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Very, very incomplete integration of hsh/boo2
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@@ -5,18 +5,6 @@
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#include <hecl/Pipeline.hpp>
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namespace urde {
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boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_snowPipeline;
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boo::ObjToken<boo::IShaderPipeline> CEnvFxShaders::m_underwaterPipeline;
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void CEnvFxShaders::Initialize() {
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m_snowPipeline = hecl::conv->convert(Shader_CEnvFxSnowShader{});
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m_underwaterPipeline = hecl::conv->convert(Shader_CEnvFxUnderwaterShader{});
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}
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void CEnvFxShaders::Shutdown() {
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m_snowPipeline.reset();
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m_underwaterPipeline.reset();
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}
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void CEnvFxShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CEnvFxManager& fxMgr,
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CEnvFxManagerGrid& grid) {
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