataFactory::Context&>(ctx), pipeline);
break;
#endif
default: break;
}
return true;
});
}
void CFluidPlaneShader::draw(const zeus::CMatrix4f texMtxs[6], const zeus::CMatrix4f& normMtx, float indScale,
const std::vector<CLight>& lights, const zeus::CColor kColors[4])
{
Uniform& uni = *reinterpret_cast<Uniform*>(m_uniBuf->map(sizeof(Uniform)));
uni.m_mv = CGraphics::g_GXModelView.toMatrix4f();
uni.m_mvNorm = normMtx;
uni.m_proj = CGraphics::GetPerspectiveProjectionMatrix(true);
for (int i=0 ; i<6 ; ++i)
uni.m_texMtxs[i] = texMtxs[i];
uni.m_lighting.ActivateLights(lights);
for (int i=0 ; i<3 ; ++i)
uni.m_lighting.colorRegs[i] = kColors[i];
uni.m_lighting.mulColor = kColors[3];
uni.m_lighting.fog.m_rangeScale = indScale;
m_uniBuf->unmap();
CGraphics::SetShaderDataBinding(m_dataBind);
CGraphics::DrawArray(0, 0);
}
}

View File

@ -0,0 +1,110 @@
#ifndef CFLUIDPLANESHADER_HPP
#define CFLUIDPLANESHADER_HPP
#include "RetroTypes.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "Runtime/World/CFluidPlane.hpp"
#include "CModelShaders.hpp"
#include "boo/graphicsdev/GL.hpp"
#include "boo/graphicsdev/D3D.hpp"
#include "boo/graphicsdev/Metal.hpp"
#include "boo/graphicsdev/Vulkan.hpp"
namespace urde
{
struct SFluidPlaneShaderInfo
{
CFluidPlane::EFluidType m_type;
bool m_hasPatternTex1;
bool m_hasPatternTex2;
bool m_hasColorTex;
bool m_hasBumpMap;
bool m_hasEnvMap;
bool m_hasEnvBumpMap;
bool m_hasLightmap;
bool m_doubleLightmapBlend;
bool m_additive;
SFluidPlaneShaderInfo(CFluidPlane::EFluidType type, bool hasPatternTex1, bool hasPatternTex2, bool hasColorTex,
bool hasBumpMap, bool hasEnvMap, bool hasEnvBumpMap, bool hasLightmap,
bool doubleLightmapBlend, bool additive)
: m_type(type), m_hasPatternTex1(hasPatternTex1), m_hasPatternTex2(hasPatternTex2), m_hasColorTex(hasColorTex),
m_hasBumpMap(hasBumpMap), m_hasEnvMap(hasEnvMap), m_hasEnvBumpMap(hasEnvBumpMap), m_hasLightmap(hasLightmap),
m_doubleLightmapBlend(doubleLightmapBlend), m_additive(additive)
{}
};
class CFluidPlaneShader
{
class Cache
{
std::pair<boo::GraphicsDataToken, boo::IShaderPipeline*> m_cache[1024] = {};
static u16 MakeCacheKey(const SFluidPlaneShaderInfo& info);
public:
boo::IShaderPipeline* GetOrBuildShader(const SFluidPlaneShaderInfo& info);
};
static Cache _cache;
struct Vertex
{
zeus::CVector3f m_pos;
zeus::CVector3f m_norm;
zeus::CVector3f m_binorm;
zeus::CVector3f m_tangent;
zeus::CColor m_color;
};
struct Uniform
{
zeus::CMatrix4f m_mv;
zeus::CMatrix4f m_mvNorm;
zeus::CMatrix4f m_proj;
zeus::CMatrix4f m_texMtxs[9]; // Pad out to 768 bytes
CModelShaders::LightingUniform m_lighting;
};
std::experimental::optional<TLockedToken<CTexture>> m_patternTex1;
std::experimental::optional<TLockedToken<CTexture>> m_patternTex2;
std::experimental::optional<TLockedToken<CTexture>> m_colorTex;
std::experimental::optional<TLockedToken<CTexture>> m_bumpMap;
std::experimental::optional<TLockedToken<CTexture>> m_envMap;
std::experimental::optional<TLockedToken<CTexture>> m_envBumpMap;
std::experimental::optional<TLockedToken<CTexture>> m_lightmap;
boo::GraphicsDataToken m_gfxTok;
boo::IGraphicsBufferD* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind;
static boo::IShaderPipeline* BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::GLDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
#if _WIN32
static boo::IShaderPipeline* BuildShader(boo::ID3DDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::ID3DDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
#endif
#if BOO_HAS_METAL
static boo::IShaderPipeline* BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::MetalDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
#endif
#if BOO_HAS_VULKAN
static boo::IShaderPipeline* BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info);
boo::IShaderDataBinding* BuildBinding(boo::VulkanDataFactory::Context& ctx, boo::IShaderPipeline* pipeline);
#endif
public:
CFluidPlaneShader(CFluidPlane::EFluidType type,
const std::experimental::optional<TLockedToken<CTexture>>& patternTex1,
const std::experimental::optional<TLockedToken<CTexture>>& patternTex2,
const std::experimental::optional<TLockedToken<CTexture>>& colorTex,
const std::experimental::optional<TLockedToken<CTexture>>& bumpMap,
const std::experimental::optional<TLockedToken<CTexture>>& envMap,
const std::experimental::optional<TLockedToken<CTexture>>& envBumpMap,
const std::experimental::optional<TLockedToken<CTexture>>& lightmap,
bool doubleLightmapBlend, bool additive);
void draw(const zeus::CMatrix4f texMtxs[6], const zeus::CMatrix4f& normMtx, float indScale,
const std::vector<CLight>& lights, const zeus::CColor kColors[4]);
};
}
#endif // CFLUIDPLANESHADER_HPP

View File

@ -0,0 +1,559 @@
#include "CFluidPlaneShader.hpp"
namespace urde
{
static const char* VS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"layout(location=0) in vec4 posIn;\n"
"layout(location=1) in vec4 normalIn;\n"
"layout(location=2) in vec4 binormalIn;\n"
"layout(location=3) in vec4 tangentIn;\n"
"layout(location=4) in vec4 colorIn;\n"
"\n"
"UBINDING0 uniform FluidPlaneUniform\n"
"{\n"
" mat4 mv;\n"
" mat4 mvNorm;\n"
" mat4 proj;\n"
" mat4 texMtxs[6];\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 mvPos;\n"
" vec4 mvNorm;\n"
" vec4 mvBinorm;\n"
" vec4 mvTangent;\n"
" vec4 color;\n"
" vec2 uvs[7];\n"
"};\n"
"\n"
"SBINDING(0) out VertToFrag vtf;\n"
"void main()\n"
"{\n"
" vtf.mvPos = mv * vec4(posIn.xyz, 1.0);\n"
" gl_Position = proj * vtf.mvPos;\n"
" vtf.mvNorm = mvNorm * normalIn;\n"
" vtf.mvBinorm = mvNorm * binormalIn;\n"
" vtf.mvTangent = mvNorm * tangentIn;\n"
" vtf.color = colorIn;\n"
" vtf.uvs[0] = (texMtxs[0] * posIn).xy;\n"
" vtf.uvs[1] = (texMtxs[1] * posIn).xy;\n"
" vtf.uvs[2] = (texMtxs[2] * posIn).xy;\n"
"%s" // Additional TCGs here
"}\n";
static const char* FS =
"#version 330\n"
BOO_GLSL_BINDING_HEAD
"\n"
"struct Light\n"
"{\n"
" vec4 pos;\n"
" vec4 dir;\n"
" vec4 color;\n"
" vec4 linAtt;\n"
" vec4 angAtt;\n"
"};\n"
"struct Fog\n" // Reappropriated for indirect texture scaling
"{\n"
" vec4 color;\n"
" float indScale;\n"
" float start;\n"
"};\n"
"\n"
"UBINDING2 uniform LightingUniform\n"
"{\n"
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
" vec4 ambient;\n"
" vec4 kColor0;\n"
" vec4 kColor1;\n"
" vec4 kColor2;\n"
" vec4 kColor3;\n"
" Fog fog;\n"
"};\n"
"\n"
"vec4 LightingFunc(vec4 mvPosIn, vec4 mvNormIn)\n"
"{\n"
" vec4 ret = ambient;\n"
" \n"
" for (int i=0 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
" {\n"
" vec3 delta = mvPosIn.xyz - lights[i].pos.xyz;\n"
" float dist = length(delta);\n"
" float angDot = clamp(dot(normalize(delta), lights[i].dir.xyz), 0.0, 1.0);\n"
" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n"
" lights[i].linAtt[1] * dist +\n"
" lights[i].linAtt[0]);\n"
" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n"
" lights[i].angAtt[1] * angDot +\n"
" lights[i].angAtt[0];\n"
" ret += lights[i].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0);\n"
" }\n"
" \n"
" return clamp(ret, vec4(0.0,0.0,0.0,0.0), vec4(1.0,1.0,1.0,1.0));\n"
"}\n"
"\n"
"struct VertToFrag\n"
"{\n"
" vec4 mvPos;\n"
" vec4 mvNorm;\n"
" vec4 mvBinorm;\n"
" vec4 mvTangent;\n"
" vec4 color;\n"
" vec2 uvs[7];\n"
"};\n"
"\n"
"SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n"
"%s" // Textures here
"void main()\n"
"{\n"
" vec4 lighting = LightingFunc(vtf.mvPos, normalize(vtf.mvNorm));\n"
"%s" // Combiner expression here
"}\n";
static void _BuildShader(std::string& finalVS, std::string& finalFS, int& nextTex, const char* texNames[7],
const SFluidPlaneShaderInfo& info)
{
std::string additionalTCGs;
std::string textures;
std::string combiner;
int nextTCG = 3;
int nextMtx = 4;
int bumpMapUv, envBumpMapUv, envMapUv, lightmapUv;
if (info.m_hasPatternTex1)
{
texNames[nextTex] = "patternTex1";
textures += hecl::Format("TBINDING%d uniform sampler2D patternTex1;\n", nextTex++);
}
if (info.m_hasPatternTex2)
{
texNames[nextTex] = "patternTex2";
textures += hecl::Format("TBINDING%d uniform sampler2D patternTex2;\n", nextTex++);
}
if (info.m_hasColorTex)
{
texNames[nextTex] = "colorTex";
textures += hecl::Format("TBINDING%d uniform sampler2D colorTex;\n", nextTex++);
}
if (info.m_hasBumpMap)
{
texNames[nextTex] = "bumpMap";
textures += hecl::Format("TBINDING%d uniform sampler2D bumpMap;\n", nextTex++);
}
if (info.m_hasEnvMap)
{
texNames[nextTex] = "envMap";
textures += hecl::Format("TBINDING%d uniform sampler2D envMap;\n", nextTex++);
}
if (info.m_hasEnvBumpMap)
{
texNames[nextTex] = "envBumpMap";
textures += hecl::Format("TBINDING%d uniform sampler2D envBumpMap;\n", nextTex++);
}
if (info.m_hasLightmap)
{
texNames[nextTex] = "lightMap";
textures += hecl::Format("TBINDING%d uniform sampler2D lightMap;\n", nextTex++);
}
if (info.m_hasBumpMap)
{
bumpMapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[0] * posIn).xy;\n", nextTCG++);
}
if (info.m_hasEnvBumpMap)
{
envBumpMapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[3] * posIn).xy;\n", nextTCG++);
}
if (info.m_hasEnvMap)
{
envMapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[%d] * posIn).xy;\n", nextTCG++, nextMtx++);
}
if (info.m_hasLightmap)
{
lightmapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (texMtxs[%d] * posIn).xy;\n", nextTCG++, nextMtx++);
}
switch (info.m_type)
{
case CFluidPlane::EFluidType::NormalWater:
case CFluidPlane::EFluidType::Three:
case CFluidPlane::EFluidType::Four:
if (info.m_hasLightmap)
{
combiner += hecl::Format(" vec4 lightMapTexel = texture(lightMap, vtf.uvs[%d]);\n", lightmapUv);
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
// Output reg 2
// KColor 2
if (info.m_doubleLightmapBlend)
{
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
// C2, TEX, KONST, RAS
// Output reg 2
// KColor 3
// Tex * K2 + Lighting
combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
}
else
{
// mix(Tex * K2, Tex, K3) + Lighting
combiner += " lighting += lightMapTexel * kColor2;\n";
}
}
// Next: Tex0TCG, Tex0, GX_COLOR1A1
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// Next: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// Next: Tex2TCG, Tex2, GX_COLOR1A1
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
// Output reg prev
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) *\n"
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap)
{
// Make previous stage indirect, mtx0
combiner += hecl::Format(" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
" vec2(fog.indScale, -fog.indScale);", envBumpMapUv);
combiner += " colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;\n";
}
else if (info.m_hasEnvMap)
{
// Next: envTCG, envTex, NULL
// PREV, TEX, KONST, ZERO
// Output reg prev
// KColor 1
// Make previous stage indirect, mtx0
if (info.m_hasColorTex)
combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
combiner += hecl::Format(" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
" vec2(fog.indScale, -fog.indScale);", envBumpMapUv);
combiner += hecl::Format(" colorOut = mix(colorOut, texture(envMap, indUvs + vtf.uvs[%d]), kColor1);\n",
envMapUv);
}
else if (info.m_hasColorTex)
{
combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
}
break;
case CFluidPlane::EFluidType::PoisonWater:
if (info.m_hasLightmap)
{
combiner += hecl::Format(" vec4 lightMapTexel = texture(lightMap, vtf.uvs[%d]);\n", lightmapUv);
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
// Output reg 2
// KColor 2
if (info.m_doubleLightmapBlend)
{
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
// C2, TEX, KONST, RAS
// Output reg 2
// KColor 3
// Tex * K2 + Lighting
combiner += " lighting += mix(lightMapTexel * kColor2, lightMapTexel, kColor3);\n";
}
else
{
// mix(Tex * K2, Tex, K3) + Lighting
combiner += " lighting += lightMapTexel * kColor2;\n";
}
}
// Next: Tex0TCG, Tex0, GX_COLOR1A1
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// Next: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// Next: Tex2TCG, Tex2, GX_COLOR1A1
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
// Output reg prev
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + lighting) *\n"
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = lighting * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex)
{
if (info.m_hasEnvBumpMap)
{
// Make previous stage indirect, mtx0
combiner += hecl::Format(" vec2 indUvs = (texture(envBumpMap, vtf.uvs[%d]).ra - vec2(0.5, 0.5)) *\n"
" vec2(fog.indScale, -fog.indScale);", envBumpMapUv);
combiner += " colorOut += texture(colorTex, indUvs + vtf.uvs[2]) * lighting;\n";
}
else
{
combiner += " colorOut += texture(colorTex, vtf.uvs[2]) * lighting;\n";
}
}
break;
case CFluidPlane::EFluidType::Lava:
// 0: Tex0TCG, Tex0, GX_COLOR0A0
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// 1: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// 2: Tex2TCG, Tex2, NULL
// ZERO, TEX, ONE, PREV
// Output reg prev
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex)
combiner += " colorOut += texture(colorTex, vtf.uvs[2]);\n";
if (info.m_hasBumpMap)
{
// 3: bumpMapTCG, bumpMap, NULL
// ZERO, TEX, ONE, HALF
// Output reg 0, no clamp, no bias
// 4: bumpMapTCG2, bumpMap, NULL
// ZERO, TEX, ONE, C0
// Output reg 0, subtract, clamp, no bias
combiner += " vec3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;\n"
" float lx = dot(vtf.mvTangent, lightVec);\n"
" float ly = dot(vtf.mvBinorm, lightVec);\n";
combiner += hecl::Format(" vec4 emboss1 = texture(bumpMap, vtf.uvs[%d]) + vec4(0.5);\n"
" vec4 emboss2 = texture(bumpMap, vtf.uvs[%d] + vec2(lx, ly));\n",
bumpMapUv, bumpMapUv);
// 5: NULL, NULL, NULL
// ZERO, PREV, C0, ZERO
// Output reg prev, scale 2, clamp
// colorOut * clamp(emboss1 + 0.5 - emboss2, 0.0, 1.0) * 2.0
combiner += "colorOut *= clamp((emboss1 + vec4(0.5) - emboss2) * vec4(2.0), vec4(0.0), vec4(1.0));\n";
}
break;
case CFluidPlane::EFluidType::Five:
// 0: Tex0TCG, Tex0, GX_COLOR0A0
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// 1: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// 2: Tex2TCG, Tex2, NULL
// ZERO, TEX, ONE, PREV
// Output reg prev
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (texture(patternTex1, vtf.uvs[0]) * kColor0 + vtf.color) *\n"
" texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = vtf.color * texture(patternTex2, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex)
combiner += " colorOut += texture(colorTex, vtf.uvs[2]);\n";
if (info.m_hasBumpMap)
{
// 3: bumpMapTCG, bumpMap, NULL
// ZERO, TEX, PREV, ZERO
// Output reg prev, scale 2
combiner += hecl::Format(" vec4 emboss1 = texture(bumpMap, vtf.uvs[%d]) + vec4(0.5);\n", bumpMapUv);
combiner += "colorOut *= emboss1 * vec4(2.0);\n";
}
break;
}
combiner += " colorOut.a = kColor0.a;\n";
finalVS = hecl::Format(VS, additionalTCGs.c_str());
finalFS = hecl::Format(FS, textures.c_str(), combiner.c_str());
}
boo::IShaderPipeline*
CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
int nextTex = 0;
const char* texNames[7] = {};
std::string finalVS, finalFS;
_BuildShader(finalVS, finalFS, nextTex, texNames, info);
const char* uniNames[] = {"FluidPlaneUniform", "FluidPlaneUniform", "LightingUniform"};
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), size_t(nextTex), texNames, 3, uniNames,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None);
}
#if BOO_HAS_VULKAN
static boo::IVertexFormat* s_vtxFmt = nullptr;
boo::IShaderPipeline*
CFluidPlaneShader::BuildShader(boo::VulkanDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
if (s_vtxFmt == nullptr)
{
boo::VertexElementDescriptor elements[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 0},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 1},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 2},
{nullptr, nullptr, boo::VertexSemantic::Color}
};
s_vtxFmt = ctx.newVertexFormat(5, elements);
}
int nextTex = 0;
const char* texNames[7] = {};
std::string finalVS, finalFS;
_BuildShader(finalVS, finalFS, nextTex, texNames, info);
const char* uniNames[] = {"FluidPlaneUniform", "FluidPlaneUniform", "LightingUniform"};
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), size_t(nextTex), texNames, 3, uniNames,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None);
}
#endif
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::GLDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline)
{
boo::VertexElementDescriptor elements[] =
{
{m_vbo, nullptr, boo::VertexSemantic::Position4},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 0},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 1},
{m_vbo, nullptr, boo::VertexSemantic::Normal4, 2},
{m_vbo, nullptr, boo::VertexSemantic::Color}
};
boo::IVertexFormat* vtxFmt = ctx.newVertexFormat(5, elements);
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment };
size_t ubufOffs[] = {0, 0, 768};
size_t ubufSizes[] = {768, 768, 256};
size_t texCount = 0;
boo::ITexture* texs[7] = {};
if (m_patternTex1)
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
if (m_patternTex2)
texs[texCount++] = (*m_patternTex2)->GetBooTexture();
if (m_colorTex)
texs[texCount++] = (*m_colorTex)->GetBooTexture();
if (m_bumpMap)
texs[texCount++] = (*m_bumpMap)->GetBooTexture();
if (m_envMap)
texs[texCount++] = (*m_envMap)->GetBooTexture();
if (m_envBumpMap)
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, vtxFmt, m_vbo, nullptr, nullptr, 1, ubufs, ubufStages, ubufOffs,
ubufSizes, texCount, texs, nullptr, nullptr);
}
#if BOO_HAS_VULKAN
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::VulkanDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline)
{
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment };
size_t ubufOffs[] = {0, 0, 768};
size_t ubufSizes[] = {768, 768, 256};
size_t texCount = 0;
boo::ITexture* texs[7] = {};
if (m_patternTex1)
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
if (m_patternTex2)
texs[texCount++] = (*m_patternTex2)->GetBooTexture();
if (m_colorTex)
texs[texCount++] = (*m_colorTex)->GetBooTexture();
if (m_bumpMap)
texs[texCount++] = (*m_bumpMap)->GetBooTexture();
if (m_envMap)
texs[texCount++] = (*m_envMap)->GetBooTexture();
if (m_envBumpMap)
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, 1, ubufs, ubufStages, ubufOffs,
ubufSizes, texCount, texs, nullptr, nullptr);
}
#endif
}

View File

@ -0,0 +1,4 @@
//
// Created by Jack Andersen on 8/6/17.
//

View File

@ -0,0 +1,480 @@
#include "CFluidPlaneShader.hpp"
namespace urde
{
static boo::IVertexFormat* s_vtxFmt = nullptr;
static const char* VS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"struct VertData\n"
"{\n"
" float4 posIn [[ attribute(0) ]];\n"
" float4 normalIn [[ attribute(1) ]];\n"
" float4 binormalIn [[ attribute(2) ]];\n"
" float4 tangentIn [[ attribute(3) ]];\n"
" float4 colorIn [[ attribute(4) ]];\n"
"};\n"
"\n"
"UBINDING0 uniform FluidPlaneUniform\n"
"{\n"
" float4x4 mv;\n"
" float4x4 mvNorm;\n"
" float4x4 proj;\n"
" float4x4 texMtxs[6];\n"
"};\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 mvPos;\n"
" float4 mvNorm;\n"
" float4 mvBinorm;\n"
" float4 mvTangent;\n"
" float4 color;\n"
" float2 uvs[7];\n"
"};\n"
"\n"
"vertex VertToFrag vmain(VertData v [[ stage_in ]],\n"
" constant FluidPlaneUniform& fu [[ buffer(2) ]])\n"
"{\n"
" VertToFrag vtf;\n"
" vtf.mvPos = fu.mv * float4(v.posIn.xyz, 1.0);\n"
" gl_Position = fu.proj * vtf.mvPos;\n"
" vtf.mvNorm = fu.mvNorm * v.normalIn;\n"
" vtf.mvBinorm = fu.mvNorm * v.binormalIn;\n"
" vtf.mvTangent = fu.mvNorm * v.tangentIn;\n"
" vtf.color = v.colorIn;\n"
" vtf.uvs[0] = (fu.texMtxs[0] * v.posIn).xy;\n"
" vtf.uvs[1] = (fu.texMtxs[1] * v.posIn).xy;\n"
" vtf.uvs[2] = (fu.texMtxs[2] * v.posIn).xy;\n"
"%s" // Additional TCGs here
" return vtf;\n"
"}\n";
static const char* FS =
"#include <metal_stdlib>\n"
"using namespace metal;\n"
"constexpr sampler samp(address::repeat, filter::linear);\n"
"\n"
"struct Light\n"
"{\n"
" float4 pos;\n"
" float4 dir;\n"
" float4 color;\n"
" float4 linAtt;\n"
" float4 angAtt;\n"
"};\n"
"struct Fog\n" // Reappropriated for indirect texture scaling
"{\n"
" float4 color;\n"
" float indScale;\n"
" float start;\n"
"};\n"
"\n"
"struct LightingUniform\n"
"{\n"
" Light lights[" _XSTR(URDE_MAX_LIGHTS) "];\n"
" float4 ambient;\n"
" float4 kColor0;\n"
" float4 kColor1;\n"
" float4 kColor2;\n"
" float4 kColor3;\n"
" Fog fog;\n"
"};\n"
"\n"
"static float4 LightingFunc(float4 mvPosIn, float4 mvNormIn)\n"
"{\n"
" float4 ret = ambient;\n"
" \n"
" for (int i=0 ; i<" _XSTR(URDE_MAX_LIGHTS) " ; ++i)\n"
" {\n"
" float3 delta = mvPosIn.xyz - lights[i].pos.xyz;\n"
" float dist = length(delta);\n"
" float angDot = clamp(dot(normalize(delta), lights[i].dir.xyz), 0.0, 1.0);\n"
" float att = 1.0 / (lights[i].linAtt[2] * dist * dist +\n"
" lights[i].linAtt[1] * dist +\n"
" lights[i].linAtt[0]);\n"
" float angAtt = lights[i].angAtt[2] * angDot * angDot +\n"
" lights[i].angAtt[1] * angDot +\n"
" lights[i].angAtt[0];\n"
" ret += lights[i].color * clamp(angAtt, 0.0, 1.0) * att * clamp(dot(normalize(-delta), mvNormIn.xyz), 0.0, 1.0);\n"
" }\n"
" \n"
" return clamp(ret, float4(0.0,0.0,0.0,0.0), float4(1.0,1.0,1.0,1.0));\n"
"}\n"
"\n"
"struct VertToFrag\n"
"{\n"
" float4 mvPos;\n"
" float4 mvNorm;\n"
" float4 mvBinorm;\n"
" float4 mvTangent;\n"
" float4 color;\n"
" float2 uvs[7];\n"
"};\n"
"\n"
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]],\n"
" constant LightingUniform& lu [[ buffer(4) ]]%s)\n" // Textures here
"{\n"
" float4 lighting = LightingFunc(vtf.mvPos, normalize(vtf.mvNorm));\n"
" float4 colorOut;\n"
"%s" // Combiner expression here
" return colorOut;\n"
"}\n";
boo::IShaderPipeline*
CFluidPlaneShader::BuildShader(boo::MetalDataFactory::Context& ctx, const SFluidPlaneShaderInfo& info)
{
if (s_vtxFmt == nullptr)
{
boo::VertexElementDescriptor elements[] =
{
{nullptr, nullptr, boo::VertexSemantic::Position4},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 0},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 1},
{nullptr, nullptr, boo::VertexSemantic::Normal4, 2},
{nullptr, nullptr, boo::VertexSemantic::Color}
};
s_vtxFmt = ctx.newVertexFormat(5, elements);
}
std::string additionalTCGs;
std::string textures;
std::string combiner;
int nextTex = 0;
int nextTCG = 3;
int nextMtx = 4;
int bumpMapUv, envBumpMapUv, envMapUv, lightmapUv;
if (info.m_hasPatternTex1)
textures += hecl::Format(",\ntexture2d<float> patternTex1 [[ texture(%d) ]]", nextTex++);
if (info.m_hasPatternTex2)
textures += hecl::Format(",\ntexture2d<float> patternTex2 [[ texture(%d) ]]", nextTex++);
if (info.m_hasColorTex)
textures += hecl::Format(",\ntexture2d<float> colorTex [[ texture(%d) ]]", nextTex++);
if (info.m_hasBumpMap)
textures += hecl::Format(",\ntexture2d<float> bumpMap [[ texture(%d) ]]", nextTex++);
if (info.m_hasEnvMap)
textures += hecl::Format(",\ntexture2d<float> envMap [[ texture(%d) ]]", nextTex++);
if (info.m_hasEnvBumpMap)
textures += hecl::Format(",\ntexture2d<float> envBumpMap [[ texture(%d) ]]", nextTex++);
if (info.m_hasLightmap)
textures += hecl::Format(",\ntexture2d<float> lightMap [[ texture(%d) ]]", nextTex++);
if (info.m_hasBumpMap)
{
bumpMapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[0] * v.posIn).xy;\n", nextTCG++);
}
if (info.m_hasEnvBumpMap)
{
envBumpMapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[3] * v.posIn).xy;\n", nextTCG++);
}
if (info.m_hasEnvMap)
{
envMapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[%d] * v.posIn).xy;\n", nextTCG++, nextMtx++);
}
if (info.m_hasLightmap)
{
lightmapUv = nextTCG;
additionalTCGs += hecl::Format(" vtf.uvs[%d] = (fu.texMtxs[%d] * v.posIn).xy;\n", nextTCG++, nextMtx++);
}
switch (info.m_type)
{
case CFluidPlane::EFluidType::NormalWater:
case CFluidPlane::EFluidType::Three:
case CFluidPlane::EFluidType::Four:
if (info.m_hasLightmap)
{
combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uvs[%d]);\n", lightmapUv);
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
// Output reg 2
// KColor 2
if (info.m_doubleLightmapBlend)
{
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
// C2, TEX, KONST, RAS
// Output reg 2
// KColor 3
// Tex * K2 + Lighting
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
}
else
{
// mix(Tex * K2, Tex, K3) + Lighting
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
}
}
// Next: Tex0TCG, Tex0, GX_COLOR1A1
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// Next: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// Next: Tex2TCG, Tex2, GX_COLOR1A1
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
// Output reg prev
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + lighting) *\n"
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = lighting * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex && !info.m_hasEnvMap && info.m_hasEnvBumpMap)
{
// Make previous stage indirect, mtx0
combiner += hecl::Format(" float2 indUvs = (envBumpMap.sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
combiner += " colorOut += colorTex.sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
}
else if (info.m_hasEnvMap)
{
// Next: envTCG, envTex, NULL
// PREV, TEX, KONST, ZERO
// Output reg prev
// KColor 1
// Make previous stage indirect, mtx0
if (info.m_hasColorTex)
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]) * lighting;\n";
combiner += hecl::Format(" float2 indUvs = (envBumpMap.sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
combiner += hecl::Format(" colorOut = mix(colorOut, envMap.sample(samp, indUvs + vtf.uvs[%d]), lu.kColor1);\n",
envMapUv);
}
else if (info.m_hasColorTex)
{
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]) * lighting;\n";
}
break;
case CFluidPlane::EFluidType::PoisonWater:
if (info.m_hasLightmap)
{
combiner += hecl::Format(" float4 lightMapTexel = lightMap.sample(samp, vtf.uvs[%d]);\n", lightmapUv);
// 0: Tex4TCG, Tex4, doubleLightmapBlend ? NULL : GX_COLOR1A1
// ZERO, TEX, KONST, doubleLightmapBlend ? ZERO : RAS
// Output reg 2
// KColor 2
if (info.m_doubleLightmapBlend)
{
// 1: Tex4TCG2, Tex4, GX_COLOR1A1
// C2, TEX, KONST, RAS
// Output reg 2
// KColor 3
// Tex * K2 + Lighting
combiner += " lighting += mix(lightMapTexel * lu.kColor2, lightMapTexel, lu.kColor3);\n";
}
else
{
// mix(Tex * K2, Tex, K3) + Lighting
combiner += " lighting += lightMapTexel * lu.kColor2;\n";
}
}
// Next: Tex0TCG, Tex0, GX_COLOR1A1
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// Next: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// Next: Tex2TCG, Tex2, GX_COLOR1A1
// ZERO, TEX, hasTex4 ? C2 : RAS, PREV
// Output reg prev
// (Tex0 * kColor0 + Lighting) * Tex1 + VertColor + Tex2 * Lighting
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + lighting) *\n"
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = lighting * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex)
{
if (info.m_hasEnvBumpMap)
{
// Make previous stage indirect, mtx0
combiner += hecl::Format(" float2 indUvs = (envBumpMap.sample(samp, vtf.uvs[%d]).ra - float2(0.5, 0.5)) *\n"
" float2(lu.fog.indScale, -lu.fog.indScale);", envBumpMapUv);
combiner += " colorOut += colorTex.sample(samp, indUvs + vtf.uvs[2]) * lighting;\n";
}
else
{
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]) * lighting;\n";
}
}
break;
case CFluidPlane::EFluidType::Lava:
// 0: Tex0TCG, Tex0, GX_COLOR0A0
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// 1: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// 2: Tex2TCG, Tex2, NULL
// ZERO, TEX, ONE, PREV
// Output reg prev
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + vtf.color) *\n"
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = vtf.color * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex)
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]);\n";
if (info.m_hasBumpMap)
{
// 3: bumpMapTCG, bumpMap, NULL
// ZERO, TEX, ONE, HALF
// Output reg 0, no clamp, no bias
// 4: bumpMapTCG2, bumpMap, NULL
// ZERO, TEX, ONE, C0
// Output reg 0, subtract, clamp, no bias
combiner += " float3 lightVec = lights[3].pos.xyz - vtf.mvPos.xyz;\n"
" float lx = dot(vtf.mvTangent.xyz, lightVec);\n"
" float ly = dot(vtf.mvBinorm.xyz, lightVec);\n";
combiner += hecl::Format(" float4 emboss1 = bumpMap.sample(samp, vtf.uvs[%d]) + float4(0.5);\n"
" float4 emboss2 = bumpMap.sample(samp, vtf.uvs[%d] + float2(lx, ly));\n",
bumpMapUv, bumpMapUv);
// 5: NULL, NULL, NULL
// ZERO, PREV, C0, ZERO
// Output reg prev, scale 2, clamp
// colorOut * clamp(emboss1 + 0.5 - emboss2, 0.0, 1.0) * 2.0
combiner += "colorOut *= clamp((emboss1 + float4(0.5) - emboss2) * float4(2.0), float4(0.0), float4(1.0));\n";
}
break;
case CFluidPlane::EFluidType::Five:
// 0: Tex0TCG, Tex0, GX_COLOR0A0
// ZERO, TEX, KONST, RAS
// Output reg prev
// KColor 0
// 1: Tex1TCG, Tex1, GX_COLOR0A0
// ZERO, TEX, PREV, RAS
// Output reg prev
// 2: Tex2TCG, Tex2, NULL
// ZERO, TEX, ONE, PREV
// Output reg prev
// (Tex0 * kColor0 + VertColor) * Tex1 + VertColor + Tex2
if (info.m_hasPatternTex2)
{
if (info.m_hasPatternTex1)
combiner += " colorOut = (patternTex1.sample(samp, vtf.uvs[0]) * lu.kColor0 + vtf.color) *\n"
" patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
else
combiner += " colorOut = vtf.color * patternTex2.sample(samp, vtf.uvs[1]) + vtf.color;\n";
}
else
{
combiner += " colorOut = vtf.color;\n";
}
if (info.m_hasColorTex)
combiner += " colorOut += colorTex.sample(samp, vtf.uvs[2]);\n";
if (info.m_hasBumpMap)
{
// 3: bumpMapTCG, bumpMap, NULL
// ZERO, TEX, PREV, ZERO
// Output reg prev, scale 2
combiner += hecl::Format(" float4 emboss1 = bumpMap.sample(samp, vtf.uvs[%d]) + float4(0.5);\n", bumpMapUv);
combiner += "colorOut *= emboss1 * float4(2.0);\n";
}
break;
}
combiner += " colorOut.a = kColor0.a;\n";
std::string finalVS = hecl::Format(VS, additionalTCGs.c_str());
std::string finalFS = hecl::Format(FS, textures.c_str(), combiner.c_str());
return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), s_vtxFmt, CGraphics::g_ViewportSamples,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::SrcAlpha,
info.m_additive ? boo::BlendFactor::One : boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
boo::CullMode::None);
}
boo::IShaderDataBinding* CFluidPlaneShader::BuildBinding(boo::MetalDataFactory::Context& ctx,
boo::IShaderPipeline* pipeline)
{
boo::IGraphicsBuffer* ubufs[] = { m_uniBuf, m_uniBuf, m_uniBuf };
boo::PipelineStage ubufStages[] = { boo::PipelineStage::Vertex, boo::PipelineStage::Vertex,
boo::PipelineStage::Fragment };
size_t ubufOffs[] = {0, 0, 768};
size_t ubufSizes[] = {768, 768, 256};
size_t texCount = 0;
boo::ITexture* texs[7] = {};
if (m_patternTex1)
texs[texCount++] = (*m_patternTex1)->GetBooTexture();
if (m_patternTex2)
texs[texCount++] = (*m_patternTex2)->GetBooTexture();
if (m_colorTex)
texs[texCount++] = (*m_colorTex)->GetBooTexture();
if (m_bumpMap)
texs[texCount++] = (*m_bumpMap)->GetBooTexture();
if (m_envMap)
texs[texCount++] = (*m_envMap)->GetBooTexture();
if (m_envBumpMap)
texs[texCount++] = (*m_envBumpMap)->GetBooTexture();
if (m_lightmap)
texs[texCount++] = (*m_lightmap)->GetBooTexture();
return ctx.newShaderDataBinding(pipeline, s_vtxFmt, m_vbo, nullptr, nullptr, 1, ubufs, ubufStages, ubufOffs,
ubufSizes, texCount, texs, nullptr, nullptr);
}
}

View File

@ -1,10 +1,58 @@
#include "CModelShaders.hpp"
#include "Graphics/CLight.hpp"
namespace urde
{
std::experimental::optional<CModelShaders> CModelShaders::g_ModelShaders;
void CModelShaders::LightingUniform::ActivateLights(const std::vector<CLight>& lts)
{
ambient = zeus::CColor::skBlack;
size_t curLight = 0;
for (const CLight& light : lts)
{
switch (light.GetType())
{
case ELightType::LocalAmbient:
ambient += light.GetColor();
break;
case ELightType::Point:
case ELightType::Spot:
case ELightType::Custom:
case ELightType::Directional:
{
if (curLight >= URDE_MAX_LIGHTS)
continue;
CModelShaders::Light& lightOut = lights[curLight++];
lightOut.pos = CGraphics::g_CameraMatrix * light.GetPosition();
lightOut.dir = CGraphics::g_CameraMatrix.basis * light.GetDirection();
lightOut.dir.normalize();
lightOut.color = light.GetColor();
lightOut.linAtt[0] = light.GetAttenuationConstant();
lightOut.linAtt[1] = light.GetAttenuationLinear();
lightOut.linAtt[2] = light.GetAttenuationQuadratic();
lightOut.angAtt[0] = light.GetAngleAttenuationConstant();
lightOut.angAtt[1] = light.GetAngleAttenuationLinear();
lightOut.angAtt[2] = light.GetAngleAttenuationQuadratic();
if (light.GetType() == ELightType::Directional)
lightOut.pos = (-lightOut.dir) * 1048576.f;
break;
}
}
}
for (; curLight<URDE_MAX_LIGHTS ; ++curLight)
{
CModelShaders::Light& lightOut = lights[curLight];
lightOut.color = zeus::CColor::skClear;
lightOut.linAtt[0] = 1.f;
lightOut.angAtt[0] = 1.f;
}
}
hecl::Runtime::ShaderCacheExtensions
CModelShaders::GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat)
{

View File

@ -7,7 +7,7 @@
#include "zeus/CColor.hpp"
#include "Graphics/CGraphics.hpp"
#define URDE_MAX_LIGHTS 16
#define URDE_MAX_LIGHTS 8
namespace urde
{
@ -55,6 +55,8 @@ public:
zeus::CColor colorRegs[3];
zeus::CColor mulColor;
CGraphics::CFogState fog;
void ActivateLights(const std::vector<CLight>& lts);
};
struct ThermalUniform

View File

@ -170,6 +170,7 @@ public:
bool translateId);
SAdvancementDeltas UpdateAnimation(float, CStateManager&, bool);
void SetActorLights(std::unique_ptr<CActorLights>);
const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
bool CanDrawStatic() const;
bool GetE7_29() const { return xe7_29_; }
const CScannableObjectInfo* GetScannableObjectInfo() const;

View File

@ -19,15 +19,15 @@ class CFluidPlane
public:
enum class EFluidType
{
Zero,
One,
Two,
NormalWater,
PoisonWater,
Lava,
Three,
Four,
Five
};
private:
protected:
ResId x4_texPattern1Id;
ResId x8_texPattern2Id;
ResId xc_texColorId;
@ -45,7 +45,7 @@ public:
virtual void Ripple(float mag, TUniqueId rippler, const zeus::CVector3f& pos,
CScriptWater& water, CStateManager& mgr);
virtual void Update();
virtual void Render(const CStateManager& mgr, const zeus::CAABox& aabb, const zeus::CTransform& xf,
virtual void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noSubdiv, const zeus::CFrustum& frustum,
const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const {}

View File

@ -1,6 +1,11 @@
#include "CFluidPlaneCPU.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "CFluidPlaneManager.hpp"
#include "CStateManager.hpp"
#include "CWorld.hpp"
#include "World/CScriptWater.hpp"
#include "TCastTo.hpp"
#define kTableSize 2048
@ -38,19 +43,20 @@ CFluidPlaneCPU::CTurbulence::CTurbulence(float speed, float distance, float freq
}
CFluidPlaneCPU::CFluidPlaneCPU(ResId texPattern1, ResId texPattern2, ResId texColor, ResId bumpMap, ResId envMap,
ResId envBumpMap, ResId unkMap, float f1, float tileSize, u32 tileSubdivisions,
EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir, float bumpScale,
const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
float reflectionSize, float fluidPlaneF2)
ResId envBumpMap, ResId unkMap, float unitsPerLightmapTexel, float tileSize,
u32 tileSubdivisions, EFluidType fluidType, float alpha,
const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot,
float turbSpeed, float turbDistance, float turbFreqMax, float turbFreqMin,
float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax, float turbAmplitudeMin,
float specularMin, float specularMax, float reflectionBlend, float reflectionSize,
float fluidPlaneF2)
: CFluidPlane(texPattern1, texPattern2, texColor, alpha, fluidType, fluidPlaneF2, mot),
xa0_texIdBumpMap(bumpMap), xa4_texIdEnvMap(envMap), xa8_texIdEnvBumpMap(envBumpMap), xac_texId4(unkMap),
xf0_bumpLightDir(bumpLightDir), xfc_bumpScale(bumpScale), x100_tileSize(tileSize),
x104_tileSubdivisions(tileSubdivisions & ~0x1),
x108_rippleResolution(x100_tileSize / float(x104_tileSubdivisions)),
x10c_specularMin(specularMin), x110_specularMax(specularMax), x114_reflectionBlend(reflectionBlend),
x118_reflectionSize(reflectionSize), x11c_f1(f1),
x118_reflectionSize(reflectionSize), x11c_unitsPerLightmapTexel(unitsPerLightmapTexel),
x120_turbulence(turbSpeed, turbDistance, turbFreqMax, turbFreqMin, turbPhaseMax,
turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin)
{
@ -61,7 +67,7 @@ CFluidPlaneCPU::CFluidPlaneCPU(ResId texPattern1, ResId texPattern2, ResId texCo
if (g_ResFactory->GetResourceTypeById(xa8_texIdEnvBumpMap) == FOURCC('TXTR'))
xd0_envBumpMap.emplace(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), xa8_texIdEnvBumpMap}));
if (g_ResFactory->GetResourceTypeById(xac_texId4) == FOURCC('TXTR'))
xe0_tex4.emplace(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), xac_texId4}));
xe0_lightmap.emplace(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), xac_texId4}));
}
void CFluidPlaneCPU::CreateRipple(const CRipple& ripple, CStateManager& mgr)
@ -69,18 +75,228 @@ void CFluidPlaneCPU::CreateRipple(const CRipple& ripple, CStateManager& mgr)
}
void CFluidPlaneCPU::RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, const zeus::CAABox& aabb, CScriptWater* water) const
void CFluidPlaneCPU::CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf,
const zeus::CAABox& aabb, zeus::CMatrix4f& mtxOut) const
{
int width = GetLightMap().GetWidth();
int height = GetLightMap().GetHeight();
zeus::CTransform toLocal = areaXf.getRotation().inverse();
zeus::CAABox areaLocalAABB = aabb.getTransformedAABox(toLocal);
float f26 = (areaLocalAABB.max.x - areaLocalAABB.min.x) / (width * x11c_unitsPerLightmapTexel);
float f25 = (areaLocalAABB.max.y - areaLocalAABB.min.y) / (height * x11c_unitsPerLightmapTexel);
float f24 = (1.f + std::fmod(areaLocalAABB.min.x + xf.origin.x, x11c_unitsPerLightmapTexel)) / width;
float f23 = (2.f - std::fmod(areaLocalAABB.max.x + xf.origin.x, x11c_unitsPerLightmapTexel)) / width;
float f29 = (1.f + std::fmod(areaLocalAABB.min.y + xf.origin.y, x11c_unitsPerLightmapTexel)) / height;
float f6 = (2.f - std::fmod(areaLocalAABB.max.y + xf.origin.y, x11c_unitsPerLightmapTexel)) / height;
float scaleX = (f26 - f24 - f23) / (areaLocalAABB.max.x - areaLocalAABB.min.x);
float scaleY = -(f25 - f29 - f6) / (areaLocalAABB.max.y - areaLocalAABB.min.y);
float offX = f24 + f26 * -areaLocalAABB.min.x / (areaLocalAABB.max.x - areaLocalAABB.min.x);
float offY = f25 * areaLocalAABB.min.y / (areaLocalAABB.max.y - areaLocalAABB.min.y) - f6;
mtxOut = (zeus::CTransform(zeus::CMatrix3f(zeus::CVector3f(scaleX, scaleY, 0.f)),
zeus::CVector3f(offX, offY, 0.f)) * toLocal).toMatrix4f();
}
void CFluidPlaneCPU::Render(const CStateManager& mgr, const zeus::CAABox& aabb, const zeus::CTransform& xf,
#define kEnableWaterBumpMaps true
CFluidPlaneCPU::RenderSetupInfo
CFluidPlaneCPU::RenderSetup(const CStateManager& mgr, float alpha, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, const zeus::CAABox& aabb, const CScriptWater* water) const
{
RenderSetupInfo out;
float uvT = mgr.GetFluidPlaneManager()->GetUVT();
bool hasBumpMap = HasBumpMap() && kEnableWaterBumpMaps;
bool doubleLightmapBlend = false;
bool hasEnvMap = mgr.GetCameraManager()->GetFluidCounter() == 0 && HasEnvMap();
bool hasEnvBumpMap = HasEnvBumpMap();
CGraphics::SetModelMatrix(xf);
if (hasBumpMap)
{
// Build 50% grey directional light with xf0_bumpLightDir and load into LIGHT_3
// Light 3 in channel 1
// Vertex colors in channel 0
}
else
{
// Normal light mask in channel 1
// Vertex colors in channel 0
}
if (x10_texPattern1)
{
// Load into 0
}
else
{
// Load black tex into 0
}
if (x20_texPattern2)
{
// Load into 1
}
else
{
// Load black tex into 1
}
if (x30_texColor)
{
// Load into 2
}
else
{
// Load black tex into 2
}
int curTex = 3;
int bumpMapId;
int envMapId;
int envBumpMapId;
int lightmapId;
if (hasBumpMap)
{
// Load into next
bumpMapId = curTex++;
}
if (hasEnvMap)
{
// Load into next
envMapId = curTex++;
}
if (hasEnvBumpMap)
{
// Load into next
envBumpMapId = curTex++;
}
float fluidUVs[3][2];
x4c_uvMotion.CalculateFluidTextureOffset(uvT, fluidUVs);
out.texMtxs[0][0][0] = out.texMtxs[0][1][1] = x4c_uvMotion.GetFluidLayers()[1].GetUVScale();
out.texMtxs[0][3][0] = fluidUVs[1][0];
out.texMtxs[0][3][1] = fluidUVs[1][1];
out.texMtxs[1][0][0] = out.texMtxs[1][1][1] = x4c_uvMotion.GetFluidLayers()[2].GetUVScale();
out.texMtxs[1][3][0] = fluidUVs[2][0];
out.texMtxs[1][3][1] = fluidUVs[2][1];
out.texMtxs[2][0][0] = out.texMtxs[2][1][1] = x4c_uvMotion.GetFluidLayers()[0].GetUVScale();
out.texMtxs[2][3][0] = fluidUVs[0][0];
out.texMtxs[2][3][1] = fluidUVs[0][1];
// Load normal mtx 0 with
out.normMtx =
(zeus::CTransform::Scale(xfc_bumpScale) * CGraphics::g_ViewMatrix.getRotation().inverse()).toMatrix4f();
// Setup TCGs
int nextTexMtx = 3;
if (hasEnvBumpMap)
{
float pttScale;
if (hasEnvMap)
pttScale = 0.5f * (1.f - x118_reflectionSize);
else
pttScale = g_tweakGame->GetFluidEnvBumpScale() * x4c_uvMotion.GetFluidLayers()[0].GetUVScale();
// Load GX_TEXMTX3 with identity
zeus::CMatrix4f& texMtx = out.texMtxs[nextTexMtx++];
// Load GX_PTTEXMTX0 with scale of pttScale
// Next: GX_TG_MTX2x4 GX_TG_NRM, GX_TEXMTX3, true, GX_PTTEXMTX0
out.indScale = 0.5f * (hasEnvMap ? x118_reflectionSize : 1.f);
// Load ind mtx with scale of (indScale, -indScale)
// Load envBumpMap into ind stage 0 with previous TCG
}
if (hasEnvMap)
{
float scale = std::max(aabb.max.x - aabb.min.x, aabb.max.y - aabb.min.y);
zeus::CMatrix4f& texMtx = out.texMtxs[nextTexMtx++];
texMtx[0][0] = texMtx[1][1] = 1.f / scale;
zeus::CVector3f center = aabb.center();
texMtx[3][0] = 0.5f + -center.x / scale;
texMtx[3][1] = 0.5f + -center.y / scale;
// Next: GX_TG_MTX2x4 GX_TG_POS, mtxNext, false, GX_PTIDENTITY
}
if (HasLightMap())
{
float lowLightBlend = 1.f;
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(mgr.GetNextAreaId());
float lightLevel = area->GetPostConstructed()->x1128_worldLightingLevel;
const CScriptWater* nextWater = water->GetNextConnectedWater(mgr);
if (std::fabs(water->GetLightmapDoubleBlendFactor()) < 0.00001f || !nextWater ||
!nextWater->GetFluidPlane().HasLightMap())
{
lightmapId = curTex;
// Load lightmap
CalculateLightmapMatrix(areaXf, xf, aabb, out.texMtxs[nextTexMtx++]);
// Next: GX_TG_MTX2x4 GX_TG_POS, mtxNext, false, GX_PTIDENTITY
}
else if (nextWater && nextWater->GetFluidPlane().HasLightMap())
{
if (std::fabs(water->GetLightmapDoubleBlendFactor() - 1.f) < 0.00001f)
{
lightmapId = curTex;
// Load lightmap
CalculateLightmapMatrix(areaXf, xf, aabb, out.texMtxs[nextTexMtx++]);
// Next: GX_TG_MTX2x4 GX_TG_POS, mtxNext, false, GX_PTIDENTITY
}
else
{
lightmapId = curTex;
// Load lightmap
CalculateLightmapMatrix(areaXf, xf, aabb, out.texMtxs[nextTexMtx++]);
// Next: GX_TG_MTX2x4 GX_TG_POS, mtxNext, false, GX_PTIDENTITY
// Load lightmap
CalculateLightmapMatrix(areaXf, xf, aabb, out.texMtxs[nextTexMtx++]);
// Next: GX_TG_MTX2x4 GX_TG_POS, mtxNext, false, GX_PTIDENTITY
float lum = lightLevel * water->GetLightmapDoubleBlendFactor();
out.kColors[3] = zeus::CColor(lum, 1.f);
lowLightBlend = (1.f - water->GetLightmapDoubleBlendFactor()) / (1.f - lum);
doubleLightmapBlend = true;
}
}
out.kColors[2] = zeus::CColor(lowLightBlend * lightLevel, 1.f);
}
float waterPlaneOrthoDot = xf.transposeRotate(zeus::CVector3f::skUp).
dot(CGraphics::g_ViewMatrix.inverse().transposeRotate(zeus::CVector3f::skForward));
if (waterPlaneOrthoDot < 0.f)
waterPlaneOrthoDot = -waterPlaneOrthoDot;
out.kColors[0] =
zeus::CColor((1.f - waterPlaneOrthoDot) * (x110_specularMax - x10c_specularMin) + x10c_specularMin, alpha);
out.kColors[1] = zeus::CColor(x114_reflectionBlend, 1.f);
// TODO: Detect parameter changes and rebuild if needed
if (!m_shader)
m_shader.emplace(x44_fluidType,
x10_texPattern1, x20_texPattern2, x30_texColor, xb0_bumpMap, xc0_envMap, xd0_envBumpMap,
xe0_lightmap, doubleLightmapBlend, mgr.GetParticleFlags() == 0);
out.lights = water->GetActorLights()->BuildLightVector();
return out;
}
void CFluidPlaneCPU::Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noSubdiv, const zeus::CFrustum& frustum,
const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const
{
TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(waterId);
RenderSetupInfo setupInfo = RenderSetup(mgr, alpha, xf, areaXf, aabb, water.GetPtr());
m_shader->draw(setupInfo.texMtxs, setupInfo.normMtx, setupInfo.indScale, setupInfo.lights, setupInfo.kColors);
}
void CFluidPlaneCPU::RenderCleanup() const

View File

@ -3,6 +3,7 @@
#include "CFluidPlane.hpp"
#include "CRipple.hpp"
#include "Graphics/Shaders/CFluidPlaneShader.hpp"
namespace urde
{
@ -41,7 +42,7 @@ class CFluidPlaneCPU : public CFluidPlane
std::experimental::optional<TLockedToken<CTexture>> xb0_bumpMap;
std::experimental::optional<TLockedToken<CTexture>> xc0_envMap;
std::experimental::optional<TLockedToken<CTexture>> xd0_envBumpMap;
std::experimental::optional<TLockedToken<CTexture>> xe0_tex4;
std::experimental::optional<TLockedToken<CTexture>> xe0_lightmap;
zeus::CVector3f xf0_bumpLightDir;
float xfc_bumpScale;
float x100_tileSize;
@ -51,19 +52,32 @@ class CFluidPlaneCPU : public CFluidPlane
float x110_specularMax;
float x114_reflectionBlend;
float x118_reflectionSize;
float x11c_f1;
float x11c_unitsPerLightmapTexel;
CTurbulence x120_turbulence;
mutable std::experimental::optional<CFluidPlaneShader> m_shader;
struct RenderSetupInfo
{
zeus::CMatrix4f texMtxs[6];
zeus::CMatrix4f normMtx;
float indScale = 1.f;
zeus::CColor kColors[4];
std::vector<CLight> lights;
};
public:
CFluidPlaneCPU(ResId texPattern1, ResId texPattern2, ResId texColor, ResId bumpMap, ResId envMap, ResId envBumpMap,
ResId unkMap, float f1, float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha,
ResId unkMap, float unitsPerLightmapTexel, float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha,
const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot, float turbSpeed,
float turbDistance, float turbFreqMax, float turbFreqMin, float turbPhaseMax, float turbPhaseMin,
float turbAmplitudeMax, float turbAmplitudeMin, float specularMin, float specularMax,
float reflectionBlend, float reflectionSize, float fluidPlaneF2);
void CreateRipple(const CRipple& ripple, CStateManager& mgr);
void RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf, const zeus::CTransform& areaXf,
const zeus::CAABox& aabb, CScriptWater* water) const;
void Render(const CStateManager& mgr, const zeus::CAABox& aabb, const zeus::CTransform& xf,
void CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf,
const zeus::CAABox& aabb, zeus::CMatrix4f& mtxOut) const;
RenderSetupInfo RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, const zeus::CAABox& aabb,
const CScriptWater* water) const;
void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noSubdiv, const zeus::CFrustum& frustum,
const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
@ -79,6 +93,8 @@ public:
const CTexture& GetEnvMap() const { return **xc0_envMap; }
bool HasEnvBumpMap() const { return xd0_envBumpMap.operator bool(); }
const CTexture& GetEnvBumpMap() const { return **xd0_envBumpMap; }
bool HasLightMap() const { return xe0_lightmap.operator bool(); }
const CTexture& GetLightMap() const { return **xe0_lightmap; }
const zeus::CVector3f& GetBumpLightDir() const { return xf0_bumpLightDir; }
float GetTileSize() const { return x100_tileSize; }
u32 GetTileSubdivisions() const { return x104_tileSubdivisions; }

View File

@ -8,7 +8,8 @@ CFluidPlaneManager::CFluidProfile CFluidPlaneManager::sProfile = {};
CFluidPlaneManager::CFluidPlaneManager()
: x0_rippleManager(20, 0.5f)
{
sProfile.Clear();
SetupRippleMap();
}
void CFluidPlaneManager::CFluidProfile::Clear()
@ -43,4 +44,56 @@ void CFluidPlaneManager::CreateSplash(TUniqueId splasher, CStateManager& mgr, co
}
u8 CFluidPlaneManager::RippleValues[64][64] = {};
u8 CFluidPlaneManager::RippleMins[64] = {};
u8 CFluidPlaneManager::RippleMaxs[64] = {};
void CFluidPlaneManager::SetupRippleMap()
{
float curX = 0.f;
for (int i=0 ; i<64 ; ++i)
{
float curY = 0.f;
float minY = 1.f;
float maxY = 0.f;
for (int j=0 ; j<64 ; ++j)
{
float rVal = 1.f - curY;
float minX = curY;
float maxX = 1.25f * (0.25f * rVal + 0.1f) + curY;
if (curY < 0.f)
minX = 0.f;
else if (maxX > 1.f)
maxX = 1.f;
float val = 0.f;
if (curX >= minX && curX <= maxX)
{
float t = (curX - minX) / (maxX - minX);
if (t < 0.4f)
val = 2.5f * t;
else if (t > 0.75f)
val = 4.f * (1.f - t);
else
val = 1.f;
}
auto valA = u8(std::max(int(255.f * val * rVal * rVal) - 1, 0));
RippleValues[i][j] = valA;
if (valA != 0 && curY < minY)
minY = curY;
if (valA != 0 && curY > maxY)
maxY = curY;
curY += (1.f / 63.f);
}
auto valB = u8(std::max(int(255.f * minY) - 1, 0));
auto valC = u8(std::min(int(255.f * maxY) + 1, 255));
RippleMins[i] = valB;
RippleMaxs[i] = valC;
curX += (1.f / 63.f);
}
}
}

View File

@ -11,23 +11,43 @@ class CScriptWater;
class CFluidPlaneManager
{
class CSplashRecord
{
public:
CSplashRecord(TUniqueId id);
void SetTime(float t);
float GetTime() const;
TUniqueId GetUniqueId() const;
};
CRippleManager x0_rippleManager;
bool x121_;
rstl::reserved_vector<CSplashRecord, 32> x18_splashes;
float x11c_uvT = 0.f;
bool x120_ = false;
bool x121_ = false;
class CFluidProfile
{
public:
void Clear();
};
static CFluidProfile sProfile;
static void SetupRippleMap();
public:
static u8 RippleValues[64][64];
static u8 RippleMins[64];
static u8 RippleMaxs[64];
CFluidPlaneManager();
void StartFrame(bool);
void EndFrame() { x121_ = false; }
void Update(float dt);
float GetUVT() const { return x11c_uvT; }
float GetLastRippleDeltaTime(TUniqueId rippler) const;
float GetLastSplashDeltaTime(TUniqueId splasher) const;
void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
const zeus::CVector3f& pos, float factor, bool);
rstl::reserved_vector<CSplashRecord, 32>& SplashRecords() { return x18_splashes; }
};
}

View File

@ -18,7 +18,7 @@ CFluidUVMotion::CFluidUVMotion(float a, float b, const CFluidUVMotion::SFluidLay
CFluidUVMotion::CFluidUVMotion(float, float)
{}
void CFluidUVMotion::CalculateFluidTextureOffset(float f31, float offsets[3][2])
void CFluidUVMotion::CalculateFluidTextureOffset(float f31, float offsets[3][2]) const
{
float f28 = (f31 * x4c_) * zeus::fastCosF(x50_);
float f29 = (f31 * x4c_) / zeus::fastSinF(x50_);

View File

@ -22,14 +22,16 @@ public:
float x4_a = 0.16666667f;
float x8_b = 0.f;
float xc_c = 1.f;
float x10_d = 5.f;
float x14_envNormalScale = 0.2f;
float x10_uvMul = 5.f;
float x14_uvScale = 0.2f;
SFluidLayerMotion() = default;
SFluidLayerMotion(EFluidUVMotion motion, float a, float b, float c, float d)
: x0_motion(motion), x4_a(1.f / a), x8_b(b), xc_c(c), x10_d(d), x14_envNormalScale(1.f / d)
SFluidLayerMotion(EFluidUVMotion motion, float a, float b, float c, float uvMul)
: x0_motion(motion), x4_a(1.f / a), x8_b(b), xc_c(c), x10_uvMul(uvMul), x14_uvScale(1.f / uvMul)
{
}
float GetUVScale() const { return x14_uvScale; }
};
private:
@ -43,7 +45,7 @@ public:
const rstl::reserved_vector<SFluidLayerMotion, 3>& GetFluidLayers() const { return x0_fluidLayers; }
void GetOrientation() const;
void GetOOTimeToWrapTexPage() const;
void CalculateFluidTextureOffset(float, float[3][2]);
void CalculateFluidTextureOffset(float, float[3][2]) const;
};
}
#endif // __URDE_CFLUIDUVMOTION_HPP__

View File

@ -252,7 +252,7 @@ void CPlayer::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager
zeus::CVector3f position = x34_transform.origin + posOffset;
position.z = water.GetTriggerBoundsWR().max.z;
mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, position, 0.3f, true);
if (water.GetFluidPlane().GetFluidType() == CFluidPlane::EFluidType::Zero)
if (water.GetFluidPlane().GetFluidType() == CFluidPlane::EFluidType::NormalWater)
{
float velMag = mgr.GetPlayer().GetVelocity().magnitude() / 10.f;
mgr.GetEnvFxManager()->SetXB54(10.f * std::max(1.f, velMag));
@ -1710,14 +1710,14 @@ void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CState
{
switch (water->GetFluidPlane().GetFluidType())
{
case CFluidPlane::EFluidType::Zero:
case CFluidPlane::EFluidType::NormalWater:
x2b0_ = 0;
break;
case CFluidPlane::EFluidType::Two:
case CFluidPlane::EFluidType::Lava:
case CFluidPlane::EFluidType::Five:
x2ac_surfaceRestraint = ESurfaceRestraints::Fluid2Or5;
break;
case CFluidPlane::EFluidType::One:
case CFluidPlane::EFluidType::PoisonWater:
x2b0_ = 0;
break;
case CFluidPlane::EFluidType::Three:
@ -4399,7 +4399,7 @@ void CPlayer::UpdateSubmerged(CStateManager& mgr)
x828_waterLevelOnPlayer =
-(zeus::CVector3f::skUp.dot(x34_transform.origin) - water->GetTriggerBoundsWR().max.z);
CFluidPlane::EFluidType fluidType = water->GetFluidPlane().GetFluidType();
x82c_inLava = (fluidType == CFluidPlane::EFluidType::Two || fluidType == CFluidPlane::EFluidType::Five);
x82c_inLava = (fluidType == CFluidPlane::EFluidType::Lava || fluidType == CFluidPlane::EFluidType::Five);
CheckSubmerged();
}
}

View File

@ -1,5 +1,6 @@
#include "CScriptWater.hpp"
#include "CStateManager.hpp"
#include "TCastTo.hpp"
namespace urde
{
@ -87,4 +88,18 @@ u32 CScriptWater::GetSplashIndex(float dt) const
u32 idx = dt * 3.f;
return (idx < 3 ? idx : idx - 1);
}
const CScriptWater* CScriptWater::GetNextConnectedWater(const CStateManager& mgr) const
{
for (const SConnection& conn : x20_conns)
{
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
auto its = mgr.GetIdListForScript(conn.x8_objId);
if (its.first != mgr.GetIdListEnd())
if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(its.first->second))
return water.GetPtr();
}
return nullptr;
}
}

View File

@ -17,7 +17,7 @@ private:
std::unique_ptr<CFluidPlaneCPU> x1b4_fluidPlane;
zeus::CVector3f x1b8_;
float x1f4_;
float x1f8_ = 0.f;
float x1f8_lightmapDoubleBlendFactor = 0.f;
zeus::CVector3f x1d4_;
std::list<std::pair<TUniqueId, bool>> x1fc_waterInhabitants;
u32 x210_;
@ -97,6 +97,8 @@ public:
const std::experimental::optional<TLockedToken<CGenDescription>>& GetVisorRunoffEffect() const
{ return x250_visorRunoffEffect; }
u16 GetVisorRunoffSfx() const { return x262_visorRunoffSfx; }
const CScriptWater* GetNextConnectedWater(const CStateManager& mgr) const;
float GetLightmapDoubleBlendFactor() const { return x1f8_lightmapDoubleBlendFactor; }
};
}