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All animation nodes implemented
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@@ -19,33 +19,80 @@ CAnimTreeBlend::CAnimTreeBlend(bool b1,
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}
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SAdvancementResults CAnimTreeBlend::VAdvanceView(const CCharAnimTime& a)
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SAdvancementResults CAnimTreeBlend::VAdvanceView(const CCharAnimTime& dt)
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{
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return {};
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IncAdvancementDepth();
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SAdvancementResults resA = x14_a->VAdvanceView(dt);
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SAdvancementResults resB = x18_b->VAdvanceView(dt);
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DecAdvancementDepth();
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if (ShouldCullTree())
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{
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if (GetBlendingWeight() < 0.5f)
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x20_25_cullSelector = 1;
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else
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x20_25_cullSelector = 2;
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}
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const SAdvancementResults& maxRemTime = (resA.x0_remTime < resB.x0_remTime) ? resB : resA;
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if (x1c_flags & 0x1)
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{
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return {maxRemTime.x0_remTime, SAdvancementDeltas::Blend(resA.x8_deltas, resB.x8_deltas,
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GetBlendingWeight())};
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}
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else
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{
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return resB;
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}
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}
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CCharAnimTime CAnimTreeBlend::VGetTimeRemaining() const
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{
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return {};
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CCharAnimTime remA = x14_a->VGetTimeRemaining();
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CCharAnimTime remB = x18_b->VGetTimeRemaining();
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return (remA < remB) ? remB : remA;
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}
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CSteadyStateAnimInfo CAnimTreeBlend::VGetSteadyStateAnimInfo() const
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{
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return {};
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CSteadyStateAnimInfo ssA = x14_a->VGetSteadyStateAnimInfo();
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CSteadyStateAnimInfo ssB = x18_b->VGetSteadyStateAnimInfo();
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zeus::CVector3f resOffset;
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if (ssA.GetDuration() < ssB.GetDuration())
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{
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resOffset = ssA.GetOffset() * (ssB.GetDuration() / ssA.GetDuration()) * x24_blendWeight +
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ssB.GetOffset() * (1.f - x24_blendWeight);
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}
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else if (ssB.GetDuration() < ssA.GetDuration())
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{
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resOffset = ssA.GetOffset() * x24_blendWeight +
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ssB.GetOffset() * (ssA.GetDuration() / ssB.GetDuration()) * (1.f - x24_blendWeight);
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}
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else
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{
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resOffset = ssA.GetOffset() + ssB.GetOffset();
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}
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return {ssA.IsLooping(),
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(ssA.GetDuration() < ssB.GetDuration()) ? ssB.GetDuration() : ssA.GetDuration(),
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resOffset};
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}
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std::unique_ptr<IAnimReader> CAnimTreeBlend::VClone() const
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{
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return {};
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return std::make_unique<CAnimTreeBlend>(x20_24_b1,
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CAnimTreeNode::Cast(x14_a->Clone()),
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CAnimTreeNode::Cast(x18_b->Clone()),
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x24_blendWeight, x4_name);
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}
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void CAnimTreeBlend::SetBlendingWeight(float w)
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{
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x24_blendWeight = w;
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}
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float CAnimTreeBlend::VGetBlendingWeight() const
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{
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return 0.f;
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return x24_blendWeight;
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}
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}
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