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CActorLights imps; work on CAnimData
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@@ -44,7 +44,7 @@ void CCameraBlurFilter::draw(float amount)
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tmp /= 6.f;
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float amtX = std::cos(tmp);
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amtX *= amount / 448.f * aspect;
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amtX *= amount / 448.f / aspect;
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float amtY = std::sin(tmp);
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amtY *= amount / 448.f;
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