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All animation nodes implemented
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@@ -16,7 +16,7 @@ CCharAnimTime CCharAnimTime::Infinity()
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bool CCharAnimTime::EqualsZero() const
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{
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if (x4_type == EType::ZeroIncreasing || x4_type == EType::ZeroSteady || x4_type == EType::ZeroDecreasing)
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return false;
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return true;
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return (x0_time == 0.f);
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}
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