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Formatting, and more script object implementations
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@@ -4,28 +4,23 @@
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namespace urde
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{
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CMaterialList gkPatternedGroundMaterialList(EMaterialTypes::ThirtyThree,
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EMaterialTypes::Nineteen,
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EMaterialTypes::FourtyOne,
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EMaterialTypes::ThirtySeven,
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CMaterialList gkPatternedGroundMaterialList(EMaterialTypes::ThirtyThree, EMaterialTypes::Nineteen,
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EMaterialTypes::FourtyOne, EMaterialTypes::ThirtySeven,
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EMaterialTypes::Fourty);
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CMaterialList gkPatternedFlyerMaterialList(EMaterialTypes::ThirtyThree,
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EMaterialTypes::Nineteen,
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EMaterialTypes::FourtyOne,
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EMaterialTypes::Fourty);
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CMaterialList gkPatternedFlyerMaterialList(EMaterialTypes::ThirtyThree, EMaterialTypes::Nineteen,
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EMaterialTypes::FourtyOne, EMaterialTypes::Fourty);
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CPatterned::CPatterned(EUnknown, TUniqueId uid, const std::string& name, CPatterned::EFlavorType flavor,
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const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
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const CPatternedInfo& pInfo, CPatterned::EMovementType moveType, CPatterned::EColliderType,
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EBodyType, const CActorParameters& actorParms, bool)
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: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
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zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f},
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pInfo.xcc_bodyOrigin + zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent,
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pInfo.xc8_height}),
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pInfo.x0_mass, pInfo.x54_healthInfo, pInfo.x5c_damageVulnerability,
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moveType == EMovementType::Flyer ? gkPatternedFlyerMaterialList : gkPatternedGroundMaterialList,
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pInfo.xfc_stateMachineId, actorParms, pInfo.xd8_stepUpHeight, 0.8f)
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: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
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zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f},
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pInfo.xcc_bodyOrigin +
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zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, pInfo.xc8_height}),
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pInfo.x0_mass, pInfo.x54_healthInfo, pInfo.x5c_damageVulnerability,
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moveType == EMovementType::Flyer ? gkPatternedFlyerMaterialList : gkPatternedGroundMaterialList,
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pInfo.xfc_stateMachineId, actorParms, pInfo.xd8_stepUpHeight, 0.8f)
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{
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}
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}
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