mirror of https://github.com/AxioDL/metaforce.git
CScanLinesFilter: Convert to hsh pipeline
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@ -52,6 +52,11 @@ class CBooRenderer final : public IRenderer {
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friend class CMorphBallShadow;
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friend class CWorldTransManager;
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public:
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struct ScanlinesVert {
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hsh::float3 pos;
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};
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struct CAreaListItem {
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const std::vector<CMetroidModelInstance>* x0_geometry;
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const CAreaRenderOctTree* x4_octTree;
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@ -84,6 +89,7 @@ class CBooRenderer final : public IRenderer {
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}
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};
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private:
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IFactory& x8_factory;
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IObjectStore& xc_store;
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TLockedToken<CTexture> m_staticEntropy;
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@ -119,9 +125,6 @@ class CBooRenderer final : public IRenderer {
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hsh::texture2d m_ballFade;
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hsh::owner<hsh::render_texture2d> m_ballShadowId;
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struct ScanlinesVert {
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hsh::float3 pos;
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};
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hsh::owner<hsh::vertex_buffer<ScanlinesVert>> m_scanLinesEvenVBO;
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hsh::owner<hsh::vertex_buffer<ScanlinesVert>> m_scanLinesOddVBO;
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@ -69,4 +69,5 @@ runtime_add_hsh(Graphics
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Shaders/CPhazonSuitFilter.cpp
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Shaders/CRadarPaintShader.cpp
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Shaders/CRandomStaticFilter.cpp
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Shaders/CScanLinesFilter.cpp
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)
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@ -1,49 +1,42 @@
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#include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp"
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#include <array>
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Camera/CCameraFilter.hpp"
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#include "Runtime/Graphics/CBooRenderer.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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namespace urde {
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#include "CScanLinesFilter.cpp.hshhead"
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static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type) {
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switch (type) {
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case EFilterType::Blend:
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return s_AlphaPipeline;
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case EFilterType::Add:
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return s_AddPipeline;
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case EFilterType::Multiply:
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return s_MultPipeline;
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default:
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return {};
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namespace urde {
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using namespace hsh::pipeline;
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template <EFilterType Type>
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struct CScanLinesFilterPipeline : FilterPipeline<Type> {
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CScanLinesFilterPipeline(hsh::vertex_buffer<CBooRenderer::ScanlinesVert> vbo,
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hsh::uniform_buffer<CScanLinesFilter::Uniform> ubo) {
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this->position = hsh::float4(vbo->pos, 1.f);
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this->color_out[0] = ubo->color;
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}
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}
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};
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template struct CScanLinesFilterPipeline<EFilterType::Blend>;
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template struct CScanLinesFilterPipeline<EFilterType::Add>;
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// TODO old shader sets #overwritealpha true
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// but isn't implemented in FilterPipeline
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template struct CScanLinesFilterPipeline<EFilterType::Multiply>;
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CScanLinesFilter::CScanLinesFilter(EFilterType type, bool even) : m_even(even) {
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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boo::ObjToken<boo::IGraphicsBuffer> vbo =
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m_even ? g_Renderer->GetScanLinesEvenVBO().get() : g_Renderer->GetScanLinesOddVBO().get();
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const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
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constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
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m_dataBind = ctx.newShaderDataBinding(SelectPipeline(type), vbo, nullptr, nullptr, bufs.size(), bufs.data(),
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stages.data(), nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return true;
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} BooTrace);
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m_uniBuf = hsh::create_dynamic_uniform_buffer<Uniform>();
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m_dataBind.hsh_bind(CScanLinesFilterPipeline<type>(
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m_even ? g_Renderer->GetScanLinesEvenVBO() : g_Renderer->GetScanLinesOddVBO(), m_uniBuf.get()));
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}
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void CScanLinesFilter::draw(const zeus::CColor& color) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CScanLinesFilter::draw", zeus::skMagenta);
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m_uniform.color = color;
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m_uniBuf->load(&m_uniform, sizeof(Uniform));
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m_uniBuf.load(m_uniform);
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, 670);
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m_dataBind.draw(0, 670);
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}
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} // namespace urde
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@ -11,9 +11,12 @@ enum class EFilterShape;
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enum class EFilterType;
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class CScanLinesFilter {
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public:
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struct Uniform {
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zeus::CColor color;
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hsh::float4 color;
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};
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private:
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hsh::dynamic_owner<hsh::uniform_buffer<Uniform>> m_uniBuf;
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hsh::binding m_dataBind;
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Uniform m_uniform;
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