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Formatting, and more script object implementations
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@@ -13,8 +13,7 @@ class CScriptActorRotate : public CEntity
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float x44_;
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std::map<TUniqueId, zeus::CTransform> x48_actors;
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union
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{
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union {
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struct
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{
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bool x58_24_ : 1;
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@@ -24,8 +23,10 @@ class CScriptActorRotate : public CEntity
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};
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u32 dummy = 0;
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};
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public:
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CScriptActorRotate(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
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CScriptActorRotate(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool,
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bool);
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};
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}
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