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Formatting, and more script object implementations
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@@ -4,29 +4,25 @@ namespace urde
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{
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CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info, s32 animId,
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bool b1, float f1, bool b2, u32 w2, bool active, float totalPlayback)
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: CEntity(uid, info, active, name),
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x34_animationId(animId),
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x38_(f1),
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x3c_(totalPlayback),
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x40_(f1),
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x44_24_(b1),
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x44_25_(b2),
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x44_26_(w2)
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: CEntity(uid, info, active, name)
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, x34_animationId(animId)
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, x38_(f1)
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, x3c_(totalPlayback)
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, x40_(f1)
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, x44_24_(b1)
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, x44_25_(b2)
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, x44_26_(w2)
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{
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}
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void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
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{
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}
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void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) {}
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void CScriptActorKeyframe::Think(float dt, CStateManager& mgr)
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{
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if (x44_25_) {}
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if (x44_25_)
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{
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}
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}
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void CScriptActorKeyframe::UpdateEntity(TUniqueId, CStateManager&)
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{
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}
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void CScriptActorKeyframe::UpdateEntity(TUniqueId, CStateManager&) {}
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}
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