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All animation nodes implemented

This commit is contained in:
Jack Andersen
2018-01-29 15:04:01 -10:00
parent bb10423267
commit 36f1473f3e
31 changed files with 809 additions and 179 deletions

View File

@@ -9,17 +9,36 @@ namespace urde
class CAnimTreeTimeScale : public CAnimTreeSingleChild
{
std::shared_ptr<CConstantAnimationTimeScale> x18_timeScale;
CCharAnimTime x20_;
CCharAnimTime x28_;
std::unique_ptr<IVaryingAnimationTimeScale> x18_timeScale;
CCharAnimTime x20_curAccelTime;
CCharAnimTime x28_targetAccelTime;
CCharAnimTime x30_initialTime;
public:
CAnimTreeTimeScale(const std::weak_ptr<CAnimTreeNode>&, float, std::string_view);
CAnimTreeTimeScale(const std::weak_ptr<CAnimTreeNode>& node, float timeScale, std::string_view name);
CAnimTreeTimeScale(const std::weak_ptr<CAnimTreeNode>& node,
std::unique_ptr<IVaryingAnimationTimeScale>&& timeScale,
const CCharAnimTime& time, std::string_view name);
static std::string CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&, float, const CCharAnimTime&, float);
CCharAnimTime GetRealLifeTime(const CCharAnimTime&) const;
void VSetPhase(float);
std::experimental::optional<std::unique_ptr<IAnimReader>> VSimplified();
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
bool VGetBoolPOIState(const char* name) const;
s32 VGetInt32POIState(const char* name) const;
CParticleData::EParentedMode VGetParticlePOIState(const char* name) const;
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const;
std::unique_ptr<IAnimReader> VClone() const;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
CCharAnimTime VGetTimeRemaining() const;
SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
};
}